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>William Murdoch
(Change to new project: Guide to Command update)
>CatsinHD
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(не показано 27 промежуточных версий 3 участников)
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{{Needs revision|reason=Strange formatting all throughout here}}
{{JobPageHeader
==At a Glance==
|headerbgcolor = #FFDF00
:Command can be one of the most important, and hardest roles to fill. As someone in a command position, you are in charge of some aspect of the station. You are the centerpiece of all that does, and does not get done in your area. Some situations will be simple, and require nothing more than a passing word to deal with. Some other situations, however, will be a living nightmare, that will require your direct, and full attention, communication, and delegation to handle.
|headerfontcolor = black
|stafftype = COMMAND
|imagebgcolor = #FFB600
|img = Executiveofficer-nbt.png
|jobtitle = Executive Officer
|access = All
|difficulty = Hard
|qualifications = At least 30 years of age, 10 years experience with the SCC or their affiliate companies, at least one department-related degree.
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|superior = [[Captain]]
|duties = Manage the service department and the bridge. Administrate stuff. Assist the Captain. Be a paper-pusher. [[Traitor|Watch your pet dog die horribly.]]
|guides = [[Chain of Command]], [[Guide to Alert Levels]], [[Guide to Gunnery]], [[Guide to Piloting]], basics of all other Heads of Staff guides.
}}
The [[Executive Officer]] is the Second-in-Command of the vessel, Head of Staff for the Service and Civilian departments, as well as the direct Head of Staff for [[Bridge Crewman|Bridge Crew]]. Since the Executive Officer is the only command member other than the [[Captain]] that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.


:No pressure, right?
The XO is also the primary Head of Staff tasked with assisting the Captain directly, and ensuring the various departments of the Horizon work together seamlessly and efficiently. This is achieved using a variety of tools afforded to the XO. However, despite being considered Second-in-Command and having this greater authority, the Executive Officer is not automatically Acting Captain in absence of a Captain, nor do they have authority over other Heads of Staff unless the Captain delegates authority to them.


:Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can't keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.
==The Executive Officer's Authority==
The Executive Officer plays a key function on the ship in the oversight of Bridge Crew, Flight Traffic of the [[SCCV Horizon]], and assistance to the Captain in overseeing general functions. To oversee this, the Executive Officer has been granted a vast amount of privileges on the ship in order to see these functions through. Additionally, training requirements are in place to ensure the Executive Officer has a general understanding of every department's basic functions despite not being able to preform them, themselves. As tasks are appointed by the Captain, it is the expectation of the Executive officer to see them through and thus it is expected that other command members assist the Executive Officer in seeing the Captain's appointed tasks through.


==Whitelist==
Executive Officers may tune in to other department channels in order to collaborate and ensure better intradepartmental functionality, however, they do not hold authority over the department's Head of Staff. Additionally, the Executive Officer does not hold elevated authority in matters that are not designated by the Captain.
:Not everyone is fit for the role of command, If you think you're the best around and nothing is ever going to bring you down, Take a stroll down down to the forums.  
:We have a whitelist system implemented currently, You can apply here. http://forums.aurorastation.org/viewforum.php?f=28
:Be sure to get some experience on our server in to get your grounding before applying.


==Species restrictions==
In the absence of an Captain, should a situation arrive, it is the duty of the Executive Officer to help establish a new Acting Captain and assist them in seeing it resolved. Should the situation become dire enough, the Executive Officer is entrusted with, among other classified information, the Code Delta Authorization. '''With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.''' Remember, this is the last resort.
:Due to either being racial complications or general rules, Some species are unable to fit certain command roles.
These are the certain roles that have restrictions to them for the time being.


===[[Captain]]===
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the XO. If the XO confirms, the code is transmitted directly to the XOn, who then simply has to make it to the scuttling device with the code and the authorization disk (found in the Captain's office) to begin the sequence.
*Only Human and Skrell can be Captains.


===[[Head_of_Security|Head of Security]]===
== Your Own Department ==
*Locked from Diona, Vaurca, and G2 IPCs.
As a Head of Staff, you have your own department to watch out for. You're in charge of coordinating the [[Job_Guides#Service|service personnel]] on the ship. Usually, you can let the ship's various [[Bartender|Bartenders]] and [[Librarian|Librarians]] run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don't need your direct oversight.


===[[Executive Officer]]===
Alongside this, and with the context of ship-born operations, you are also tasked with managing the [[Bridge Crewman|Bridge Crew]]. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to [[Guide to Piloting|pilot the ship]] and [[Guide to Gunnery|operate the ship's weapons]]. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.
*Locked from Diona and Vaurca.


===[[NanoTrasen Liaison]]===
== Personnel Management ==
*Locked from Diona and Vaurca. Or as otherwise said by their interest group.
You are the Executive Officer. While you don't have authority over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for [[Security Officer|Security]]. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren't any inter-department problems or any major problems between crew members.  


===Chief Engineer, Chief Medical Officer, and Research Director===
=== The Bank ===
*Any race besides Vaurca can play them, so long as the character meets the requirements.
As [[Executive Officer]] you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.


===Note on Vaurca===
'''Each crew member’s individual account belongs to that crew member''', and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under [[Corporate Regulations|privacy laws]] unless you find direct evidence of a crime.  That means on green alert [[Security]] needs a warrant to get a copy of a crew member’s bank statement.
*Vaurca cannot be heads of staff.


===Note on privately owned IPCs===
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up!
*Privately owned IPCs cannot be head of staff.


==General Guidelines==
The Vendor account automatically makes money, so your primary focus is on the [[Chef]] and [[Bartender]]. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don't want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. '''Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds!''' Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don't take the tips!
:While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.


===1. Communicate===
=== Reassignment: Papers Please ===
:This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.
Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone's job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the [[Chief Medical Officer]] may ask for expanded access for their [[First Responder]]s or [[Medical Intern]]s. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an ''abuse of executive power'' and can be punished via Security or HR.


===2. Be known===
The other function of the ID modification program, reassignment, isn't often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.
:This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as "You know what you are doing, go do it." Making the initial connection with each member of your department can be key to making sure things have structure when you need it.


===3. Use the Command Channel===
==== You're Suspended, Get Out ====
:Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the engineers and medics head in, and security has no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.
As well as handling ID modifications and reassignments, it's also well within your authority to demote people and take jobs away.


===4. Know the Jobs of the Department===
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the [[Captain]]'s consent or majority decision from all heads of staff.
:Nothing is worse than someone like a Chief Engineer not knowing how the Supermatter Engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department's dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don't even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.


==Who Does What==
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer's own departments should be handled in review after the fact, ideally overseen by a [[Captain]]. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.
:When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are some general ideas of what each Head of Staff is for.


===[[Captain]]===
Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain [[Corporate Regulations|regulations]], or if Command or the [[Captain]] agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily "fired": that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.
[[Image:Generic_captain.png|Captain]]
*As the person with the highest control of the station, the Captain would be the go to person for what needs to be coordinated, when something should happen, if something should happen, and general ideas of what needs to get done.


===[[Executive Officer]]===
==== In Case of Emergency, Break Glass ====
[[Image:HeadOfPersonnel.png|Executive Officer]]
Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Chief Medical Officer|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. '''Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.'''
*If you need more personnel in your department, or need someone's contract suspended or terminated, the Executive Officer is your go to person.


===[[Head of Security]]===
=== Command: Forever Busy ===
[[Image:Generic_hos.png|Head of Security]]
Unlike the other Heads of Staff <s>except the [[Research Director]]</s>, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.
*For anything that might involve the security of the station the Head of Security should be your best contact.


===[[Chief Engineer]]===
== [[File:Corgi.PNG]]Ian ==
[[Image:Generic_ce.png|Chief Engineer]]
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.
*For anything that might be related to hull integrity, or restoration of atmosphere to an area, the Chief Engineer would be the best person to talk to.


===[[Chief Medical Officer]]===
It is traditional to rescue Ian if the Horizon has to be evacuated.
[[Image:ChiefMedicalOfficer.png|Chief Medical Officer]]
*If coordination for medical recovery and treatment is needed, the Chief Medical Officer is key to getting that done.


===[[Research Director]]===
== Roleplaying Tips ==
[[Image:ResearchDirector.png|Research Director]]
* You should have good knowledge of the [[Chain of Command]].
*For any strange happenings, or synthetic software issues, the Research Director would be your best resource.
* As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
* You may have access to it, but you are not (read <span style=color:red;font-weight:bold>NOT</span>) [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.
* You can use the [[Guide to Paperwork]] if you want to make your own forms, however you shouldn't use custom forms for faxes to Central Command.


===[[NanoTrasen Liaison|NanoTrasen Liaison]]===
{{Guides}}
[[Image:ia_consultant.png]]
{{Jobs}}
*For all station directive, corporate regulation, and legal issues please go to the [[NanoTrasen Liaison]] if one is on board. You should try to contact the Liaison or other [[Job_Guides#Station_Command|Command Staff]] before going to CCIAA.
 
{{Gameplay Guides}}

Текущая версия от 02:32, 6 апреля 2024

COMMAND
Должность
не определена


Executive Officer

Руководители: Captain
Сложность: Hard
Обязанности: Manage the service department and the bridge. Administrate stuff. Assist the Captain. Be a paper-pusher. Watch your pet dog die horribly.
Руководства: Chain of Command, Guide to Alert Levels, Guide to Gunnery, Guide to Piloting, basics of all other Heads of Staff guides.
Доступ: All
Альтернативные названия: Отсутствуют

Файл:F19.png

The Executive Officer is the Second-in-Command of the vessel, Head of Staff for the Service and Civilian departments, as well as the direct Head of Staff for Bridge Crew. Since the Executive Officer is the only command member other than the Captain that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.

The XO is also the primary Head of Staff tasked with assisting the Captain directly, and ensuring the various departments of the Horizon work together seamlessly and efficiently. This is achieved using a variety of tools afforded to the XO. However, despite being considered Second-in-Command and having this greater authority, the Executive Officer is not automatically Acting Captain in absence of a Captain, nor do they have authority over other Heads of Staff unless the Captain delegates authority to them.

The Executive Officer's Authority

The Executive Officer plays a key function on the ship in the oversight of Bridge Crew, Flight Traffic of the SCCV Horizon, and assistance to the Captain in overseeing general functions. To oversee this, the Executive Officer has been granted a vast amount of privileges on the ship in order to see these functions through. Additionally, training requirements are in place to ensure the Executive Officer has a general understanding of every department's basic functions despite not being able to preform them, themselves. As tasks are appointed by the Captain, it is the expectation of the Executive officer to see them through and thus it is expected that other command members assist the Executive Officer in seeing the Captain's appointed tasks through.

Executive Officers may tune in to other department channels in order to collaborate and ensure better intradepartmental functionality, however, they do not hold authority over the department's Head of Staff. Additionally, the Executive Officer does not hold elevated authority in matters that are not designated by the Captain.

In the absence of an Captain, should a situation arrive, it is the duty of the Executive Officer to help establish a new Acting Captain and assist them in seeing it resolved. Should the situation become dire enough, the Executive Officer is entrusted with, among other classified information, the Code Delta Authorization. With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate. Remember, this is the last resort.

If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the XO. If the XO confirms, the code is transmitted directly to the XOn, who then simply has to make it to the scuttling device with the code and the authorization disk (found in the Captain's office) to begin the sequence.

Your Own Department

As a Head of Staff, you have your own department to watch out for. You're in charge of coordinating the service personnel on the ship. Usually, you can let the ship's various Bartenders and Librarians run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don't need your direct oversight.

Alongside this, and with the context of ship-born operations, you are also tasked with managing the Bridge Crew. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to pilot the ship and operate the ship's weapons. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.

Personnel Management

You are the Executive Officer. While you don't have authority over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for Security. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren't any inter-department problems or any major problems between crew members.

The Bank

As Executive Officer you have access to the Account Uplink Terminal. Only you and the Captain start with access to this terminal. It lists the personal account of every crew member and the department accounts.

Each crew member’s individual account belongs to that crew member, and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under privacy laws unless you find direct evidence of a crime. That means on green alert Security needs a warrant to get a copy of a crew member’s bank statement.

The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up!

The Vendor account automatically makes money, so your primary focus is on the Chef and Bartender. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don't want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds! Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don't take the tips!

Reassignment: Papers Please

Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone's job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the Chief Medical Officer may ask for expanded access for their First Responders or Medical Interns. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an abuse of executive power and can be punished via Security or HR.

The other function of the ID modification program, reassignment, isn't often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.

You're Suspended, Get Out

As well as handling ID modifications and reassignments, it's also well within your authority to demote people and take jobs away.

If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the Captain's consent or majority decision from all heads of staff.

Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer's own departments should be handled in review after the fact, ideally overseen by a Captain. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.

Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain regulations, or if Command or the Captain agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily "fired": that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.

In Case of Emergency, Break Glass

Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as Security Officers if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. A number of people really do not like it when crew members go walking into their department for no real reason just because they have access to it. Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.

Command: Forever Busy

Unlike the other Heads of Staff except the Research Director, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.

Ian

Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.

It is traditional to rescue Ian if the Horizon has to be evacuated.

Roleplaying Tips

  • You should have good knowledge of the Chain of Command.
  • As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
  • You may have access to it, but you are not (read NOT) Security. Chasing and arresting criminals should be left to the likes of Security Officers and possibly the Head of Security. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.
  • You can use the Guide to Paperwork if you want to make your own forms, however you shouldn't use custom forms for faxes to Central Command.
Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles