Stellar Corporate Conglomerate Occupation Qualifications: различия между версиями

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* '''[[Eridani I|Eridanian]] dregs''' will not be hired by Idris Incorporated, [[Zeng-Hu Pharmaceuticals]], or the Stellar Corporate Conglomerate unless they undergo the process of reinstatement.
* '''[[Eridani I|Eridanian]] dregs''' will not be hired by Idris Incorporated, [[Zeng-Hu Pharmaceuticals]], or the Stellar Corporate Conglomerate unless they undergo the process of reinstatement.
* Members of the Communist Party of '''[[Pluto]]''' may not hold command positions on SCC vessels or facilities.
* Members of the Communist Party of '''[[Pluto]]''' may not hold command positions on SCC vessels or facilities.
* '''[[Unathi]]''' will not be hired by Idris Incorporated or Zeng-Hu Pharmaceuticals.
* '''[[Unathi]]''' will not be hired by Idris Incorporated or Zeng-Hu Pharmaceuticals. '''Guwan''' or '''[[Aut'akh]]''' Unathi may not hold command positions on SCC vessels or facilities.
* '''[[Tajara]]''' will not be hired by Zeng-Hu Pharmaceuticals or [[Zavodskoi Interstellar]].
* '''[[Tajara]]''' will not be hired by Zeng-Hu Pharmaceuticals or [[Zavodskoi Interstellar]].
* '''[[Vaurca]]''' have their own hiring restrictions by Hive:
* '''[[Vaurca]]''' have their own hiring restrictions by Hive:

Текущая версия от 18:23, 23 июня 2024

Note: This page or section is moderated and can be used as a reference. This page or section should not be edited without good reason.

The Stellar Corporate Conglomerate looks to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs, and general experiences potential employees can be subject to, SCC HR has come up with these explicit requirements applicants must meet before being hired or allowed to work as a contractor.

IMPORTANT: Applicability

The following requirements and recommendations are applicable all Horizon crewmembers working for the SCC directly, or as a contractor employed by an SCC affiliate company. More on the SCC and it's affiliates can be found here.

Standard Requirements

All potential employees must be able to meet all of the following criteria to be considered for employment either directly or via contract by the SCC:

  • Must be a citizen or possess a work visa from all applicable governments
  • Must be at least 18 years old
  • Must be of sound-mind
    • Those with psychological disorders are subject to additional levels of psychological screening
  • Must understand Tau Ceti Basic without a translator
    • Must be fluent in speaking Basic or using Sign Language
  • Must have no outstanding warrants or bounties in recognized states

Standard Procedure

All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status before any scheduled work is begun.

The following are done in the order listed:

  • Two-tier background check
    • Employment and Educational History
    • Criminal Record
  • Routine Level-1 Psychological Evaluation
    • Performed by employing corporation
  • Routine Level-1 Physical Examination
    • Performed by employing corporation
  • Interview(s) with HR and department head(s)
  • Sign binding non-disclosure agreement

Occupation Specific Requirements

For qualification and educational requirements for specific jobs, look at the job qualification section on specific job guides.

The physical requirements of each job are listed below.

Job Accessibility Requirements

The Biesel Government alongside its companies has earned a reputation for inclusiveness, this applies not only their policy on aliens but also those differently-abled. Nonetheless, certain disabilities regrettably disallow the affected person to perform certain duties, which could lead to possible hazards, injuries in the workplace, or, in the worst case, loss of profit.

Note, this refers to the state of your character at the beginning of the round. Your character will not get fired because they lost their hand as an engineer in the middle of the round. However, your character should try to find corrective means within possibility as soon as possible. Like a Mechanical Limb.

Corporate Hiring Restrictions

Though the megacorporations of the Orion Spur hire quite freely, certain origins are restricted from being hired by certain megacorporations for various reasons. These regulations are enforceable by moderator action.

Vaurca Hives' Relationships
Corporations Zo'ra K'lax C'thur
NT Preferential Yes Yes
Heph No Exclusive No
Zavod Yes No Yes
ZH Yes Yes Preferential
Idris No No No
PMCG VP/NT VP/NT/DPF VP/NT/Eridani
Orion Yes Yes Yes
Einstein No No Exclusive


Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles
Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
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