Dionae: различия между версиями

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{{Infobox Species
|Species = Dionae
|Scientific = D. Primo
|Image = Dionae410x320.png
|System = N/A
|World = N/A
|Language = Rootsong
|Politic = N/A
}}
{{toc_right}}
==Overview==
: '''''"The Dionae are nothing seen before, somehow both youthful and ancient. And you will never find two exactly the same."''''' - ''[[Notable_Skrell#Weirun_Tup|Weirun Tup's]] Deathflower journal - 2430''
A rather strange, cryptic species in comparison to the rest, Dionae are actually a bipedal fusion of smaller, singular organisms working collectively to create a whole. The smaller organisms are wood-fleshed, cat-sized to large, dog-sized caterpillar-like creatures with a curious, childlike disposition. Nearly every aspect of the species is a mystery; their origins, their behaviour, and functions. What is known is that they are capable of great intellectual and biological feats alike... for a price. Biologically, they are as much of an amalgam as their forms, similar to both plant and animal alike and yet not, surviving primarily off of the electromagnetic spectrum with a healthy diet of biological matter to supplement their growth. This has resulted in weakness to lack of radiation and can lead to death if not exposed to at least proper lighting, and when fused with others can move incredibly slow due to a shared hivemind and the need to make decisions as a group than a single entity.


<center>[[File:DionaeMainpage.png|1000px|The cold, desolate void of space, the only home Dionae have always known.|link=]]</center>


To become one of the strange, plant-like Dionae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]
==Overview==
Dionae are a race of slug-like plantoid creatures with advanced intelligence compared to any known animal. They do, however, have two unique aspects that set them apart from most animals or intelligent species in the galaxy: their ability to form together into "gestalts", allowing them to similar if not greater levels of intelligence compared to that of a human and for their ability to gain experiences and memories from the blood and DNA of other intelligent species, meaning in simple terms, they can learn from drinking blood. Dionae also do not need to drink or eat to survive; instead, they need to consume some form of radiation, whether that be alpha radiation or just light from a simple lightbulb. While not required to survive, Dionae are capable of eating or drinking to grow more biomass and may do so before a nymph merges or leaves a gestalt.


==Occupational==
===Important Notes===
Dionae '''can''' be the following Heads of Staff:
Dionae can explore numerous employment opportunities, even that of Command Staff in the ranks of NanoTrasen. Although they are limited, Dionae '''''can''''' be found as [[Research_Director|Research Directors]], [[Chief_Engineer|Chief Engineers]], [[Chief_Medical_Officer|Chief Medical Officers]], [[Operations_Manager|Operations Managers]], and [[Executive_Officer|Executive Officers]]. They, however, '''''cannot''''' be First Responders due to their severe slowness, risking the life of the patient.


* Research Director
{{Infobox Diona
* Chief Engineer
|Species    = Dionae
* Chief Medical Officer
|Scientific = D. Primis
|Image  = Dionae410x320.png
|Language = Rootsong
|Factions = [[Xrim]], [[Hieroaetheria]], [[Moghes]], [[Nralakk Federation]], [[Mictlan|Primitive Sirens]], [[Vaurcae & Dionae|Titan Prime]] and [[Minor Dionae Factions|Others]].
|Location = Everywhere
}}
{{toc_right}}


Dionae '''cannot''' be any of the following positions:
===Nymphs===
* Emergency Medical Technician
* Paramedic
 
==Mechanics==
 
*Access to the specie’s unique language, Rootsong, with,q prefix.
*Lives off of light and radiation, dies without either for a long period of time.
*Heals damage while in light or radiation.
*Heals from radiation chemicals, gains damage from anti-radiation and weedkillers.
*Not affected by lack of atmosphere or pressure.
*Moves slower than most other species, even slower when in darkness. Speed increases when in good light or irradiated.
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will.
*Can split completely into several nymphs, as well as reform into a gestalt with enough biomass.
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
*Can *chirp and *chirp_song.
*Can devour certain creatures by grabbing them, aiming for the mouth, and clicking yourself.
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.


Diona, also referred to as nymphs, are the singular or “baseline” form of a Dionae. They are a slug-like creature very comparable to a plant.  On their own and especially after being grown, a nymph’s intelligence is comparable to a dog, although through experiences and genetic learning by absorbing DNA, a Nymph can become about as intelligent as a young child. Nymphs are capable of speaking most human, Unathi, and Skrell languages.


===Dionae Gestalts===


Non-Mechanic Traits
A Dionae Gestalt is a collection of nymphs who have formed together to create a gestalt. The number of nymphs in a gestalt can vary from only two or three nymphs to upwards of a million, there’s no true known limit to how big a gestalt could be. Each nymph within a gestalt will usually handle tasks to help the whole collective such as helping with movement, acting as a hand, or speaking. However, Dionae Gestalts are not a hive mind. They are a collective and, barring some exceptions depending on the gestalt’s [[Dionae Forms#Dionae_Minds|mind type,]] each nymph may have independent thought. Nymphs in a gestalt will usually confer with each other and come to an agreement on which actions to take such as what to say or where to move to, although sometimes a gestalt may designate some nymphs to make decisions on their own for the whole collective. While each nymph is capable of speaking in a gestalt, how a Dionae may utilize communications can vary from gestalt to gestalt and is dependant on their mind type. Some may elect to have one nymph speak for the entire gestalt while others will have each nymph speak at once, sometimes a bit chaotically.


*Does not like wearing many layers of clothes, if any at all to allow them to feed better off of a lower-radiation environment like a station
Multiple forms of Dionae gestalt are defined by the number of nymphs that make up the collective. These have varying levels of intelligence and mobility, with more nymphs generally allowing for greater levels of intelligence within the gestalt but less mobility. The most common and important of these forms are the Cyclops forms, also referred to as the worker form. A Cyclops gestalt is generally made up of half a dozen nymphs that take a very human-like form, usually having two arms and two legs. They are the form seen most employed throughout the galaxy, capable of working most jobs that humans could, barring some that require a quick response time or that may breach their conditional pacifism.


==Biology==
For more information on these forms, see: [[Dionae Forms|Dionae Forms.]]
: '''''"Their variation in color is beautiful. Vibrant yellows from a cluster found on a desert planet, mellow browns from a temperate climate... I've even touched the charred exterior of one that lived in an elliptical orbit that dipped into the atmosphere of a sun."''''' - ''[[Notable_Skrell#Weirun_Tup|Weirun Tup's]] Deathflower journal - 2432''
The Dionae, by virtue of being a unique lifeform, features an anatomy seen almost nowhere else, and a variation in colour and texture that comes from different experiences in life.


===Physiology===
==Language==
Initially, Dionae are about the size of a small house cat, but as they gain additional biomass are capable of reaching over a hundred pounds. Whilst they are similar in size to a cat, they are highly adaptable and are capable of living in various environments deemed uninhabitable for other species. The Caterpillar-like shape that many are familiar with is shaped by many tough tendrils, beneath the large, singular eye, near which two long, thinner tendrils act as delicate sensory organs. These tendrils tightly wrap themselves around the body to cocoon it in a thick, protective layer, using six thick, shorter tendrils for locomotion.  
Unlike most other species of the spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. While it is impossible for other species to fully understand or speak Rootsong, it is possible to create translators that are capable of translating it to another language or vice-versa.  


The most common sighted form of Dionae is a Cyclops, which is a four-limbed bipedal created by the fusion of several nymphs. Merging consists of wrapping or forming a symbiotic relationship with other Nymphs, and as the tendrils constrict they harden to almost stone - which further allows them to support the rest of the gestalt. The Nymphs that form the bipedal body typically use the standard construct of two arms, two legs and a central abdomen from which these sprout from. The Nymphs are all connected to the top Nymph, who is usually the most vocal but also one with the most experiences. While merged, each Nymph surprisingly manages to keep their sense of self and individuality as they share their thoughts and communicate with one another as separate entities while acting as one.
Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a nymph to create a mimicry of what they’re missing, such as by designating a nymph to act as a tail to assist them in speaking Sinta’azaziba or using biomass to create vines that can act as fingers for sign language. Dionae are capable of understanding and speaking most Human, Skrell, and Unathi languages,  although they do require some mimicry to speak Unathi languages. While they can generally understand them, Dionae have some trouble speaking most Tajaran languages due to the difficulties of creating the complex facial features needed to speak the languages properly. Dionae are also completely incapable of speaking in the Vaurca hivenet as they’re incapable of replicating or integrating the required organs needed to communicate within.


===Self Preservation===
==Naming==
Dionae feel pain uniquely. When damage is inflicted upon a certain part of a gestalt, it would be incredibly painful for the nymphs affected and so they cry out in pain, however it would be an intense throbbing to the other members of the gestalt. Discomfort would originate from the injured section across to the entirety of the gestalt.  
Dionae naming conventions vary heavily based on the gestalt, but have one consistency; They do not go by just a first name and last name but instead use experiences, emotions, actions, or ideals as their source of identification. These experiences that define them can change just as the individual changes and therefore can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination or emotion, a unique location where an important moment occurred, or even just a defining feature on their body. While there’s no limit on the length of a gestalt’s name, they tend to have them shortened to four to ten words to make them more readable when written.
   
   
Dionae also have a sense of fear, however, mostly related to that of losing experiences due to splitting. Splitting is the act of a gestalt fracturing due to continuously sustained damage, and is to be avoided. They would inherently fear environments deemed dangerous, as the risk of losing experiences is akin to that of death.  
Individual nymphs normally take a short, less nuanced name only containing one or two words. Younger nymphs tend to use less refined words meanwhile an older, more experienced nymph will have a more nuanced or more complicated name, an example being “Bright warmth” for a younger nymph’s name and “Incandescent Comfort” for an older nymph.
   
   
Although physiologically plant-based, Dionae behaviour is more animal than plant. Radiation, specifically in the form of light, is extremely vital to Dionae, and without it will begin to wither. Dionae have three innate behaviours throughout their lifespan, no matter what samples are collected. Dionae see light as their main priority, and environments without such are deemed hazardous and are to be avoided at all costs, at risk of losing memories and knowledge.  
'''''As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!'''''


===Nymph Splitting===
==Experience Is What Matters==
A Dionae Gestalt is able to split a nymph from itself and move semi-independently. This process is done by the two '''“singing”''' to each other on a frequency only they can understand. Since individual nymphs hold individual experiences, removing a nymph from a gestalt will cause minor amnesia while they're apart. This can mean that the gestalt might forget languages or ideas on nymph separation until the nymph returns to the physical body.
The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vast stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be.
More often than not, the older Diona is the more experienced, however, this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.


To best explain the idea, the Dionae philosophers in The Overgrowth of Xrim cluster describe the feeling as ... '''''"Thoughts are liquid, winding as a river does. When the river splits, they are different beings with different experiences. When they return to each other, they share both experiences of both paths."'''''
==Signs of Age==
As individual nymphs grow older their bark will begin to grow much thicker. Young nymphs tend to  only have a very thin layer of bark on them, making them a bit more flimsy but also quicker as they’re not weighed down by excess bark. However, as a nymph grows older and their bark’s thickness grows they’ll begin to become more durable, but at the cost of having slower mobility, with the oldest nymphs becoming nearly if not completely immobile. While there is no known cure or treatment to reverse the process, nymphs who live on light and not radiation tend to grow their bark at a slower rate.


===Metabolism===
This leads to the communal methods of living where younger gestalts provide for the whole who cannot move, like the [[Dionae Culture#Eternal Temple|Eternal Temple.]]
Dionae are capable of taking just about any matter from their surroundings and able to metabolize it into nutrition for themselves, being opportunistic feeders. Soil, fluids, biological matter, even particles from the air- biomatter being the most beneficial in the form of matter-to-energy conversion. If something is consumed and cannot be digested, the material is ejected through the process of regurgitation as the species appear to only have one orifice, their rather effective digestive system not producing waste, unlike most other organics. However, their main source of energy comes from the electromagnetic spectrum in the form of radiation, the most common being ultraviolet. While they can go without nutritious matter, being in the presence of radiation- ultraviolet being the minimum tolerated- is a necessity at all times. Without it, Dionae are soon to wither, enter a comatose state, and shortly die within the span of a few hours. A powerful source of radiation is highly beneficial to the species, and when provided biomatter can heal themselves at an accelerated rate; reproduction and growth is also done in exponentially short periods of time in such perfect conditions.


Means of neutralizing energy found on the electromagnetic spectrum would be disorienting to Dionae, but because they have evolved with radiation as their primary form of sustenance and must be exposed to the energy source at all times, substances that neutralize it, in particular, are toxic to the species.
==Appearance==


=== Reproduction ===
Whilst Diona bark is always brown, Diona are capable of being grown with different shades and hues of bark. This is primarily affected by their age and the conditions in their growth site such as temperature and the type of radiation they were exposed to.  
Dionae follow an asexual reproduction cycle, similarly observed in plants. Gestalts will release a plume of seeds approximately once every ten years, typically after having travelled to their place of origin (similarly to Salmon). The reasoning for such is to best ensure that experiences occur, as many cite their best experiences come from their origin point, however, If it is either impossible to return to such a point, or it is simply wished to spread their seeds elsewhere, many Dionae will attempt to find environments that are optimal for pod growth.  


Xeno-botanists have noted that the spores released from Dionae are configured to be capable of spreading via solar winds - and many study the journey of it, allowing for solar wind trails to be noted and investigated. This has also led to various clusters to form far from civilised corners of the known universe. It is also believed that the spores are capable of surviving atmospheric entry thanks to a hardened form of ambergris covering the seed, which becomes fertilizer within the soil after germination occurs.  
The following is a rough idea of what conditions would affect their bark’s shade:
*Default: Generally grown in a pressurized space station or temperate planet, and being exposed to a mixture of stronger and weaker radiation types.
*Lighter: Generally grown on warm planets, and being primarily exposed to weaker forms of radiation such as light.
*Darker: Generally grown in space or colder planets, and being exposed to stronger forms of radiation such as cosmic rays.  
*Green: Younger Diona will generally have a greenish hue to their bark, although this will fade with time.


When the seeds reach a location (preferably optimal), they sink themselves within the ground, many have noted once they have rooted themselves it becomes increasingly more hard to remove them. The Dionae seed then begins to germinate and develops into a Diona Replicant Pod - which is, in essence, a Diona egg. The pod then absorbs much of the nutrients surrounding itself, but also feeds on the ambergris coating that had once upon a time protected it.
==Psyche==
Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘Cognitive Obstacles’ and can easily be seen as mental disorders.


In optimal condition, a pod can grow relatively quickly - however, should required nutrients not be available the pod enters a state of hibernation until such nutrients are provided. It can sometimes take centuries for a pod to fully develop. Pods grown without Ambergris tend to find the nymphs produced to wither soon after being disgorged.  
‘Cognitive Obstacles’ parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These ‘Cognitive Obstacles’ affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form ‘Cognitive Obstacles’ similar to that of PTSD, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of ‘Cognitive Obstacles’ will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.


===Forms===
Dionae can also form ‘Cognitive Obstacles’ similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to the depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually  cast and left to find a treatment or possibly perish if unable to find or receive one.  
The merging and separation of Nymphs take much time and energy to complete, sometimes days or even weeks on much larger structures. For smaller collections such as Cyclopes, it typically only takes an hour or so before they are ready to function. This is due to the Nymph bodies fusing together and creating a sturdy body that will be able to reasonably support itself and move, adapting it to the current environment. Before performing a change, Nymphs and Gestalts will gorge themselves on biomatter in preparation. Separation is only ever done in life-or-death emergencies or special situations such as growing a larger Gestalt as it can often be traumatic to Nymphs if done in a hurry, causing the knowledge gathered to be improperly stored in each individual or even lost without the correct precautions taken. With each change the new form will always take up a new name to represent the new information and experiences collaborated.  


The Dionae, being by its very nature a compound creature, comes in several known and theoretical forms with several characteristics:
Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms, usually for work purposes (an Argus splitting into Cyclops forms to work in an office). The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a Depressive Disorder. The death or injury of a split partner tends to be extremely traumatizing for the other partners, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.
=== Violence & Passivism ===


'''Nymph:''' The default form tackled above. Medium intelligence, extremely curious, extreme learning potential.  
Dionae manifest behavioural aggression significantly differently compared to other species. Contrary to popular conception, Dionae are not exclusively pacifistic, nor incapable of violence. After all, the interstellar medium is a hostile and unforgiving place loaded with dangerous fauna. More on this can be found [[Dionae Biology|here]].


'''Cyclops:''' The most commonly seen form, this occurs when a minimum of three to six nymphs link together and grow a humanoid body. Highly intelligent. Dionae in this form tend to stand anywhere as low as 3 feet to as tall as eight feet, some even taller. Although most stand at 5-6 feet tall.
==History==


'''Argus:''' A rare form, the Diona Argus is a large network - often upward of a dozen - of nymphs inter-connected, forming a veritable physical and information net. The Skrell are looking into inducing this form and using it as a controlled organic processor for facilities. Very high intelligence, low learning potential.  
There is no known true origin or homeworld of the Dionae, instead, they have only been found spread throughout the known galaxy, generally in a wild and unintelligent state in space. The first discovery of a living Dionae was made by the Skrell in 2217CE when a Skrell Exporalty Vessel discovered a derelict and damaged ship infested by Dionae. Originally, they believed that the Dionae onboard were just some form of plant life, although after discovering a nymph capable of speaking incoherent [[Skrell#Language|Nral’Malik,]] a translator was quickly devised and communication was established between the two species.


'''Colossus:''' An even rarer form, a Diona Colossus is a large-scale structure - the ones found were made of more than hundreds of nymphs - exhibiting advanced intelligence and isolationist tendencies. One particular example was found growing around a derelict space station - it is also believed that the "Organic Craft" that attached itself to the human cruiser reached at least this state. Extreme intelligence and assumed low learning potential.
Communication would be established with more Gestalts and Clusters over the following years, with many of them being positively integrated into Skrell society. Being the first two species to discover each other in the known galaxy, Dionae and the Skrell developed a somewhat unique bond within the [[Nralakk Federation]].


'''Cetus:''' Only two such forms were ever observed (that being the gestalt above Mralakk, the second being the recent Venter's Cetus), a Diona Cetus is just that - a mass of Diona so immense, in the orders of a million nymphs, that it can be considered a stellar body. The specimen observed seems reluctant to communicate despite showing they are capable, and show a natural (but weak) magnetic field and radiation emission. Unknown capabilities - theorized to be more intelligent than most other forms of intelligence, organic or synthetic. It is suspected that the original Dionae gestalt, where it may be, is at least this form if not the form below.
While Humanity would discover Dionae throughout its exploration and expansion of the Spur, communication would not be made with any Dionae until after [[Timeline#First_Contact|Humanity’s first contact with the Skrell.]]


'''Titan:''' A theoretical form of the Diona - a planet, or even star-sized diona form consisting of maybe more nymphs than is currently known to exist, maybe the pinnacle of organic processing and thought. Uncharted intelligence. The Skrell has an order to destroy any Diona structure that could reach or has reached, this size due to the inherent risk of intelligence singularity and other classified risks.
For a more extensive history of Dionae, see: [[Dionae_History|Dionae History.]]


== Social ==
===Place in the galaxy===


===Language===
As Dionae have no known homeworld, Dionae tend to be very nomadic, spreading throughout the spur and into the nations of other species such as the Republic of Biesel, Nralakk Federation, and within the Moghes Wasteland. While none can claim to be their true homeworld, several planets and nations have been founded by Dionae notably the independent nations of the [[Hieroaetheria]], a collection of smaller nations that have banded together on the planet of Hieroaetheria, as well as [[Xrim]], a planet found within the Nralakk Federation populated primarily by Dionae.  
: '''''"When you hear them chirping, moaning, singing - that's their method of communication. I even learned to speak a poem to them myself with my string instrument after a year of practice. It was beautiful."''''' - ''[[Notable_Skrell#Weirun_Tup|Weirun Tup's]] Deathflower journal - 2433''
While they can understand all languages, if exposed to the genes of a speaker, their physical limitations only allow them to speak a handful; most Dionae that work aboard human facilities only know Common and Rootsong - however they are capable, due to their biological flexibility, to emulate most other languages - Gutter and Tradeband are easily spoken (if a little slow with certain subjects who use only one Nymph to communicate), while Sinta'Unathi is spoken perfectly. Their physical slowness, however, makes it difficult to talk Sik'Maas, the meaning sometimes being lost in the slowness of their "ear" and "tail" limbs when grown.  


Dionae are fully capable of learning and speaking most human languages including Solarian Common, Tradeband, and Freespeak. Examples of how they would be acquired is a gestalt raised by a rich Sol family being taught Sol Common, while one cultivated by a Suit in Eridani might know Tradeband or one grown on Mars knowing Freespeak.
While not an independent nation per se, The Bieslesian Choir and the Eternal Temple, in general, can be considered an important Dionae faction, being an organization and cluster-based around the major Dionae religion, the Eternal. The Eternal believe that Dionae were made to ensure that all things born from the stars are returned to them. They believe that Dionae should spend their time gathering knowledge, experiences, and biomass so that one day a Titan form gestalt can be formed and Dionae can be a star once more. For more information on the Eternal, see: [[Dionae Culture#The_Eternal|The Eternal]]


Most languages only use a singular Nymph to speak, most often the Nymph taking up the head, while Rootsong specifically uses each and every nymph to create a harmonious sound.
Each human nation treats Dionae in a slightly different way, with some allowing them to be ordinary citizens while others have them strictly banned. For more information on how each nation treats Dionae, see: [[Dionae Intergration|Dionae Intergration.]] The human nation with by far the largest population of Dionae would be the [[Republic_of_Biesel|Republic of Biesel.]]  Dionae within the Republic are generally treated fairly, although there still tends to be some light discrimination such as a lower wage when compared to a human’s wage. The Republic and most human nations in general that allow Dionae require each nymph to be chipped to differentiate nymphs and to keep track of their splittings and mergings from different gestalts.  


====Rootsong====
Due to the long history between Dionae and Skrell, Dionae are treated extremely well in the Federation. However, This doesn’t mean there aren't’ drawbacks for Dionae in the Federation. Dionae are barred from holding certain jobs in the Federation, especially some high up in the government. Due to the inability for Dionae to use or interact with psionics in any way, Dionae tend to have issues with using some Skrell technology and appliances without assistance.
Their language, named "Rootsong" (as translated), uses various limbs and membranes to imitate what most would see as "natural" sounds - leaves whisking in the wind, branches rubbing - and even some instrumental sounds, at times (flute-like sounds and drumming being common). However, to those who can discern it - Rootsong is a true orchestra of language. Syntax and grammar are simply part of the song, reflected in tempo and beats, while emotions are conveyed through pitch and the imitation of weather effects, such as wind and moisture. Most interestingly - the sound itself is only a byproduct of their body structure, as some humans have successfully learned Rootsong (without the emotional intonations) through violin and calliope organs. Xenohistorians often use the Rootsong as evidence that the Dionae evolved in conditions involving an atmosphere.


===Emotions and Integration===
==Character Guide==
: '''''"Their life seems to truly begin with one pivotal moment: The moment the blood of a sentient is gifted, taken, or found. What this implies is... They need us."''''' - ''[[Notable_Skrell#Weirun_Tup|Weirun Tup's]] Deathflower journal - 2434''


A '''Nymph''' feels emotions rather simply at first, beginning its life with the intellect and emotion of a dog or cat, and able to quickly adapt at a moments notice. Once a nymph intakes the '''blood''', or '''genetic code''', of a '''sentient being''', their capacity for knowledge increases and they will begin to understand more complex ideas such as deep emotion, tool-making, society, and language. Other sources of this knowledge could be from merging with a more experienced Diona, shortening the process exponentially.
===Mechanics===
 
*A universal sense of conditional pacifism.
The most common form of sentient life in the known galaxy are bipedal humanoids, thus making it the most common body for Diona as well, with two legs and two arms. However, the act of a diona changing its form is not exact and often fails to meet the standards to mimic completely, since a Diona cannot exactly change its bark colour or add fingers.
*Access to the species' unique language, Rootsong with,q prefix.
*Lives off of light and radiation, will take damage and eventually die if they lack either for too long
*Heals damage while in light or radiation.
*Not affected by lack of atmosphere or pressure.
*Inability to run.
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.
*Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
*Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.
*In an emergency can absorb the local atmosphere for nutrients.
*Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.
*Can emote with *chirp and *mchirp.
*Can feel pain, with Coeus being more sensitive to pain compared to humans and Geras being significantly less.
*Increased movement speed for Coeus, but reduced movement speed for Geras.  


==Culture==
===Important things to think about when creating a character===
Due to their highly nomadic nature, Dionae do not experience a universal culture outside of certain behaviors that appear to be biologically ingrained and somehow hard-wired into their genetics. Information on individual group cultures can be found in their
[[#History|History]].


===Naming===
While creating a Dionae there are several details about them that you should consider:
Diona naming conventions vary heavily based on gestalt, but have one consistency; They do not go by first name, last name, but instead use '''experiences, emotions, actions,''' or '''ideals''' as their source of identification. These experiences that define them can change just as the individual changes, and can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination in an emotion, a unique location where an important moment occurred, or even just a defining feature on their body. '''''As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!'''''


====Experience Is What Matters====
*What does their name mean and why did they adopt it?
The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vaster stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be.
*Where do they come from? Was it a planet or a cluster? How could it affect their view on other species? Will it affect their bark color?
More often than not, the older Diona is the more experienced, however this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.
*What type of mind type do they have? Is it something unique or something listed on the mind type page? Why did they develop it?
*What brought them to work on the station?


===Art===
===Character concepts===
While the species may make incredible artists in civilized space due to their longevity and capacity to learn, another form of visual art exists for Dionae that they practice as a recreational activity known simply as "Forma" and have two versions. Both utilize only their own bodies to make Gestalts in creative and practical ways alike. The first and most popular of the two is the Artem, or Art-Form. These are more for form than function and are used to display a Gestalt's creativity in strange and unique ways. Artem are typically observed being made in the void of space where they are free of the restrictions of gravity and require no rhyme nor reason to their design and exists purely as a hobby.


The second and perhaps most shocking of them is Vita, or Life-Form. Seen most often in some type of environment with gravity, there are two different forms: symbiotic which is done in the presence of other life forms, and competitive, preformed in areas where the concentration of Dionae are high. The symbiotic version is seen every day and is a form of passive mimicry to blend in with their extraterrestrial neighbors whereas the competitive version is a surprising display of violence. One is to increase their chance of survival in an alien landscape, the other used as a strange yet creative form of population control.
'''Eternal Adventure Through Void Interrupted By Violent Greed'''
 
*They are a 898 year old gestalt of a former space whale.  
Competitive Vita is a theoretical evolution simulator where each Gestalt will merge, often as fantastical forms of creatures, which is then tested with the current environment they are in under different conditions. If present, they will then be tested against other non-sentient life forms before finally each other. Throughout the competition the losing Gestalts are either consumed or absorbed into their forms as additions, the final battle being the most dramatic display of a Gestalt's abilities. While most sapients would find this practice barbaric and contradictory to the species' desire to gain and preserve knowledge, the fallen and their knowledge simply become a part of the victorious.  
*They have deep dark bark and stand at 5’8”, their bark is grown enough to the point that their mobility out of space is quite limited. They are covered in sharp thorns.  
 
*They are a journalist covering the abuses done by humans to the Dionae species and others in the Spur.
===In Society===
*Due to never taking human blood and the trauma of their greater gestalt being destroyed, they have a deep fear of humans' capacity of violence.  
Dionae are extremely complex, taking up many different types and forms. It is often said that Dionae have a hard time integrating into society, even though they are found in the majority of the nations throughout the galaxy. The largest clusters can be found within the Solarian Alliance, Jargon Federation, and the Republic of Biesel, however, there have been sights of ‘wild’ Dionae on the edges of civilized space. The ‘wild’ Dionae usually are integrated, but some have been hunted down for a unique resource located within them; Ambergris.
*They are considered a Bloodless Band due to never once imbibing human blood and refusal to spill any.
 
*Speaks Tau Ceti Basic and Tradeband, due to not taking in much blood and their limited scope of skills.
Their concept of money is vastly different from other races, considering Dionae only need a little radiation and warmth, both of which can be extracted from sunlight. Many of the gestalts are used often for space-related jobs, including exterior ship repairs and mining thanks to their immunity to the void, as long as there is light nearby. It is sometimes possible to find Dionae have become housemates with other species, paying rent, and doing various menial tasks in exchange for safe shelter.
 
Dionae have been known to form communes on the outskirts of the major cities, such as Mendell City and Phoenixport. The communes consist of various gestalts unifying to assist the surrounding environment, often beginning small restorative efforts in particular ecologically damaged areas. Many have said without these efforts, the vast majority of the woodlands on Biesel would have fallen years ago.
 
Details regarding Dionae in each specific nation can be found, here: https://wiki.aurorastation.org/index.php?title=Dionae_Relations
 
====Education====
Although Dionae can contain vast amounts of knowledge and possess extreme intelligence, the species still have to obtain the appropriate degrees for the occupation they wish to pursue in their chosen location of residence. This can be accomplished after being registered for citizenship. All newly-registered Dionae must complete and pass the courses required for their field if their degrees from past planetary systems is not recognized in the new location, or they lack one all together. Their education must be defended one year following the awarding of a degree, and then every five years there on out. However, that timer is reset due to the fact that after each merging, Dionae are required to defend their education along with their re-registration for citizenship due to the possibility of accumulation of new knowledge, and possible loss of information depending on the nature of the new merging.
 
===Blood Market===
 
The Blood Market, known as such colloquially, is a relatively private sector of the DNA Market. It operates out of a facility called ‘Bloodworks’ in District Ten, by the Blood Buddy Organization. The Market is mostly used by Dionae looking to enhance their skills in a certain field, or simply someone raising a nymph. The Bloodworks currently holds a monopoly over the lucrative trade, charging from 3000CR to 20,000CR for samples large enough for Dionae to learn from.  
The ‘Blood Buddy Organization’ was founded by a Diona Argus, called Those Who Spread Knowledge, and is a ‘publically’ funded organization spearheaded by various Researchers from the Jargon Federation, Sol Alliance and Republic of Biesel. The company holds various fundraising events, where many skillful participants are noted to donate their blood in order to be sold on the market. The Blood Buddy Organization operates mostly within the Republic of Biesel, but are noted to sell their products to other nations. The largest donor to BBO is Zeng-Hu Pharmaceuticals, who recently gifted them the facility in District Ten.
The Blood Market is not free of criminals, however, one particular group stands out more than the rest. The Blood Runners are notorious/renowned for their criminal undertakings, specifically their undercutting of the Blood Buddy Organization. The Blood Runners sell their samples from 1000CR to 10,000CR - leading the BBO to place reward for the arrest of the gang leader, Xia Lu-Qing.  They have also been known to dabble in Corporate Espionage, using the Dionae’s ability to extract information from blood samples to their advantage.


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  • Расы







  • The cold, desolate void of space, the only home Dionae have always known.

    Overview

    Dionae are a race of slug-like plantoid creatures with advanced intelligence compared to any known animal. They do, however, have two unique aspects that set them apart from most animals or intelligent species in the galaxy: their ability to form together into "gestalts", allowing them to similar if not greater levels of intelligence compared to that of a human and for their ability to gain experiences and memories from the blood and DNA of other intelligent species, meaning in simple terms, they can learn from drinking blood. Dionae also do not need to drink or eat to survive; instead, they need to consume some form of radiation, whether that be alpha radiation or just light from a simple lightbulb. While not required to survive, Dionae are capable of eating or drinking to grow more biomass and may do so before a nymph merges or leaves a gestalt.

    Important Notes

    Dionae can explore numerous employment opportunities, even that of Command Staff in the ranks of NanoTrasen. Although they are limited, Dionae can be found as Research Directors, Chief Engineers, Chief Medical Officers, Operations Managers, and Executive Officers. They, however, cannot be First Responders due to their severe slowness, risking the life of the patient.

    Dionae
    D. Primis
    Native Language(s): Rootsong
    Faction(s): Xrim, Hieroaetheria, Moghes, Nralakk Federation, Primitive Sirens, Titan Prime and Others.
    Location(s): Everywhere

    Nymphs

    Diona, also referred to as nymphs, are the singular or “baseline” form of a Dionae. They are a slug-like creature very comparable to a plant. On their own and especially after being grown, a nymph’s intelligence is comparable to a dog, although through experiences and genetic learning by absorbing DNA, a Nymph can become about as intelligent as a young child. Nymphs are capable of speaking most human, Unathi, and Skrell languages.

    Dionae Gestalts

    A Dionae Gestalt is a collection of nymphs who have formed together to create a gestalt. The number of nymphs in a gestalt can vary from only two or three nymphs to upwards of a million, there’s no true known limit to how big a gestalt could be. Each nymph within a gestalt will usually handle tasks to help the whole collective such as helping with movement, acting as a hand, or speaking. However, Dionae Gestalts are not a hive mind. They are a collective and, barring some exceptions depending on the gestalt’s mind type, each nymph may have independent thought. Nymphs in a gestalt will usually confer with each other and come to an agreement on which actions to take such as what to say or where to move to, although sometimes a gestalt may designate some nymphs to make decisions on their own for the whole collective. While each nymph is capable of speaking in a gestalt, how a Dionae may utilize communications can vary from gestalt to gestalt and is dependant on their mind type. Some may elect to have one nymph speak for the entire gestalt while others will have each nymph speak at once, sometimes a bit chaotically.

    Multiple forms of Dionae gestalt are defined by the number of nymphs that make up the collective. These have varying levels of intelligence and mobility, with more nymphs generally allowing for greater levels of intelligence within the gestalt but less mobility. The most common and important of these forms are the Cyclops forms, also referred to as the worker form. A Cyclops gestalt is generally made up of half a dozen nymphs that take a very human-like form, usually having two arms and two legs. They are the form seen most employed throughout the galaxy, capable of working most jobs that humans could, barring some that require a quick response time or that may breach their conditional pacifism.

    For more information on these forms, see: Dionae Forms.

    Language

    Unlike most other species of the spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. While it is impossible for other species to fully understand or speak Rootsong, it is possible to create translators that are capable of translating it to another language or vice-versa.

    Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a nymph to create a mimicry of what they’re missing, such as by designating a nymph to act as a tail to assist them in speaking Sinta’azaziba or using biomass to create vines that can act as fingers for sign language. Dionae are capable of understanding and speaking most Human, Skrell, and Unathi languages, although they do require some mimicry to speak Unathi languages. While they can generally understand them, Dionae have some trouble speaking most Tajaran languages due to the difficulties of creating the complex facial features needed to speak the languages properly. Dionae are also completely incapable of speaking in the Vaurca hivenet as they’re incapable of replicating or integrating the required organs needed to communicate within.

    Naming

    Dionae naming conventions vary heavily based on the gestalt, but have one consistency; They do not go by just a first name and last name but instead use experiences, emotions, actions, or ideals as their source of identification. These experiences that define them can change just as the individual changes and therefore can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination or emotion, a unique location where an important moment occurred, or even just a defining feature on their body. While there’s no limit on the length of a gestalt’s name, they tend to have them shortened to four to ten words to make them more readable when written.

    Individual nymphs normally take a short, less nuanced name only containing one or two words. Younger nymphs tend to use less refined words meanwhile an older, more experienced nymph will have a more nuanced or more complicated name, an example being “Bright warmth” for a younger nymph’s name and “Incandescent Comfort” for an older nymph.

    As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!

    Experience Is What Matters

    The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vast stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be. More often than not, the older Diona is the more experienced, however, this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.

    Signs of Age

    As individual nymphs grow older their bark will begin to grow much thicker. Young nymphs tend to only have a very thin layer of bark on them, making them a bit more flimsy but also quicker as they’re not weighed down by excess bark. However, as a nymph grows older and their bark’s thickness grows they’ll begin to become more durable, but at the cost of having slower mobility, with the oldest nymphs becoming nearly if not completely immobile. While there is no known cure or treatment to reverse the process, nymphs who live on light and not radiation tend to grow their bark at a slower rate.

    This leads to the communal methods of living where younger gestalts provide for the whole who cannot move, like the Eternal Temple.

    Appearance

    Whilst Diona bark is always brown, Diona are capable of being grown with different shades and hues of bark. This is primarily affected by their age and the conditions in their growth site such as temperature and the type of radiation they were exposed to.

    The following is a rough idea of what conditions would affect their bark’s shade:

    • Default: Generally grown in a pressurized space station or temperate planet, and being exposed to a mixture of stronger and weaker radiation types.
    • Lighter: Generally grown on warm planets, and being primarily exposed to weaker forms of radiation such as light.
    • Darker: Generally grown in space or colder planets, and being exposed to stronger forms of radiation such as cosmic rays.
    • Green: Younger Diona will generally have a greenish hue to their bark, although this will fade with time.

    Psyche

    Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘Cognitive Obstacles’ and can easily be seen as mental disorders.

    ‘Cognitive Obstacles’ parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These ‘Cognitive Obstacles’ affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form ‘Cognitive Obstacles’ similar to that of PTSD, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of ‘Cognitive Obstacles’ will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.

    Dionae can also form ‘Cognitive Obstacles’ similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to the depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually cast and left to find a treatment or possibly perish if unable to find or receive one.

    Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms, usually for work purposes (an Argus splitting into Cyclops forms to work in an office). The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a Depressive Disorder. The death or injury of a split partner tends to be extremely traumatizing for the other partners, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.

    Violence & Passivism

    Dionae manifest behavioural aggression significantly differently compared to other species. Contrary to popular conception, Dionae are not exclusively pacifistic, nor incapable of violence. After all, the interstellar medium is a hostile and unforgiving place loaded with dangerous fauna. More on this can be found here.

    History

    There is no known true origin or homeworld of the Dionae, instead, they have only been found spread throughout the known galaxy, generally in a wild and unintelligent state in space. The first discovery of a living Dionae was made by the Skrell in 2217CE when a Skrell Exporalty Vessel discovered a derelict and damaged ship infested by Dionae. Originally, they believed that the Dionae onboard were just some form of plant life, although after discovering a nymph capable of speaking incoherent Nral’Malik, a translator was quickly devised and communication was established between the two species.

    Communication would be established with more Gestalts and Clusters over the following years, with many of them being positively integrated into Skrell society. Being the first two species to discover each other in the known galaxy, Dionae and the Skrell developed a somewhat unique bond within the Nralakk Federation.

    While Humanity would discover Dionae throughout its exploration and expansion of the Spur, communication would not be made with any Dionae until after Humanity’s first contact with the Skrell.

    For a more extensive history of Dionae, see: Dionae History.

    Place in the galaxy

    As Dionae have no known homeworld, Dionae tend to be very nomadic, spreading throughout the spur and into the nations of other species such as the Republic of Biesel, Nralakk Federation, and within the Moghes Wasteland. While none can claim to be their true homeworld, several planets and nations have been founded by Dionae notably the independent nations of the Hieroaetheria, a collection of smaller nations that have banded together on the planet of Hieroaetheria, as well as Xrim, a planet found within the Nralakk Federation populated primarily by Dionae.

    While not an independent nation per se, The Bieslesian Choir and the Eternal Temple, in general, can be considered an important Dionae faction, being an organization and cluster-based around the major Dionae religion, the Eternal. The Eternal believe that Dionae were made to ensure that all things born from the stars are returned to them. They believe that Dionae should spend their time gathering knowledge, experiences, and biomass so that one day a Titan form gestalt can be formed and Dionae can be a star once more. For more information on the Eternal, see: The Eternal

    Each human nation treats Dionae in a slightly different way, with some allowing them to be ordinary citizens while others have them strictly banned. For more information on how each nation treats Dionae, see: Dionae Intergration. The human nation with by far the largest population of Dionae would be the Republic of Biesel. Dionae within the Republic are generally treated fairly, although there still tends to be some light discrimination such as a lower wage when compared to a human’s wage. The Republic and most human nations in general that allow Dionae require each nymph to be chipped to differentiate nymphs and to keep track of their splittings and mergings from different gestalts.

    Due to the long history between Dionae and Skrell, Dionae are treated extremely well in the Federation. However, This doesn’t mean there aren't’ drawbacks for Dionae in the Federation. Dionae are barred from holding certain jobs in the Federation, especially some high up in the government. Due to the inability for Dionae to use or interact with psionics in any way, Dionae tend to have issues with using some Skrell technology and appliances without assistance.

    Character Guide

    Mechanics

    • A universal sense of conditional pacifism.
    • Access to the species' unique language, Rootsong with,q prefix.
    • Lives off of light and radiation, will take damage and eventually die if they lack either for too long
    • Heals damage while in light or radiation.
    • Not affected by lack of atmosphere or pressure.
    • Inability to run.
    • Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.
    • Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.
    • Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
    • Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.
    • Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.
    • In an emergency can absorb the local atmosphere for nutrients.
    • Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.
    • Can emote with *chirp and *mchirp.
    • Can feel pain, with Coeus being more sensitive to pain compared to humans and Geras being significantly less.
    • Increased movement speed for Coeus, but reduced movement speed for Geras.

    Important things to think about when creating a character

    While creating a Dionae there are several details about them that you should consider:

    • What does their name mean and why did they adopt it?
    • Where do they come from? Was it a planet or a cluster? How could it affect their view on other species? Will it affect their bark color?
    • What type of mind type do they have? Is it something unique or something listed on the mind type page? Why did they develop it?
    • What brought them to work on the station?

    Character concepts

    Eternal Adventure Through Void Interrupted By Violent Greed

    • They are a 898 year old gestalt of a former space whale.
    • They have deep dark bark and stand at 5’8”, their bark is grown enough to the point that their mobility out of space is quite limited. They are covered in sharp thorns.
    • They are a journalist covering the abuses done by humans to the Dionae species and others in the Spur.
    • Due to never taking human blood and the trauma of their greater gestalt being destroyed, they have a deep fear of humans' capacity of violence.
    • They are considered a Bloodless Band due to never once imbibing human blood and refusal to spill any.
    • Speaks Tau Ceti Basic and Tradeband, due to not taking in much blood and their limited scope of skills.