Medina
REGION - BADLANDS | ||
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This location is centered in the Badlands region. | ||
The Badlands are home to some of the Orion Spur’s most savage flora and fauna, a phenomenon that attracts only the wildest and wisest of the system’s inhabitants - xenobiologists, weapon scientists, there’s even a market for mercenaries, in the hunting of the particularly large and lethal creatures. Of course, there are also those looking to make a life for themselves, but natives aren’t known to treat settlements kindly. The majority of the People's Republic of Adhomai and the Republic of Elyra’s space finds itselves positioned in the Badlands. As well, the entire Izweski Hegemony and a small portion of the Empire of Dominia. The Badlands are accessible by a set of bluespace gates leading to and from Tau Ceti and New Ankara.
Persepolis, Medina, Aemaq, Moghes, Ouerea, Tret, Adhomai, Hro'zamal, and Gakal'zaal are located in the Badlands. |
Medina, or the Republic’s Prize, depending on who you ask, is an Elyran core world and one of the most populous planets in the Republic itself. It is located within the Jedeed Isfahan star system. Built atop enormous, shifting and suspended land vehicles they call their own cities is a population praised for its elegance and artistic prowess. The climate of Medina is calm, with little atmosphere - just enough to generate a warm red sky at day, and to breathe with respiratory gear. However, on the surface, the land constantly quakes and shifts with each passing moment - over weeks, no single location remains the same, as the entire tectonic assembly of the planet shifts. The largest industry on the planet is the export of finer goods and valuable commodities. The second largest is a unique bounty list referred to as the Phoron Bulletin, where the Elyran government contracts experts from across the galaxy to hunt phoron as it is uprooted across the planet’s ever-churning, twisting surface.
Medina’s capital, Drifa, is an exemplary depiction of the standard Medinean city-vehicle. Housing nearly sixty million inhabitants, it is essentially a sprawling cityscape which owes its survival amongst the changing environment to a genius invention known as magpulse drives. These devices suspend the city above the landscape and heavily dampen any impact the platforms receive. Thousands of these dot the bottom of the cities, and a keen observer could note the slow bobbing of the floating wonders as the ground quakes beneath them in waves. All cities on Medina are like Drifa, and any settlement made on the ground quickly succumbs to the tremors no matter how sturdy.
Medina has six large moons which exert extreme gravitational force upon the planet itself, partly the cause of its unpredictable and dangerous tectonic activity.
History
Medina’s colonies started early as a large-scale mining effort of rare materials in early 2330, under the Coalition of Elyra. Its geological activity provided obscene mineral wealth, with many ores never before seen unearthing themselves from the rock below. While the geology of Medina was and still remains a mystery, the harvesting of this wealth was an immediately apparent goal. Permanent settlements were impossible, and vessels large enough to field any decent material output were much too slow to be viable. The Coalition at the time sent their best, and these scientists toiled for nearly twenty years before the invention of the famed Magpulse drive.
In 2360, the magpulse drive had met its first test runs, with the first platform - known as Drifa (now capital of Medina) - being established in the southern hemisphere of the planet. While the first prototypes were rudimentary and overpowered to contrast the planet’s Earth-like gravity, the warp technology they harnessed would go on to develop more efficient drives that permitted the extremely rapid expansion of the planet’s surface colonies.
By 2375, individuals from across the Coalition of Elyra were migrating to Drifa and other newly-founded extraction platforms, and in this rush, the planet became a boomtown.
With little, if any failures, the suspended and floating cities of Medina continue to hover over the planet’s surface to this day. Thousands of settlements have made a home for themselves here.
Culture
Art
The social culture surrounding Medina is one of perfection and art, and the planet itself has built an astounding reputation for quality in its exports. Medinean goods are valued galaxy-wide and especially in the Republic of Elyra. The quality of goods can be attributed to the immediate availability of almost every planetside resource imaginable short of biological. Little needs to be imported to Medina thanks to this, making the vast majority of products entirely local. As a result, in the floating cities, creation is as deeply rooted in one’s basic routine as eating or drinking may be. As extracting materials grows more automated, the creation of all manner of commodities proliferates.
With the above said, art is a key factor of Medinean culture. The Republic’s greatest artists find themselves often starting out on Medina, drawn to the freedom such unfathomable resources provide.
Individuals born planetside tend to grow on a colorful mindset, seeing artistic liberties as an absolute necessity to take when confronting invention. Every invention, from the most luxurious hovercar to a simple kitchen appliance is seen as its own contained canvas upon which the absolute boundaries of the creator’s imagination must be pushed. This mindset usually boils down to “If something can not be beautiful, why make it?”
The Phoron Bulletin
The Phoron Bulletin is a rather new entry to Medina, having only been formed in early 2430. However, since then, it has been responsible for countless millions of people from all over space seeking the planet’s booty.
This bulletin is essentially a bounty system established by the Elyran government for the sake of outsourcing massive workloads to external parties of all varieties. These workloads include but are not limited to phoron location and extraction, and is a highly dangerous form of work. While forms of travel are granted by Elyran officials in the way of hover-barges and extraction vessels, the usual Bulletin hunter is found using their own ships or even daring to make expeditions on foot.
The craggy surface of Medina obscures the real rules of the bulletin. The areas outside of the floating cities are exceptionally hazardous. The Elyran government keeps a close watch on the various teams they contract out to find phoron on the hazardous surface of the planet and has explicitly forbidden armed conflict between phoron hunters over phoron deposits on the planet's surface, with harsh penalties ranging from heavy fines and a stripping of phoron-hunting licenses, to even execution. Despite these risks, some phoron hunters still take their chances both with the Elyran state and other hunting parties and fighting and killing over deposits on the planet is not unheard of. The planetary authorities operate patrols around areas with high known phoron concentrations to both protect hunting parties and uncover the remains of those that have been lost to Medina, either through natural causes or conflict. Even so however, the Elyran Government has been known to overlook the transgressions of some hunting parties or dismiss their charges, coincidentally those parties usually being the ones with the largest phoron hauls or strongest connections to Elyran government or Elco officials.
Life on Medina
The floating cities of Medina generally contain a healthy variety of people from all walks of life. While there is no major distinction between those not from the planet and people born planetside, the lifestyles may vary tremendously.
The majority of foreigners coming to Medina seek one of two things; the Phoron Bulletin’s bounties, or the wonders of the Medinean industry. Natives, on the other hand, tend to be born to middle-class families on the galactic scheme of things - the quality of life is comfortable for almost all natives. The dangers of the Bulletin are apparent to them, and thus Medinians tend to avoid this.
The industrial niche that Medina fills in being able to manufacture a wide variety of local goods leads to a fantastic economy in the modern age. As such, natives find themselves on equal footing financially with preconceptions of a divide between rich and poor being sometimes just lost to them. There is a small population of Non-Citizen persons on Medina as well, though much like those seeking to make it big in the phoron bulletin, they are involved with the phoron industry.
Those from off the planet seeking the Phoron Bulletin are often surprised by the cutthroat nature of other phoron hunters. Others who hear stories of how things work come prepared, knowing full well that the next deposit may spell disaster in the form of accidents or even illegal ambushes by foreign parties.
Medinan Clothing is an artform unto itself. Due to the thin atmosphere of the planet, most Medinans choose to wear light, comfortable oxygen equipped clothing, with their own Medinan spin. The Medinan culture of perfection is seen in their clothing especially, with masks, helmets and other internals systems being adorned with gemstones both faux and genuine, intricate stitching, and vivid colors.
Environment
The planet of Medina itself is a dry and desolate one, though not entirely barren. Due to the disparate gravity fields produced by Medina’s six moons and the resulting near-permanent tectonic activity, the planet’s cracked and dune-strewn surface is entirely unsuitable to perrmanent inhabitation. Phoron collection teams scour the surface with hover-propulsed phoron rigs and barges, and the great floating cities cast shadow across the perilous dunes. Hardsuit or RIG suits are needed at all times to conduct work on Medina’s surface, as in some places the phoron concentration is toxic enough to make breathing hazardous. Medina is dotted in purplish-white sand dunes of silica and tiny granules of phoron, and in some places great spikes of crystalline phoron point towards a blood-red sky. Medina’s surface is also home to one of the most dangerous natural occurrences in the republic: the violet haboob, in which tiny grains of phoron are swept up into and incorporated into the sediment of a sandstorm. All Medinan cities have robust shielding and atmospheric systems for such occurences, but these storms can - and often do - spell a painful death for those unprepared outside of Medina’s cities.
Drifa -- The floating capitol of Medina, Drifa rests on the back of over a thousand magpulse drives. Due to the seemingly endless profits phoron has brought to the planet, Drifa is overwhelmingly middle-and-upper-class. It is populated with luxurious SuezBank resorts and other get-aways, and is known for artificial greenhouses that produce upscale goods such as high-end coffee, chocolate and dates. As one of the more liberal planet capitols, Drifa’s abundant nightlife is popular with local youth and those visiting the planet from offworld, wishing to get away from the more restrictive law of their homeworlds. The current mayor of Drifa and governor of Medina is Layla Bint Hussein Al-Shahi of the League of United Republicans party. The city has a sizeable synthetic population, where the precision and skill of IPC workers are highly prized in achieving the obsessive levels of perfection that the planet is known for. Detractors believe that as IPCs lack souls, they do not have the ‘human touch’ required to produce competent works of art.
Najada -- A city where fortunes are made and lost overnight, Najada is unusual in the fact that its local governance is almost entirely Artisan free synthetics. Najada began as a simple shuttleport established early on in the planet’s history by a group of ambitious positronic settlers, wishing to seek their fortunes in reaping the ripening fruits of the phoron industry. The city has since sprawled from their port during the planet rush and now caters to the phoron mercenary population of Medina, being widely regarded as one of the seedier cities in the Republic as a whole. With a local government that is interested in profiting from the needs of the Phoron Bulletin above all else, almost anything goes in Najada provided it does not attract the ire of the Medinian Planetary Authority, who turn a blind eye to most of the goings-on of the city due to it’s high phoron yield. The headquarters for most of Medina’s mercenary companies are found here amidst the luxurious high-rises and mercenary bunk-housing, with it’s thriving black market providing all of the equipment required for their bloody work and more. The Najadi ‘Banafsajee District’ is famous for it’s high-stakes gaming, where rich clientele gamble with the rights to mine entire deposits of mass quantities of phoron over dice-games and blackjack. The careful balance of Najada has been recently disturbed by the arrival of danger tourists from the rest of the Elyran Core following the dramatized depiction of the city in the hit Elyran series Blood on The Sands.
Harba -- More a fortress than a city, the floating enclave of Harba is among the most secure on Medina, and is where the EAF Command for the entire Jedeed Istafan System resides. Harba is closely connected to the Medinian Capitol, and acquiring property here is notoriously difficult. The city is directly governed by the Planetary Authority rather than any local authority, and housing is typically reserved for government officials and their families, or occasionally awarded to exceptional soldiery for their service. Regardless of one’s background, government clearance is required to enter the city at all due to security concerns, and most civilians come to Harba for work from elsewhere on Medina, inevitably finding themselves under a strict NDA. Harba is the main vector of getting Medinian Phoron off-world and into the rest of the Republic, and it is fiercely protected with a military exclusion zone for all ground and air activity. It is rumored that Osman Electric Industries has a government-contracted facility here which is in the process of developing military AI for the Elyran Navy, but OEI has repeatedly claimed that it is just another factory developing QQs.
Turaif -- Turaif is the academic heartland of Medina, home to several learning institutions and the headquarters of one Elyran Megacorp. Turaif’s primary export is phoron research and education. The headquarters of Osman Electric Industries is found here in the grand Burj Osman, a tower known first for it’s many amenities, and second for it’s unique quirk in that it also functions as a research facility. The Burj Osman’s lower floors open to the public and present a typical offering of shopping malls, high-end restaurants, spas, and even hotels. The upper floors, however, are access restricted and home to OEI’s most prominent phoron research facilities, where all manner of phoron technology is researched and presented to the wider Republic. Also in Turaif, the Khalil Osman Institute for Applied Phoronics is Elyra’s foremost learning institute for phoron sciences, and many of the Spur’s greatest phoron researchers graduate from the institute. The rest of Turaif is home to closely-packed city housing, with most residents working in education or research fields. A local student art collective dubbed The Turaif School produces popular work that regularly pushes the boundaries of Elyran Futuro-Impressionism, much to the government’s annoyance. Their latest work is a series of 24 murals across Turaif showing the struggle of Medina’s NCP populace, and was widely published on Elyran social media despite the government’s attempts to the contrary. The League of United Republicans expressed quiet approval for the works, though local Republican Revolutionary Society members disapproved it for “rocking the boat.”