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MEDICAL
Должность
не определена


Nanomachine Technician

Руководители: Chief Medical Officer and Research Director
Сложность: Easy
Обязанности: Help research make research, help medical keep people healthy.
Руководства: N/A
Доступ: Medbay, Morgue, Operating Theatre, Nanomachine Workshop
Альтернативные названия: Отсутствуют

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The Nanomachine Technician is an expert of any technology known to the Stellar Corporate Conglomerate to enter and remain within a humanoid body. Their job is to carefully balance their duties to the Research and Medical departments. They are provided with the tools to help forward research levels, and restore normal function of injured or disabled crewmembers.

Nanomachines

It's in the name, nanomachines form the backbone of the work the Nanomachine Technician does. To start off with, they start with enough nanomachines to infuse two crewmembers with the nanomachines, and a variety of programs to load onto these nanomachine clusters. The programs they load will drastically alter the effect the nanomachines have on the patient, and choosing the right set for the job will be vital to assisting your assigned departments.

Terminology

When referring to nanomachines, there are various terminology used to describe what exactly is going on.

  • Nanomachines / Nanomachine Count - This refers to the amount of nanomachines assigned to a cluster. When created in an incubator, there will be 50 nanomachines in the cluster, waiting to be infused into a patient. When extracted from a patient, 25 nanomachines will remain after the process. There can be a maximum of 100 nanomachines in a patient's cluster at a time.
  • Nanomachine Cluster - A cluster refers to the totality of nanomachines, each patient can have one cluster installed, and each incubator creates and holds one cluster when in use. You load programs onto these clusters, and the nanomachines within the cluster will execute them to the best of their ability.
  • Infusing - Infusing refers to the action of adding a cluster to a patient. This process takes a toll on the body, leading to temporary Infusion Sickness, causing muscle weakness and discoordination that lasts for a couple of minutes.
  • Regeneration - Refers to the amount of nanomachines that procreate inside the body per second. A positive regeneration rate is required for effective program usage, but a deficit is fine if a large stockpile of nanomachines in the body exists.
  • Deterioration - Refers to the inhibition of regeneration by various programs. Certain programs will take nanomachines away from the task of procreation to focus on the program's instructions, this can cause a deficit of nanomachines, causing programs to fail to function.
  • Safety Threshold - The safety threshold is set to 50 nanomachines, half the max amount. Programs will not run if the number of nanomachines is below the safety threshold.

Programs

The reason we're all here, programs alter the effects nanomachines have on a patient's body, and it's up to you to decide which ones are best suited to the situation. No pressure. Any program without an RnD tech requirement is available to you at the start of the round, the rest will have to be printed at RnD under the Nanomachine Tech Designs category, then installed into the incubator.

Name Effects Description Deterioration RnD Tech Requirement
Hemoglobin-Plasma Inciter
  • Expends nanomachines to recover lost blood.
Load the nanomachines with programming that encourages the bone marrow to produce more hemoglobin and plasma for the blood supply. 0.5 p/s (if blood missing) N/A
Muscle Clamp
  • Allows offworlders to function without RMT, braces, or their hardsuit.
Some of the nanomachines will fuse themselves with the muscles supporting the body, allowing people unused to normal-to-high gravity to function normally. 0.1 p/s N/A
Nerve Duller
  • Provides a passive painkiller that's almost as strong as perconol.
By attaching themselves to various vital nerves in the body, nanomachines can block the path of pain signals to the brain. 0.2 p/s
  • Biotech: 5
  • Programming: 4
  • Magnets: 3
  • Engineering: 2
Acid Neutralizer
  • Provides a passive adrenalin affect that slightly speeds the patient up, as well as granting them increased stamina regeneration.
Configure the nanomachines to target lactic acid modules, lowering fatigue and granting increased stamina. 0.3 p/s
  • Biotech: 5
  • Programming: 4
  • Magnets: 3
  • Engineering: 2
Bio Computing
  • Causes the cluster in the patient to accrue research points, which can be scanned and deconstructed for tech levels.
By hijacking less used nerves and neurons, nanomachines can turn the body into a powerful computing device, capable of passively increasing research in all fields. 0.6 p/s N/A
Metabolic Hijack
  • Increases regeneration rate, but slowly drains the patient's hunger and thirst.
Allows nanomachines to use ATP generated by the body to fuel themselves. To compensate, the body burns more nutrients and water. -0.3 p/s N/A
Reproductive Nullifier
  • Lowers regeneration rate, but grants the cluster an additional program slot.
This program strips out some of the nanomachines' reproductive code, granting increased storage space for more programs, at the cost of slower nanomachine regeneration rate. 0.2 p/s N/A

Tools of the Trade

So, you get the idea of nanomachines, now you need to put it into practice. What do you actually use to do this? Let's check them out.

Machinery

  • Nanomachine Incubator - This is the machine you use to create nanomachine clusters. It comes with a nanomachine reserve, and at the start of the round, you have enough nanomachines to create two clusters, for 50 nanomachines each. After creating the cluster, you can load programs onto it, or you can flush it to get a full refund on your cluster (extracted clusters only have 25 nanomachines!).
  • Nanomachine Chamber - The machine used to infuse the patient with the clusters you created in the incubator. It gives you a readout of the programs loaded in the incubator, as well as a general readout of the occupant and their nanomachines, if they have them.

Items

  • Nanomachine Capsule - A deadly simple device, this is simply a tool used to transport nanomachines from place to place. These can be printed at RnD to restock your incubator's reserve, or ejected from the incubator if you need to do so for any reason.
  • Nanomachine Programming Disk - The same as the capsule, this is a device printed at RnD that holds programming for your incubator! When used on the incubator, it adds a new program to the list of programs you can install onto the loaded cluster.
  • Nanomachine Scanner - An advanced scanning tool used to give a general nanomachine readout of whoever you scan, showing you whether they have nanomachines, how many they have, and whether it has bio computing installed. If it has bio computing installed, you can activate it to swap it into data collection mode. With a research slip loaded, you can extract the data from the nanomachines onto the slip, which can be passed on to RnD for tech levels.

Further Points

Some various questions you might have about Nanomachines, answered.

  • How long do they last? - Two hours. After two hours, the nanomachines will start to deteriorate faster and lose their safety threshold, safely working their way out of the host body.
  • Can you describe the regeneration and degeneration theory? - Yes. Nanomachine clusters start with 50 nanomachines, which is the safety threshold. When above this threshold, nanomachine programs can function and drain normally. The blood regeneration program uses a lot of nanomachines per second, but only when there's blood missing, so a stockpile of nanomachines can be built up when it's inactive, and used up when it activates.
  • What do you do after infusing someone? - There's a post-infusement recovery room right next to the main workshop. You can take them there and have a cup of coffee with them. You can discuss nanomachines and the health benefits they provide while you're there. If you're all alone, you can make use of the circuitry kit in your workshop to try and create interesting implants of your own. Otherwise, going to the bar is fine.
  • My office is in medical, can I apply first-aid? - Yes, as you acquired a MD and did your residency, you can apply the Advanced Trauma kits and Advanced Burn kit to people, but steer clear from non-NanoMed chemicals, let the rest of the department do their job.
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