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>William Murdoch
(Changing out guide to shields to guide to food for updating)
>CatsinHD
 
(не показано 39 промежуточных версий 3 участников)
Строка 1: Строка 1:
==Nutrition==
{{toc_right}}
As you walk, run, and spend time on the station, your character's nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn't good to go without food for too long, or to overeat! Keep in mind how much you've eaten and how long it has been since you last ate, and try to stay comfortably full.  
Your job as a member of the medical staff is to keep your patients alive.
'''
If the patient's brain is alive, the patient is alive.


Note that nutriment and other reagents need to be metabolized by your body after you've eaten, so if you don't fill up immediately after a meal, you may after a few moments.
If the patient's brain dies, they are dead and can never be brought back.


Several reagents will increase your nutrition:
Therefore, your main goal is to protect the patient's brain. Everything else is secondary.'''
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k'ois (if you are a Vaurca; it is poisonous otherwise).
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!


Alien species have special dietary needs:
=Anatomy=
* [[Vaurca|Vaurca]] are only nourished by k'ois paste, which is found in the k'ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.
*'''Head''': Contains the skull, [[#brain|brain]], and [[#eyes|eyes]].
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.
*'''Torso''': Contains the ribs, [[#heart|heart]], and [[#lungs|lungs]].
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.
**'''Arms''': Connected to the torso. Contains bones.
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.
***'''Hands''': Connected to the arms. Contains bones.
*'''Lower Body''': Contains the pelvis, [[#stomach|stomach]], [[#liver|liver]], [[#kidneys|kidneys]], and [[#appendix|appendix]].
**'''Legs''': Connected to the lower body. Contains bones.
***'''Feet''': Connected to the legs. Contains bones.


===Fullness/Starvation===
Organs interact with one another:
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k'ois or finding an external source of phoron.
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
* The stomach receives and processes reagents which may help or harm the other organs.
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.


Some things will decrease your nutrition quickly:
{{anchor|brain}}==Brain==
* Sprinting by toggling 'Walk' to 'Run'
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.
* Vomiting
* Being cold (by exposure to cold environments or because you were in a cryo tube)
* Recovering from blood loss
* Taking Lipozine


==Food Recipes==
*'''Symptoms of Damage:''' Headaches, blurred vision, dizziness, fainting, paralysis.
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg's reagents (usually 3u egg yolk) instead.
*'''Causes of Damage:''' Trauma, low oxygen, toxins.
*'''Repair:''' [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].


* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.  


* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xeno burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.
===Causes of Brain Damage===
====Low oxygen====
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.


* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!
====Direct Harm====
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.


* Poisonous reagents are marked in <span style="color:red">red text</span>. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in <span style="color:blue">blue text</span>.
====Toxins====
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.


* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.
===Treating Brain Damage===
* [[Guide_to_Medicine#Stabilizing_Patients|Stabilize]] the patient.
* If toxins in the body are damaging the brain, remove them.
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
* Repair the brain.
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.
** Moderate brain damage can be treated with Alkysine or Peridaxon.
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.


* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.
{{anchor|heart}}==Heart==
The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.


* Some recipes must be baked, boiled, fried, or cooked. For these, pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn't turned on, your food won't cook; turn it on with an alt-click on the appliance, then select the desired temperature.
*'''Symptoms of Damage:''' Low blood oxygen, sharp chest pain, weak or high pulse rate.
*'''Causes of Damage:''' Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
*'''Repair:''' Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].


* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don't be afraid to set your fryer, stove, and oven to their max temperatures.
When the patient's heart stops, it's called [[Guide to Medicine#Cardiac_Arrest|Cardiac arrest]].


* Traitor chefs can make some sneaky substitutions:
The patient's [[Guide to Medicine#Pulse_Rate|heart rate]] helps indicate their physical health.
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.
** Anything made with meat can be made with human meat. (It's still necessary to emag the gibber before butchering one's murder victims.)
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.


===Mixed Recipes===
{{anchor|lungs}}==Lungs==
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container's sprite onto your character's, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen or syringe (in case of collapsed lung and no doctors).


<div class="mw-collapsible-content">
The patient's [[Guide to Medicine#Blood_Oxygen|blood oxygen]] level helps indicate their physical health.
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
 
! style='background-color:Red;'|
{{anchor|liver}}==Liver==
! style='background-color:Red;'|Result
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.
! style='background-color:Red;'|Container
*'''Symptoms of Damage:''' Vomiting, other organs taking damage from general toxins.
! style='background-color:Red;'|Recipe
*'''Causes of Damage:''' High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
! style='background-color:Red;'|Reagents & Notes
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.
|-
 
|[[File:Aesirsalad.png|64px]]
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.
|'''Aesir salad
 
| Bowl/Plate/Chopping Board
{{anchor|eyes}}==Eyes==
| 1 ambrosia deus, 1 golden apple
Provides sight.
| 8 Nutriment, 4 <span style="color:blue">Ambrosia Extract</span>, 2 Apple Juice, 1 <span style="color:blue">Bicaridine</span>, 3 Gold, 1 <span style="color:blue">Synaptizine</span>, 8 <span style="color:blue">The Doctor's Delight</span>, 8 <span style="color:blue">Tricordrazine</span>
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.
*'''Causes of Damage:''' Welding without protection, phoron exposure, physical trauma.
|-
*'''Treatment:''' [[Guide to Chemistry#Organ_Regeneratives|Oculine]], [[Guide to Chemistry#Organ_Regeneratives|Peridaxon]], or surgery.
|[[File:Baconburger.png|64px]]
 
|'''Bacon Burger
{{anchor|kidneys}}==Kidneys==
| Bowl/Plate/Chopping Board
Filters your blood.
| 1 bun, 2 bacon, 1 meat
*'''Symptoms of Damage:''' Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
| 4 nutriment, 8 animal protein, 2.67 triglyceride
*'''Causes of Damage:''' Physical trauma, toxin damage to organs.
|-
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.
|[[File:Banana_split.png|64px]]
 
|'''Banana Split
{{anchor|appendix}}==Appendix==
| Bowl/Plate/Chopping Board
Serves no function other than to get infected and make you miserable.
| 1 ice cream cone<br>1 banana<br>5u milk, 5u ice
*'''Symptoms of Damage:''' Pain, fever.
| 5 nutriment, 3 banana juice
*'''Causes of Damage:''' Appendicitis, direct trauma to the lower body.
|-
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].
|[[File:Bearburger.png|64px]]
 
|'''Bearburger
=Vital Signs=
| Bowl/Plate/Chopping Board
Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.
| 1 Bun, 1 bear meat
 
| 12 animal protein, 4 nutriment, 5 <span style="color:blue">hyperzine</span>
==Blood oxygen==
|-
Your patient's '''blood oxygenation''' is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.
|[[File:bigbite.png|64px]]
 
|'''Big Bite Burger
Causes of low blood oxygenation include:
| Bowl/Plate/Chopping Board
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].
| 1 Burger, 3 meat<br>3u egg yolk
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.
| 4 nutriment, 10 animal protein
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.
|-
 
|[[File:BLT.png|64px]]
==Pulse==
|'''BLT
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.
| Bowl/Plate/Chopping Board
 
| 2 bread slice, 2 bacon<br>1 cabbage, 1 tomato
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.6 triglyceride
 
|-
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.
|[[File:Breakfest_of_Guwandi.png|64px]]
*Above '''150 BPM''', the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
|'''Breakfast of champions
*Above '''250 BPM''', the heart may stop.
| Bowl/Plate/Chopping Board
 
| 1 meat steak, 1 omelette du fromage, 1 sausage
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride
 
|-
==Breathing==
|[[File:bunbun.png|64px]]
Check your patient's breathing by examining them.
|'''Bun Bun
 
| Bowl/Plate/Chopping Board
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia|Hypoxia]].
| 2 Bun
 
| 8 Nutriment
==Body Temperature==
|-
A patient's body temperature shows up on suit sensors, health scanner, and body scanner.
|[[File:plain Burger.png|64px]]
 
|'''Burger
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.
| None OR Bowl/Plate/Chopping Board
 
| 1 Bun and [1 Cutlet OR 1 Meatball]
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.
| 4 nutriment, 2 animal protein, .67 triglyceride
 
|-
Be aware that different species have different normal body temperatures.
|[[File:candiedapple.png|64px]]
 
|'''Candied Apple
==Reagents Present==
| Bowl/Plate/Chopping Board
Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.
| 1 apple<br>5u water, 5u sugar
 
| 3 nutriment, 2 apple juice, 5 sugar, 5 water
If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.
|-
 
|[[File:cheeseburger.png|64px]]
=Equipment=
|'''Cheeseburger
At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.
| None OR Bowl/Plate/Chopping Board
 
| 1 Burger, 1 Cheese wedge
'''Equipment for a First Responder:'''
| 4 nutriment, 3 animal protein, 2 cheese
* Health analyser
|-
* Advanced trauma kits (ATKs) and advanced burn kits (ABK)
|[[File:cheesefries.png|64px]]
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])
|'''Cheesy Fries
* Roller bed
| Bowl/Plate/Chopping Board OR Skillet
* Stasis bag
| 1 cheese wedge, 1 space fries
* Stabilizer harness
| 4 nutriment, 3 cheese, corn oil
* Portable Defibrillator
|-
* First responder belt
|[[File:chickenfillet.png|64px]]
* Hypospray
|'''Chicken Fillet Sandwich
* Global positioning device (GPS)
| None OR Bowl/Plate/Chopping Board
* Stationbound radio
| 1 Bun, 1 Katsu
* Crowbar
| 4 nutriment, 8 animal protein, beer batter, corn oil
* Nitrile gloves
|-
* Pneumalin autoinhaler
|[[File:chilicheesefries.png|64px]]
'''Equipment for a physician or surgeon:'''
|'''Chili Cheese Fries
* Health analyser
| Bowl/Plate/Chopping Board OR Saucepan OR Skillet
* Advanced trauma kits (ATKs) and advanced burn kits (ABKs)
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])
| 8 nutriment, 2 animal protein, <span style="Color: Blue">2 capsaicin</span>
* Stethoscope
|-
* Penlight
|[[File:hotcorgi.png|64px]]
* Medical belt
|'''Classic Hotdog
* Hypospray
| None OR Bowl/Plate/Chopping Board
* Nitrile gloves
| 1 Bun, 1 Corgi meat
* Stabilizer harness
| 5 nutriment, 16 animal protein, 2 triglyceride
* Defibrillator
|-
 
|[[File:Creamice.png|64px]]
All of these can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. First responders can also find their equipment in their bay directly north of the storage room.
|'''Creamice
 
| Bowl/Plate/Chopping Board
For a first responder, it's recommended you choose drop pouches or medical rigs in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.
| 1 dirtberry<br>10u fatshouter  milk, 10u ice, 10u sugar
 
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar
==[[File:Bottles.gif]]Drugs==
*Fatshouter milk is available from the bartender.
Visit the [[Guide to Chemistry]] to get a good idea of what each medicine can do.
|-
 
|[[File:donerkebab.png|64px]]
The most used medications are:
|'''Doner Kebab
* '''Inaprovaline''', available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
| Bowl/Plate/Chopping Board
*'''Dexalin Plus/Dexalin''' oxygenate the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits.
| 1 flat dough, 1 cutlet<br>1 cabbage, 1 tomato<br>1u salt, 1u space spice
* '''Dylovene''', available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. However, it mixes with Inaprovaline to create Tricordrazine. Inject both, and you'll have the benefits of neither.
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice
* '''Butazoline/Bicaridine/Tricordrazine''', in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene and inaprovaline in equal parts.
|-
*'''Dermaline/Kelotane/Tricordrazine''', in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; tricordrazine can be made by mixing dylovene and inaprovaline in equal parts.
|[[File:Earthenroot_salad.png|64px]]
*'''Mortaphenyl/Perconol''' are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines.
|'''Earthen-root Salad
 
| Bowl/Plate/Chopping Board
==Tools==
| 1 earthen root, 2 messa's tears, 1 dirtberries<br>1 sarmikhir
Medicine depends heavily on the tools available.
| 10 nutriment
 
|-
Without tools, or in the field, you may use your eyes and hands to examine a patient.
|[[File:Bacon Stick.png|64px]]
*'''Examining''' - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
|'''Eggpop
**'''Bleeding'''
| Bowl/Plate/Chopping Board
***'''Bleeding cut on limb''' - They're obviously bleeding from the limb in question.
| 1 bacon, 1 boiled egg
***'''Blood soaking under clothing''' - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
| 3 animal protein, 2 egg yolk, .33 triglyceride
**'''Brute Damage'''
|-
***'''Bruise''' - Patient was attacked with a blunt object. Ranges from tiny to monumental.
|[[File:hellburrito.png|64px]]
***'''Cut''' - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
|'''El Diablo
***'''Puncture''' - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
| Bowl/Plate/Chopping Board
**'''Burn Damage''' - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.
| 1 spicy meat burrito<br>10 chili
 
| 24 nutriment
*'''Grabbing''' - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
|-
**'''Wounds''' - Will inform you of any burns and bruises on the target limb. See above.
|[[File:Fairy bread.png|64px]]
**'''Bones''' - Will inform you if the patient's limb is broken or not.
|'''Fairy Bread
**'''Skin'''
| Bowl/Plate/Chopping Board
***'''Reddened and Warm''' - Patient has a septic infection on the limb in question.
| 1 bread slice, 3 sprinkle
***'''Unhealthy Discoloration''' - Patient has high toxins.
| 3 nutriment
***'''Unusually Pale''' - Patient has moderate hypoxia.
|-
***'''Decaying Limb''' - Patient's limb is necrotic.
|[[File:Hardbread_fermented.png|64px]]
 
|'''Fermented Hma'trra Sandwich
===[[File:Burnkit.png]]Advanced Burn Kit===
| Bowl/Plate/Chopping Board
Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack includes five applications.
| 2 hardbread slices, 1 fermented hma'trra meat
 
| 10 nutriment, 15 seafood protein, 10 ammonia
They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.
|-
 
|[[File:carpsandwich.png|64px]]
===[[File:Traumakit.png]]Advanced Trauma Kit===
|'''Fillet -o- Fish Sandwich
Advanced trauma kits treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding). They are also used in surgery to repair organs.
| Bowl/Plate/Chopping Board
 
| 1 Bun, 1 Fish Fillet
They are a more effective version of the roll of gauze. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.
| 4 nutriment, 6 seafood protein
 
|-
===[[File:Breathanalyzer.png]]Breath Analyzer===
|[[File:Fishtaco.png|64px]]
Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.
|'''Fish taco
 
| Bowl/Plate/Chopping Board OR Skillet
{| class="wikitable"
| 1 fish fillet, 1 tortilla<br>1 chili, 1 lemon
| 8 nutriment, 7 <span style="color:blue">capsaicin</span>, 10 lemon juice, 3 seafood protein
|-
|[[File:vegello_salad.png|64px]]
|'''Garden Vegetable Gelatin Salad
| Bowl/Plate/Chopping Board
| 2 messa's tear, 2 earthen root, 2 dirtberries<br>10u gelatin, 5u water, 1u space spice
| 24 nutriment
*Sliceable: 6 slices
|-
|[[File:fruitgello_dessert.png|64px]]
|'''Gelatin Dessert
| Bowl/Plate/Chopping Board
| 2 sugar tree fruit, 1 dirtberries<br>10u gelatin, 5u water, 5u sugar, 5u cream
| 4 nutriment, 4 cream
|-
|[[File:guacdip.png|64px]]
|'''Guacamole Dip
| Bowl/Plate/Chopping Board
| 1 tofu<br>1 chili, 1 lime<br>1u pepper, 1u salt, 1u space spice
| 20u nutriment
|-
|[[File:Hotdog.png|64px]]
|'''Hotdog
| None OR Bowl/Plate/Chopping Board
| 1 Bun, 1 Sausage
| 4 nutriment, 6 animal protein, .33 triglyceride
|-
|[[File:Dip_hummus.png|64px]]
|'''Hrikhir
| Bowl/Plate/Chopping Board
| 1 messa's tear, 1 dirt berries<br>1u space spice, 5u blizzard ear flour
| 20 nutriment
|-
|[[File:Lardwich.png|64px]]
|'''Hro'zamal Lard Sandwhich
| Bowl/Plate/Chopping Board
| 2 flatbread, 1 lard
| 6 nutriment, 5 triglyceride
|-
|[[File:Hummus.png|64px]]
|'''Hummus
| Bowl/Plate/Chopping Board
| 2 chickpea, 10u garlic sauce, 2u space spice
| 4 nutriment
|-
|[[File:icecreamsandwich.png|64px]]
|'''Ice Cream Sandwich
| Bowl/Plate/Chopping Board
| 1 ice cream cone<br>5u ice, 5u milk
| 4 nutriment
|-
|[[File:jellytoast.png|64px]]
|'''Jellied Toast
| Bowl/Plate/Chopping Board OR Skillet
| 1 toasted bread<br>5u cherry jelly
| 2 nutriment, 5 cherry jelly
|-
|[[File:jellyburger.png|64px]]
|'''Jelly Burger
| Bowl/Plate/Chopping Board
| 1 bun<br>5u cherry Jelly
| 4 nutriment, 5 cherry jelly
|-
|[[File:Jellysandwich.png|64px]]
|'''Jelly Sandwich
| Bowl/Plate/Chopping Board
| 2 bread slice<br>5u cherry jelly
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt
|-
|[[File:jyalra.png|64px]]
|'''Jyalra
| Bowl/Plate/Chopping Board
| 4 Dyn
| 10 nutriment, 4 dyn juice
|-
|[[File:Koisburger.png|64px]]
|'''K'ois burger
| Bowl/Plate/Chopping Board
| 2 Fried K’ois
| <span style="color:red">15 k'ois</span>, <span style="color:red">15 phoron</span>
|-
|[[File:koiskebab3.png|64px]]
|'''K'ois on a stick
| None
| Metal Rod, 1-3 Fried K’ois
| <span style="color:red">6/8/10 k'ois</span>, <span style="color:red">9/12/15 phoron</span>
|-
|[[File:lortl.png|64px]]
|'''Lortl
| Bowl/Plate/Chopping Board
| 1 dried q’lort slice<br>1u salt
| 2 nutriment, 2 salt
|-
|[[File:earthenroot_mash.png|64px]]
|'''Mashed Earthen-root
| Bowl/Plate/Chopping Board
| 1 earthenroot<br>1u pepper, 1u salt
| 4 nutriment
|-
|[[File:Mashedpotato.png|64px]]
|'''Mashed potato
| Bowl/Plate/Chopping Board
| 1 potato
| 4 nutriment, 11 potato juice
|-
|[[File:burrito.png|64px]]
|'''Meat Burrito
| Bowl/Plate/Chopping Board
| 1 tortilla, 2 meatball<br>1u space spice
| 6 nutriment, 6 animal protein, 1 space spice
|-
|[[File:cheesyburrito.png|64px]]
|'''Meat Cheese Burrito
| Bowl/Plate/Chopping Board
| 1 Meat burrito, 1 cheese wedge
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice
|-
|[[File:meatkabob.png|64px]]
|'''Meat-kabob
| Bowl/Plate/Chopping Board
| 2 meat, 1 metal rod
| 12 animal protein, 4 triglyceride
|-
|[[File:mysteryburrito.png|64px]]
|'''Mystery Meat Burrito
| Bowl/Plate/Chopping Board
| 1 Meat burrito, 1 mystery soup
| 13 nutriment, 6 animal protein, 1 space spice.
*Also contains whatever reagents were in the <span style="color:blue">Mystery Soup</span>
|-
<!-- Broken recipe|[[File:naera_skewer.png|64px]]
|'''Neaera-Kabob
| Bowl/Plate/Chopping Board
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys
| 4 nutriment, 8 animal protein, 2.67 triglyceride
|--->
|[[File:nomadskewer.png|64px]]
|'''Nomad Skewer
| Bowl/Plate/Chopping Board
| 1 adhomian meat, 1 metal rod<br>1 dirtberry, 1 earthenroot
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride
|-
|[[File:Sushi_Roll.png|64px]]
|'''Ouerean Fish Log
| Bowl/Plate/Chopping Board
| 1 fish fillet, 1 boiled rice<br>1 cabbage
| 4 nutriment, 10 rice, 6 seafood protein, 5 water
*Sliceable: 3 Ouerean fish cake
|-
|[[File:pbj.png|64px]]
|'''PBJ Sandwich
| Bowl/Plate/Chopping Board
| 2 bread slice <br>5u cherry jelly, 5u peanut butter
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt
|-
|[[File:pbtoast.png|64px]]
|'''Peanut Butter Toast
| Bowl/Plate/Chopping Board OR Skillet
| 1 toasted bread<br>5u peanut butter
| 2 nutriment, 5 peanut butter
|-
|[[File:ratburger.png|64px]]
|'''Rat burger
| None OR Bowl/Plate/Chopping Board
| 1 bun, 1 rat meat
| 4 nutriment, 5 animal protein, 2 Triglyceride
|-
|[[File:Reubensandwich.png|64px]]
|'''Reuben Sandwich
| Bowl/Plate/Chopping Board
| 1 Cheese Wedge, 1 cutlet, 1 Sauerkraut, 2 toast<br>5u mayonnaise, 5u ketchup
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise
|-
|[[File:salsadip.png|64px]]
|'''Salsa Dip
| Bowl/Plate/Chopping Board
| 1 chili, 1 tomato, 1 lime<br>1u space spice, 1u salt, 1u pepper
| 20u nutriment
|-
|[[File:sandwich.png|64px]]
|'''Sandwich
| Bowl/Plate/Chopping Board
| 2 bread slice, 1 cheese wedge, 1 Meat Steak
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride
|-
|[[File:Dip_sourcream.png|64px]]
|'''Sarmikhir
| Bowl/Plate/Chopping Board
| 15u fermented fatshouter milk, 15u cream, 1u space spice
| 20 nutriment
|-
|[[File:hardbread_sourcream.png|64px]]
|'''Sarmikhir Sandwich
| Bowl/Plate/Chopping Board
| 2 hardbread slices, 1 sarmikhir dip
| 12 nutriment
|-
|[[File:sauerkraut.png|64px]]
|'''Sauerkraut
| Bowl/Plate/Chopping Board
| 1 cabbage<br>5u Universal Enzyme
| 4 nutriment
|-
|[[File:fish_mousse.png|64px]]
|'''Seafood Mousse
| Bowl/Plate/Chopping Board
| 2 ras'val clam meat, 1 dirtberries, 1 sarmikhir dip<br>10u gelatin, 5u water, 1u space spice
| 4 nutriment, 6 seafood
|-
|[[File:cheesyspicyburrito.png|64px]]
|'''Spicy Cheese Meat Burrito
| Bowl/Plate/Chopping Board
| 1 meat burrito, 1 cheese wedge<br>2 chili
| 8 nutriment, 6 animal protein, 14 <span style="color:blue">capsaicin</span>, 2.5 cheese, 1 space spice
|-
|[[File:spicyburrito.png|64px]]
|'''Spicy Meat Burrito
| Bowl/Plate/Chopping Board
| 1 meat burrito<br>2 chili
| 8 nutriment, 6 animal protein, 14 <span style="color:blue">capsaicin</span>, 1 space spice
|-
|[[File:Tajaran_Spicy_Clams.png|64px]]
|'''Spicy Ras'val Clams
| Bowl/Plate/Chopping Board
| 2 Ras'val clam meat<br>1 cabbage, 1 chili<br>1u <span style="color:blue">capsaicin</span>, 1u space spice
| 3 nutriment, 8 <span style="color:blue">capsaicin</span>, 4 seafood protein, 1 space spice
|-
|[[File:Stuffed Meatball.png|64px]]
|'''Stuffed Meatball
| Bowl/Plate/Chopping Board
| 1 cheese wedge, 1 meatball<br>1 cabbage
| 4 animal protein, 2.5 cheese, 2 nutriment
|-
|[[File:superbite.png|64px]]
|'''Super Bite Burger
| Bowl/Plate/Chopping Board
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat<br>1 tomato<br>5u pepper, 5u salt
| 25 nutriment, 25 animal protein
|-
|[[File:Cheese_Cracker.png|64px]]
|'''Supreme Cheese Toast
| Bowl/Plate/Chopping Board
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge<br>1u space spice
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride
*Makes 4
|-
|[[File:Taco.png|64px]]
|'''Taco
| Bowl/Plate/Chopping Board OR Skillet
| 1 cheese wedge, 1 cutlet, 1 tortilla
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride
|-
|[[File:tofubuger.png|64px]]
|'''Tofu Burger
| Bowl/Plate/Chopping Board
| 1 Bun, 1 Tofu
| 4 nutriment, 3 tofu protein
|-
|[[File:meatkabob.png|64px]]
|'''Tofu-kabob
| Bowl/Plate/Chopping Board
| 1 metal rod, 2 tofu
| 8 tofu protein
|-
|[[File:Herbsalad.png|64px]]
|'''Tossed Salad
| Bowl/Plate/Chopping Board
| 1 apple, 2 cabbbage, 1 carrot, 1 tomato
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 <span style="color:blue">Oculine</span>, 11 tomato juice
|-
|[[File:twobread.png|64px]]
|'''Two Bread
| Bowl/Plate/Chopping Board OR Skillet
| 2 bread slice<br>5u wine
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 <span style="color:blue">wine</span>
|-
|[[File:Validsalad.png|64px]]
|'''Valid Salad
| Bowl/Plate/Chopping Board
| 1 meatball<br>3 ambrosia vulgaris, 1 potato
| 6 nutriment, 12 <span style="color:blue">Ambrosia Extract</span>, 3 animal protein, 3 <span style="color:blue">bicaridine</span>, 3 <span style="color:blue">kelotane</span>, 11 potato juice
|-
|[[File:veganburrito.png|64px]]
|'''Vegan Burrito
| Bowl/Plate/Chopping Board
| 1 tofu, 1 tortilla
| 6 Nutriment, 6 tofu protein
|-
|[[File:Xenoburger.png|64px]]
|'''Xenoburger
| Bowl/Plate/Chopping Board
| 1 Bun, 1 Xeno-meat
| 4 nutriment, 8 animal protein, <span style="color:red">6 polytrinic acid</span>
|-
|-
! <span style="text-align:left">
'''Breath Sample Results:'''<br>
Subject oxygen levels nominal.<br>
Subject lung health nominal.<br>
Blood Alcohol Content: 0 <span style="color:lime">'''[NORMAL]'''</span>
</span>
|}
|}
</div>


===Stove===
*'''Oxygen Levels''': Whether the lungs are processing oxygen. Different from blood oxygen.
[[File:Stove_on.gif|64px]]
*'''Lung Health''': Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
*'''BAC''': How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.
 
===[[File:Defibunit.png|32px]]Defibrillator===
Used to restart the heart with an electric shock. To use, hold the defibrillator (or, in the case of the compact defibrillator given to First Responders, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillators need a short recharge period before they can be used again, as indicated by the green light on the paddles and a beeping noise.
 
If there are any complications with applying the defibrillator, such as low blood volume (<30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.
 
'''NOTE:''' After 2 minutes have passed following the patient's heart stopping, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.
 
It is useful to know that the heart will immediately crash after restarting under the following conditions:
*The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated
*Brain Activity is below 30%
In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.
 
===[[File:Dropper.png|32px]]Dropper===
Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes.
 
===[[File:Healthanalyzer.gif]]Health Scanner===
A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).
 
Readings include:
* Brain activity, from 0-100%.
* Pulse rate in beats per minute.
* Blood pressure.
* Blood oxygenation, from 0-100%.
* Body temperature.
* Severe organ damage.
* Presence or absence of life-threatening pain.
* Radiation level, from none to extreme.
* Burns and brute damage for each body part.
* Presence or absence of broken bones, but not their location.
* Presence or absence of internal bleeding, but not its location.
* Reagents present in the blood. Only medical reagents are identified.
* Presence or absence of reagents in the stomach.
 
The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.
 
===[[File:Hypo.png|32px]]Hypospray===
Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject 5u. The CMO is issued an advanced hypospray.
 
===[[File:Penlight.png]]Penlight===
The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.
*'''Their eyes narrow''' - Patient's eyes are fine and functioning normally.
*'''Visible damage''' - Self explanatory.
*'''Slow reaction''' - Blurry vision.
*'''Delay between both eyes''' - Brain damage.
*'''Pinpointed pupils''' - Opiates.
*'''Dilated pupils''' - Other recreational drugs.
*'''Glowing''' - Patient has a mutation.
*'''No reaction''' - The patient is dead or their eyes are damaged beyond function.
 
===[[File:Medicalbelt.png]]Medical Belt===
A medical belt stores medication bottles and small medical tools. Has seven slots.
 
===[[File:MedGlasses.png]]Medical HUD===
Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".
 
*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
*A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
*A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
*A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
*A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
*A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.
 
===[[File:Rollerbed.png|32px]]Roller bed===
A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.


To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will "ping" when the food is finished.
A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.


<div class="mw-collapsible-content">
===[[File:Med_harness.png|32px]]Stabilizer Harness===
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.
! style='background-color:Red;'|
 
! style='background-color:Red;'|Result
===[[File:Stethoscope.png]]Stethoscope===
! style='background-color:Red;'|Container
The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.
! style='background-color:Red;'|Recipe
*'''Heart'''
! style='background-color:Red;'|Reagents & Notes
**'''Weak/odd heartbeat''' - Heart damage or severe hypoxia.
|-
**'''No heartbeat''' - The patient is dead, or they have a synthetic heart. [[Changeling|Or they're playing possum.]]
|[[File:Adhomian_fish_soup.png|64px]]
*'''Lungs'''
|'''Adhomian Fish Soup
**'''Wheezing/gurgling''' - Lung damage or severe hypoxia.
| Pot OR Saucepan
**'''No breathing''' - Dead patient, or no lungs.
| 1 messa's tear<br>1 sarmikhir dip, 1 fish fillet<br>10u water
 
| 4 seafood protein
===[[File:Splint.png|32px]]Splints===
|-
Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Will also slow internal bleeding in limbs.
|[[File:Tajaran_Stew.png|64px]]
 
|'''Adhomian Stew
===Suit Sensors===
| Pot OR Saucepan
Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical and to the PDAs issued to Medical staff. Crew can set their sensors to off (no information), binary (alive or dead), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.
| 2 adhomian meat<br>2 dirtberry, 1 Messa's Tear, 1 mushroom<br>10u water
 
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water
===[[File:Stasis_Bag_Folded.png]]Stasis Bag===
|-
A stasis bag is used to transport critical patients. These bags completely halt the progression of all damage and can protect the patient from a vacuum, but there's no air supply and the stasis effect degrades with use. A light on the bag indicates the stasis level.
|[[File:AmanitaJelly.png|64px]]
 
|'''Amanita Jelly
===[[File:Syringes.png]]Syringe===
| Saucepan
A syringe to extract medicines and inject them into the patient. Holds 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.
| 5u amatoxin, 5u vodka, 5u water
 
| 6 nutriment,  <span style="color:red">6 amatoxin</span>, <span style="color:blue">6 psilocybin</span>, 5 <span style="color:blue">vodka</span>, 5 water
Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.
|-
 
|[[File:Bacon.png|64px]]
===[[File:Zh-analyzer.gif|32px]]Zeng-Hu Body Scanner===
|'''Bacon
Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.
| Skillet
 
| 1 raw bacon
==Machinery==
| 1 animal protein, .33 triglyceride
===[[File:Bscanner.gif]]Body Scanner===
|-
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.
|[[File:Bacon and Eggs.png|64px]]
 
|'''Bacon and eggs
A body scanner:
| Skillet
*Shows how much blood the patient has and how well-oxygenated it is.
| 1 bacon, 1 fried egg
*Identifies reagents in the stomach and bloodstream.
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride
*Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
|-
*Detects organ damage.
|[[File:Bearchili.png|64px]]
*Detects infection, radiation, and paralysis.
|'''Bear Chili
*Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.
| Pot OR Saucepan
 
| 1 bear meat<br>1 chili, 1 tomato
A typical body scan looks like this:
| 3 nutriment, 3 animal protein, 3 <span style="color:blue">capsaicin</span>, 5 <span style="color:blue">hyperzine</span>, 2 tomato juice
 
|-
{| class="wikitable"  
|[[File:Bearstew.png|64px]]
|'''Bear Stew
| Pot
| 1 bear meat<br>1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato<br>10u water
| 6 nutriment, 4 animal protein, 5 tomato juice, <span style="color:blue">5 hyperzine</span>, <span style="color:blue">5 Oculine</span>, 5 water
|-
|[[File:Berry_pancakes.png|64px]]
|'''Berry Pancakes
| Skillet
| 1 flat dough<br>1 berry
| 8 nutriment, 11 berry juice
|-
|[[File:bibimbap.png|64px]]
|'''Bibimbap Bowl
| Pot OR Saucepan
| 1 cutlet, 1 egg<br>1 cabbage, 1 carrot, 1 chantrelle<br>5u rice, 2u space spice
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 <span style="color:blue">Oculine</span>, 2 space spice
|-
|[[File:swirlsoup.png|64px]]
|'''Bluespace Tomato Soup
| Pot OR Saucepan
| 2 bluespace tomato<br>10u water
| 5 nutriment, 5 <span style=”color:blue”>bluespace dust</span>, 24 <span style=”color:blue”>Singulo</span>, 10 Water
|-
|[[File:egg.png|64px]]
|'''Boiled Egg
| Pot OR Saucepan
| 1 egg<br>5u water
| 2 egg yolk
|-
|[[File:fjylozyn_boiled.png|64px]]
|'''Boiled Fjylozyn
| Pot OR Saucepan
| 1 fjylozyn<br>5 water
| 4 nutriment, 1.75 <span style=”color:red”>Toxin</span>, 6.25 <span style=”color:red”>Plant-B-Gone</span>
|-
|[[File:Boiledrice.png|64px]]
|'''Boiled Rice
| Pot OR Saucepan
| 10u rice, 5u water
| 2 nutriment, 10 rice, 5 water
|-
|[[File:spagettiboiled.png|64px]]
|'''Boiled Spaghetti
| Pot OR Saucepan
| 1 spaghetti<br>5u water
| 3 nutriment, 5 water
|-
|[[File:beetsoup.png|64px]]
|'''Borscht
| Pot OR Saucepan
| 1 cabbage, 1 white-beet<br>10u water
| 8 nutriment, 3 sugar, 10 water
|-
|
[[File:Chana masala.png|64px]]
|'''Chana Masala
| Pot OR Saucepan
| 2 chickpeas, 1 tomato,<br>1 chili, 2u space spice, 10u rice
| 8 nutriment
|-
|[[File:mushroomsoup.png|64px]]
|'''Chantrelle Soup
| Pot OR Saucepan
| 1 mushroom<br>5u milk, 5u water
| 8 nutriment
|-
|[[File:chawanmushi.png|64px]]
|'''Chawanmushi
| Saucepan
| 1 chantrelle<br>6u egg yolk, 5u soy sauce, 5u water
| 5 animal protein
|-
|[[File:momo.png|64px]]
|'''Chicken Momo
| Pot OR Saucepan
| 1 chicken meat, 3 dough slice<br>2u space spice, 5u water
| 9 nutriment, 6 animal protein, 2 space spice
|-
|[[File:Chilied Eggs.png|64px]]
|'''Chilied Eggs
| Pot OR Saucepan
| 3 boiled egg, 1 hot chili
| 3 nutriment, 6 animal protein, 3 <span style="color:blue">capsaicin</span>, 6 egg yolk, 11 tomato juice, 2 triglyceride
|-
|[[File:Chocegg.png|64px]]
|'''Chocolate Egg
| Pot OR Saucepan
| 1 chocolate bar, 1 egg
| 3 nutriment, 3 egg yolk
|-
|[[File:coldstew.png|64px]]
|'''Cold Chili
| Pot OR Saucepan
| 1 meat<br>1 ice pepper, 1 tomato
| 3 nutriment, 6 animal protein, <span style="color:blue">7 frost oil</span>, 11 tomato juice, 2 triglyceride
|-
|[[File:meatbun.png|64px]]
|'''Custard Bun
| Pot OR Saucepan
| 1 dough slice<br>3u egg yolk, 1u space spice, 5u water
| 6 nutriment, 2 animal protein, 2 egg yolk
|-
|[[File:Cutlet.png|64px]]
|'''Cutlet
| Skillet
| 1 raw cutlet
| 2 Animal Protein, .66 Triglyceride
|-
|[[File:dionasoup.png|64px]]
|'''Diona Soup
| Pot OR Saucepan
| 1 diona meat<br>1 cabbage<br>10u water
| 11 nutriment, <span style="color:red">2 radium</span>, 5 water<br>
<span style="color:red">Illegal</span> in Biesel space.
|-
|[[File:dionastew.png|64px]]
|'''Diona Stew
| Pot OR Saucepan
| 1 diona meat<br>1 carrot, 1 chantrelle, 1 potato<br>10u water
| 8 nutriment, 2 carrot juice, 2 potato juice, <span style="color:red">2 radium</span><br>
<span style="color:red">Illegal</span> in Biesel space.
|-
|[[File:dynpozole.png|64px]]
|'''Dyn pozole
| Pot OR Saucepan
| 1 meat<br>1 cabbage, 1 dyn, 1 tomato<br>10u water
| 8.2 nutriment, 6 animal protein, 10 dylovene, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride
|-
|[[File:Tajaran_soup.png|64px]]
|'''Earthen-root soup
| Pot OR Saucepan
| 2 earthenroot<br>1u salt, 1u space spice, 10u water
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water
|-
|[[File:eggbasket.png|64px]]
|'''Egg in the Basket
| Skillet
| 1 bread slice, 1 egg
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt
|-
|[[File:fatshouters_bloodpudding.png|64px]]
|'''Fatshouters Bloodpudding
| Pot OR Saucepan
| 1 adhomian meat, 1 lard<br>5u blizzard ear flour, 10u blood
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood
|-
|[[File:fishandchips.png|64px]]
|'''Fish & Chips
| Skillet
| 1 fish fillet, 1 space fries
| 4 nutriment, 7 seafood protein, corn oil
|-
|[[File:Earthenroot_wedges.png|64px]]
|'''Fried Earthen-root wedges
| Skillet
| 1 chopped earthen root
| 4 nutriment, 1.2 triglyceride
|-
|[[File:friedegg.png|64px]]
|'''Fried Egg
| Skillet
| 1 over-easy fried egg
| 3 egg yolk, 1 pepper, 1 salt
|-
|[[File:friedkois.png|64px]]
|'''Fried K'ois
| Skillet
| 1 K’ois
| <span style="color:red">6 k'ois paste</span>, <span style="color:red">9 phoron</span>
|-
|[[File:friedrice.png|64px]]
|'''Fried Rice
| Saucepan OR Skillet
| 1 cabbage, 1 carrot<br>10u rice, 5u soy sauce, 5u water
| 6 nutriment, 3 carrot juice, <span style="color:blue">1 Oculine</span>, 5 rice
|-
|[[File:garlicbread.png|64px]]
|'''Garlic Bread
| Skillet OR Oven
| 1 bread slice, 1 butter<br>5u garlic sauce
| 5 nutriment, 3 garlic sauce
|-
|[[File:greencurry.png|64px]]
|'''Green Curry
| Skillet
| 2 tofu<br>1 chili<br>5u cream, 5u rice, 2u space spice
| 8 nutriment, 2 <span style="color:blue">capsaicin</span>, 2 space spice, 5 tofu protein
|-
|[[File:toastsand.png|64px]]
|'''Grilled Cheese Sandwich
| Skillet
| 2 bread slice, 1 cheese wedge
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt
|-
|[[File:Gukhefish.png|64px]]
|'''Gukhe Fish
| Saucepan OR Skillet
| 1 gukhe bloom<br>1 fish fillet<br>1u salt, 1u space spice
| 1 nutriment, 6 seafood protein, 2 <span style="color:blue">capsaicin</span>, 2 salt
|-
|[[File:hatchlingsurprise.png|64px]]
|'''Hatchling Surprise
| Saucepan OR Skillet
| 3 bacon, 1 poached egg
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride
|-
|[[File:hotstew.png|64px]]
|'''Hot Chili
| Pot OR Saucepan
| 1 meat<br>1 chili, 1 tomato
| 3 nutriment, 6 animal protein, 7 <span style="color:blue">capsaicin</span>, 11 tomato juice, 2 triglyceride
|-
|[[File:Jellystew.png|64px]]
|'''Jelly Stew
| Pot
| 1 cutlet, 1 slimy fillet, 1 butter<br>2 chili<br>10u water
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 <span style="color:blue">capsaicin</span>, 1 Salt, 20.67 triglyceride
|-
|[[File:koisjelly.png|64px]]
|'''K'ois Jelly
| Saucepan
| 1 K’ois Paste<br>2 K’ois
| <span style="color:red">25 k'ois</span>, <span style="color:blue">20 Oculine</span>, <span style="color:red">20 phoron</span>
|-
|[[File:koissteak.png|64px]]
|'''K'ois Steak
| Skillet
| 1 Fried K’ois
| <span style="color:red">20 k'ois</span>, <span style="color:red">15 phoron</span>
|-
|[[File:koiswaffles.png|64px]]
|'''K'ois Waffles
| Skillet
| 1 K’ois Paste
| <span style="color:red">25 k'ois</span>, <span style="color:red">12 phoron</span>
|-
|[[File:Seared Carp.png|64px]]
|'''Korlaaskak
| Skillet
| 6 fish fillet<br>1 cabbage, 1 lime<br>1u space spice
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice
*Sliceable: 6 slices
|-
|[[File:lomein.png|64px]]
|'''Lo Mein
| Pot OR Saucepan
| 1 spaghetti<br>1 cabbage, 1 carrot<br>5u soy sauce, 5u water
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 <span style="color:blue">Oculine</span>
|-
|[[File:maeuntang.png|64px]]
|'''Maeuntang
| Pot OR Saucepan
| 1 fish fillet<br>1 chili, 1 moss<br>10u water
| 8 nutriment, 7 <span style="color:blue">capsaicin</span>, 3 seafood protein, 10 water
|-
|[[File:meatbun.png|64px]]
|'''Meat Bun
| Pot OR Saucepan
| 1 dough slice, 1 raw cutlet<br>1u space spice, 5u water
| 5 nutriment, 3 animal protein
|-
|[[File:Meat Pancake.png|64px]]
|'''Meat Pancake
| Skillet
| 3 meatball, 1 omelette du fromage
| 9 animal protein, 8 egg yolk
|-
|[[File:meatstake.png|64px]]
|'''Meat Steak
| Skillet
| 1 meat<br>1u pepper, 1u salt
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride
|-
|[[File:Meatball.png|64px]]
|'''Meatball
| Saucepan OR Skillet
| 1 raw meatball
| 3 animal protein
|-
|[[File:meatsoup.png|64px]]
|'''Meatball Soup
| Pot OR Saucepan
| 1 meatball<br>1 carrot, 1 potato<br>10u water
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 <span style="color:blue">Oculine</span>, 11 potato juice, 10 water
|-
|[[File:milo.png|64px]]
|'''Milosoup
| Pot
| 2 soy dope, 2 tofu<br>10u water
| 8 nutriment, 6 tofu protein, 10 water
|-
|[[File:mint.png|64px]]
|'''Mint
| Saucepan
| 5u frost oil, 5u sugar
| 1 mint
|-
|[[File:miyeokguk.png|64px]]
|'''Miyeokguk
| Pot OR Saucepan
| 1 meat<br>1 moss, 1 seaweed<br>10u water
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water
|-
|[[File:Moghresian Sea Delight.png|64px]]
|'''Moghresian Sea delight
| Pot OR Saucepan
| 3 egg<br>15u blood
| 15 blood, 9 egg yolk
|-
|[[File:moroz_brudet.png|64px]]
|'''Morozian Brudet
| Pot OR Saucepan
| 1 fish fillet<br>1 tomato<br>10u water
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water
|-
|[[File:mossbowl.png|64px]]
|'''Moss bowl
| Pot OR Saucepan
| 2 moss<br>3u egg yolk, 5u water
| 2 nutriment, 3 egg yolk, 6 moss, 5 water
|-
|[[File:Mysterysoup.png|64px]]
|'''Mystery Soup
| Pot
| 1 Burned Mess, 1 cheese wedge, 1 tofu<br>3u egg yolk, 10u water
| Always contains 7 nutriment.
Possible other reagents: nutriment, banana juice, <span style="color:red">blood</span>, <span style="color:blue">capsaicin</span>, <span style="color:blue">frost oil</span>, <span style="color:blue">Oculine</span>, <span style="color:red">slime jelly</span>, <span style="color:blue">tricordrazine</span>, tomato juice, or water.
|-
|[[File:naera_stew.png|64px]]
|'''Neaera Stew
| Pot
| 1 Neaera Meat<br>2 eki, 2 guami<br>5 cream, 10 dyn juice
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride
|-
|[[File:nettlesoup.png|64px]]
|'''Nettle Soup
| Pot OR Saucepan
| 1 nettle, 1 potato<br>3u egg yolk, 10u water
| 3 egg yolk, 11 potato juice, 10 <span style="color:red">sulphuric acid</span>, <span style="color:blue">5 tricordrazine</span>, 10 water
* Nettles from Xenobotany.
|-
|[[File:NT muffin.png|64px]]
|'''NT Muffin
| Skillet
| 1 plump helment biscuit, 1 sausage, 1 fried egg, 1 cheese wedge
| 3 Nutriment, 5 Animal Protein
|-
|[[File:Omelette.png|64px]]
|'''Omelette Du Fromage
| Skillet
| 2 cheese wedge<br>6u egg yolk
| 8u egg yolk
|-
|[[File:Onionsoup.png|64px]]
|'''Onion Soup
| Pot OR Saucepan
| 1 onion<br>10u water
| 5 nutriment, 3 onion juice, 10 water
|-
|[[File:friedegg.png|64px]]
|'''Over-easy fried egg
| Skillet
| 1 egg<br>1u pepper, 1u salt
| 3 egg yolk, 1 pepper, 1 salt
|-
|[[File:Pancakes.png|64px]]
|'''Pancakes
| Skillet
| 1 flat dough
| 8 nutriment
|-
|[[File:Bacon.png|64px]]
|'''Pan-cooked Bacon
| Skillet
| 1 [Butter OR Nutri-Spread], 6 raw bacon
| 1 animal protein, 3.67 triglyceride, .17 salt
*Makes 6
|-
|[[File:pepperoni.png|64px]]
|'''Pepperoni
| Skillet
| 1 sausage<br>1u salt, 1u space spice
|
|-
|[[File:honeytoast.png|64px]]
|'''Piece of Honeyed Toast
| Skillet
| 1 bread slice<br>5u honey
| 1 nutriment, 2 honey
|-
|[[File:nachos.png|64px]]
|'''Plate of Nachos
| Skillet
| 1 chip basket, 1 cheese wedge
| 10 nutriment, 2.5 cheese, 1 salt, corn oil
|-
|[[File:poachedegg.png|64px]]
|'''Poached Egg
| Saucepan OR Skillet
| 1 egg<br>1u pepper, 1u salt, 1u space spice, 5u water
| 1 nutriment, 1 pepper
|-
|[[File:popcorn.png|64px]]
|'''Popcorn
| Saucepan
| 1 Corn
| 3 nutriment, 3 corn oil
|-
|[[File:Porkbowl.png|64px]]
|'''Porkbowl
| Saucepan
| 1 bacon<br>10u rice, 5u water
| 4 animal protein, 6 rice
|-
|[[File:Qilvo.png|64px]]
|'''Qilvo
| Pot OR Saucepan
| 1 slimy meat<br>2 seaweed<br>5u cream, 10u water
| 5 nutriment, 3 cream, 3 seafood protein, 5 water
|-
|[[File:cheesedip.png|64px]]
|'''Queso Dip
| Saucepan OR Skillet
| 1 cheese wedge<br>1 chili, 1 tomato<br>1u pepper, 1u salt, 1u space spice
| 20u nutriment
|-
|[[File:earthenroot_clambake.png|64px]]
|'''Ras'val Pasta
| Pot OR Saucepan
| 1 earthenroot<br>1 ras'val clam<br>5u water
| 6 nutriment, 6 seafood protein
|-
|[[File:Razirnoodles.png|64px]]
|'''Razir Noodles
| Saucepan OR Skillet
| 1 egg, 1 worm fillet<br>1 lime<br>1u salt
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 <span style="color:red">polytrinic acid</span>, 3 <span style="color:blue">hyperzine</span>
|-
|[[File:redcurry.png|64px]]
|'''Red Curry
| Skillet
| 2 cutlet<br>5u cream, 5u rice, 2u space spice
| 8 nutriment, 7 animal protein, 2 space spice
|-
|[[File:Red Sun Special.png|64px]]
|'''Red Sun Special
| Saucepan OR Skillet
| 1 cheese wedge, 1 sausage
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride
|-
|[[File:Ricepudding.png|64px]]
|'''Rice Pudding
| Pot OR Saucepan
| 5u milk, 10u rice
| 4 nutriment, 5 milk, 10 rice
|-
|[[File:risotto.png|64px]]
|'''Risotto
| Pot OR Saucepan
| 1 chantrelle<br>10u rice, 1u space spice, 5u wine
| 9 nutriment, 1 animal protein
|-
|[[File:Sausage.png|64px]]
|'''Sausage
| Skillet
| 1 cutlet, 1 meatball
| 6 animal protein, .33 triglyceride
*Makes 2
|-
|[[File:Sintapudding.png|64px]]
|'''Sinta Pudding
| Pot OR Saucepan
| 1 butter<br>15u blood, 5u coco, 10u sugar
| 1 nutriment, 1 animal protein, 15 <span style="color:red">blood</span>, 3 coco, 1 salt, 9 sugar, 20 triglyceride
|-
|[[File:Wishsoup.png|64px]]
|'''Slime Soup
| Pot OR Saucepan
| 5u slime jelly, 10u water
| 5 <span style="color:red">slime jelly</span>, 10 water
|-
|[[File:pastatomato.png|64px]]
|'''Spaghetti
| Pot OR Saucepan
| 1 spaghetti<br>2 tomato<br>5u water
| 7 nutriment, 22 tomato juice, 5 water
|-
|[[File:meatballspag.png|64px]]
|'''Spaghetti & Meatballs
| Pot OR Saucepan
| 2 meatball, 1 spaghetti<br>5u water
| 4 nutriment, 6 animal protein, 5 water
|-
|[[File:spesslaw.png|64px]]
|'''Spesslaw
| Pot OR Saucepan
| 4 meatball, 1 spaghetti<br>5u water
| 4 nutriment, 12 animal protein, 5 water
|-
|[[File:Batwings.png|64px]]
|'''Spiced Shrieker Wings
| Saucepan OR Skillet
| 2 bat wings, 1 butter<br>2 chili
| 2.7 nutriment, 3 animal protein, <span style="color:blue">14 capsaicin</span>, 20 triglyceride, 1 salt
|-
|[[File:steamedcrab.png|64px]]
|'''Steamed Crab Legs
| Pot OR Saucepan
| 1 crab legs, 1 nutri-spread<br>1u salt, 10u water
| 2 nutriment, 6 seafood protein, 1 salt
|-
|[[File:stew.png|64px]]
|'''Stew
| Pot
| 1 meat<br>1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato<br>10u water
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 <span style="color:blue">Oculine</span>, 11 potato juice, 6 tomato juice, 5 water
|-
|[[File:Stewedsoymeat.png|64px]]
|'''Stewed Soy Meat
| Saucepan
| 2 soy dope<br>1 carrot, 1 tomato
| 8 nutriment, 10 carrot juice, 5 <span style="color:blue">Oculine</span>, 11 tomato juice
|-
|[[File:Stokskewer.png|64px]]
|'''Stok Skewers
| Skillet
| 1 gukhe bloom<br>2 cutlet<br>1u space spice
| 1 nutriment, 2 animal protein, 2 <span style="color:blue">capsaicin</span>
|-
|[[File:Stuffedfish.png|64px]]
|'''Stuffed Fish Fillet
| Saucepan OR Skillet
| 1 cheese wedge, 1 fish fillet, 1 roe sack
| 3 nutriment, 2 cheese, 7 seafood protein, possibly <span style="color:red">3 carpotoxin</span>
|-
|[[File:omgtoast.png|64px]]
|'''Toasted Bread
| Skillet
| 1 bread slice<br>1u triglyceride
| 2 nutriment
|-
|[[File:toastsand.png|64px]]
|'''Toasted Sandwich
| Skillet
| 1 Sandwich
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride
|-
|[[File:tomatosoup.png|64px]]
|'''Tomato Soup
| Pot OR Saucepan
| 2 tomato<br>10u water
| 5 nutriment, 22 tomato juice, 10 water
|-
|-
|[[File:tomatosoup.png|64px]]
! Body Scanner Console
|'''Tomato Soup [Blood]
| Pot OR Saucepan
| 30u Blood
| 2 animal protein, <span style="color:red">30 blood</span>, 5 water
|-
|-
|[[File:tortilla.png|64px]]
| '''Patient Status'''<br />Name:<br />Species:<br />Brain Activity:<br />Physical Trauma:<br />Oxygen Deprivation: <br />Organ Failure: <br />Burn Severity:
|'''Tortilla
| <br />John Doe<br />Human<br />95%<br />Minor<br />None<br />None<br />Minor
| Skillet
| 5u flour, 5u water
| 6 nutriment
|-
|-
|[[File:tunneler_scotchegg.png|64px]]
| Radiation Level: <br />Genetic Damage: <br />Est. Paralysis Level:<br />Body Temperature
|'''Tunneler Meategg
| 0<br />None<br />0<br />310 K (~37 C)<br />
| Pot OR Saucepan
| 1 hardbread slice, 1 adhomian meat, 1 tunneler egg, 1u space spice
| 3 egg, 7 protein, 5 nutriment
|-
|-
|[[File:vegesoup.png|64px]]
| '''Blood Status'''
|'''Vegetable Soup
| Pot OR Saucepan
| 1 carrot, 1 corn, 1 eggplant, 1 potato<br>10u water
| 9 nutriment, 10 carrot juice, 3 corn oil, <span style="color:blue">5 Oculine</span>, 11 potato juice, 10 water
|-
|-
|[[File:momo.png|64px]]
| BP:<br />Blood Oxygenation<br />Blood Volume
|'''Veggie Momo
| 113/75<br />96%<br />96%<br />
| Pot OR Saucepan
| 3 dough slice<br>1 cabbage, 1 carrot<br>2u space spice, 5u water
| 13 nutriment, 3 carrot juice, <span style="color:blue">1 Oculine</span>, 4 space spice
|-
|-
|[[File:waffles.png|64px]]
| Reagents Present<br />Inaprovaline 10u<br />
|'''Waffles
| Skillet
| 2 dough<br>10u sugar
| 8 nutriment, 10 sugar
|-
|-
|[[File:Wishsoup.png|64px]]
| '''Internal Organ Status'''<br />The occupant has no internal injuries.
|'''Wish Soup
| Pot OR Saucepan
| 20u water
| 10 water, 25% chance of 8 nutriment
|-
|-
|[[File:yellowcurry.png|64px]]
| '''External Bodypart Status'''
|'''Yellow Curry
| Skillet
| 2 peanut, 1 potato<br>5u cream, 5u rice, 2u space spice
| 8 nutriment, 2 space spice
|-
|-
|[[File:Zantiri.png|64px]]
| Organ
|'''Zantiri
| Physical/Burn Trauma
| Pot OR Saucepan
| Wounds
| 1 eki, 2 guami<br>10u water
| 8 nutriment, 6 water
|-
|[[File:zkahnkowa.png|64px]]
|'''Zkah'nkowa
| Pot OR Saucepan
| 1 Adhomian Meat<br>10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt
| 25 animal protein, 5 blizzard ear flour, 10 <span style="color:red">blood</span>, 1 pepper, 1 salt, 2 triglyceride
*Sliceable: 5 slices
|-
|-
| Upper Body
| Minor/Minor
| Foreign Object
|}
|}
</div>


===Oven===
===[[File:Cryo.gif]]Cryo Tubes===
[[File:Ovenclosed_on.gif|64px]]
Cryo tubes are used to administer cataleptinol, cryoxadone, and clonexadone, which only work at temperatures under 170 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections.
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is.  
 
**You can alt+click the oven to open and close the oven door.
====How to Set Up====
**If the oven door is left open, heat will escape. Make sure it's closed, especially when cooking and preheating.
[[File:Freezer.gif]]To prepare the cryo tube:
*Place one beaker of medication into each tube (pick them up and click on the tube).
*Turn on the gas coolers.
**Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
**Turn the power on.
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.
 
===[[File:IVDrip.png]]IV Drip===
The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.
 
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.
 
Alt-click menu:
*Transfer rate. Sets how many units per tick the IV stand will inject.
*Remove container.
*Remove tank.
*Remove breath mask.


*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven.
Right-click menu:
*Transfer rate
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
*Toggle mode (Inject or Take Blood)
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
*Open/Close valve (Open the tank valve and start administering oxygen)


*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray.
===[[File:Sleeper.gif]]Sleeper===
**Any leftover reagents will be absorbed into the cooked foods.  
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.


*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients.
Allows the injection of:
**The quantity of stuff used to make an item will determine the size of the result.
*Dylovene
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.
*Inaprovaline
*Soporific
*Perconol
*Dexalin


<div class="mw-collapsible-content">
===[[File:Stasis_bed.png]]Stasis Bed===
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached, however the stasis bed has no built-in medications and cannot be used as a surgical table.
! style='background-color:Red;'|
 
! style='background-color:Red;'|Result
Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.
! style='background-color:Red;'|Container
 
! style='background-color:Red;'|Recipe
===Advanced Tools===
! style='background-color:Red;'|Reagents & Notes
These tools are generally obtained from either Ops or Research.
|-
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Holds 300u. Very useful for chemistry.
|[[File:Tajbread.png|64px]]
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge. Bigger is better... right? (No. No, it is not.)
|'''Adhomian Bread
*[[File:Combatinhaler.png]]'''Combat Inhaler''': Administers the entire contents of the inhaler at once. Use with care!
| Oven
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u.
| 1 flatbread<br>1 dirtberry<br>1u space spice
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
| 5 nutriment
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
|-
*[[File:Laserscalp.png]]'''Laser Scalpel''': Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
|[[File:Hardbread.png|64px]]
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to '''not load in medicines that the patient can easily overdose on'''.
|'''Adhomian Hard Bread
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Install them in the RIG. Leg actuators are fun!
| Oven
*'''Upgrades'''. Engineering or Research can upgrade your machinery.
| 3 adhomian bread<br>1u space spice
 
| 15 nutriment, 1 space spice
=Procedures=
|-
==Administering Drugs==
|[[File:Aghrassh cake.png|64px]]
===[[File:Syringes.png|32px]]Injections===
|'''Aghrassh Cake
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.
| Oven
 
| 1 aghrassh nut<br>1 egg<br>3u salt, 3u pepper, 3u coco, 1u space spice
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper
 
|-
An [[Guide to Medicine#IV_drip|IV drip]] is used to inject medication continuously.
|[[File:Amapie.png|64px]]
 
|'''Amanita Pie
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.
| Oven
 
| 1 flat dough<br>5u amatoxin
===[[File:Pillbottle.png|32px]]Pills===
| 5 nutriment, <span style="color:red">5 amatoxin</span>, <span style="color:blue">1 psilocybin</span>
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.
|-
 
|[[File:applecake.png|64px]]
Liquid medication can also be taken orally.
|'''Apple Cake
| Oven
| 2 apple<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 15 nutriment
*Sliceable: 5 slices
|-
|[[File:applepie.png|64px]]
|'''Apple Pie
| Oven
| 1 flat dough<br>1 apple<br>5u sugar
| 5 Nutriment, 2 Apple Juice, 5 Sugar
|-
|[[File:Bacon_pizza.png|64px]]
|'''Bacon Cheese Flatbread
| Oven
| 4 bacon, 2 cheese wedge, 1 flat dough<br>2 tomato
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride
|-
|
[[File:Bagel.png|64px]]
|'''Bagel
| Oven
| 1 dough slice, 1 poppy
| 2 Nutriment
|-
|[[File:baguette.png|64px]]
|'''Baguette
| Oven
| 2 dough<br>1u pepper, 1u salt
| 6 Nutriment, 1 pepper, 1 salt
|-
|[[File:pie.png|64px]]
|'''Banana Cream Pie
| Oven
| 1 flat dough<br>1 banana<br>5u sugar
| 4 nutriment, 10 banana juice, 5 sugar
|-
|[[File:Bananabread.png|64px]]
|'''Banana-nut Bread
| Oven
| 3 dough<br>1 banana<br>5u milk, 15u sugar
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar
*Sliceable: 5 slices
|-
|[[File:berryclafoutis.png|64px]]
|'''Berry Clafoutis
| Oven
| 1 flat dough<br>1 berry
| 5 nutriment, 11 berry juice
|-
|[[File:Berrymuffin.png|64px]]
|'''Berry muffin
| Oven
| 1 dough<br>1 berry<br>5u milk, 5u sugar
| 5 nutriment
|-
|[[File:bdaycake.png|64px]]
|'''Birthday Cake
| Oven
| 1 candle<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 20 nutriment, 10 sprinkles
*Sliceable: Makes 5 slices.
|-
|[[File:roastedpeanutsbowl.png|64px]]
|'''Bowl of Roasted Peanuts
| Oven
| 10 [Peanut OR Dry Peanut]
| 15 ground roasted peanuts, 5 peanut oil
|-
|[[File:bread.png|64px]]
|'''Bread
| Oven
| 4 dough<br>1u salt
| 15 nutriment, 5 animal protein, 1 salt
*Sliceable: Makes 8 slices.
*Bread slices can be turned into custom sandwiches by combining them with any food item.
|-
|[[File:brownies.png|64px]]
|'''Brownies
| Oven
| 10u brownie mix, 3u egg yolk
| 8 nutriment, 2 brownie mix
*Sliceable: 4 pieces
|-
|[[File:bun.png|64px]]
|'''Bun
| Oven
| 1 dough
| 4 nutriment<br>
Buns can be turned into custom burgers by combining them with any food item.
|-
|[[File:carrotcake.png|64px]]
|'''Carrot Cake
| Oven
| 3 carrot<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 25 nutriment, <span style="color:blue">10 Oculine</span>
*Sliceable: 5 slices
|-
|[[File:cheesecake.png|64px]]
|'''Cheese Cake
| Oven
| 2 cheese wedge<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 10 nutriment, 15 cheese
*Sliceable: 5 slices
|-
|[[File:Cherrypie.png|64px]]
|'''Cherry Pie
| Oven
| 1 flat dough<br>1 cherry<br>10u sugar
| 4 nutriment, 10 cherry jelly, 11 sugar
|-
|[[File:choccake.png|64px]]
|'''Chocolate Cake
| Oven
| 2 chocolate bar<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 20 nutriment
*Sliceable: 5 slices
|-
|[[File:Rikazu choc.png|64px]]
|'''Chocolate Rikazu
| Oven
| 1 adhomian bread, 1 chocolate bar<br>5u cream
| 8 nutriment, 5 cream
|-
|[[File:Truffle.png|64px]]
|'''Chocolate Truffle
| Oven
| 1 chocolate bar<br> 2u coco, 5u cream
| 6 coco powder<br>
*Makes 4
|-
|[[File:Conecake.png|64px]]
|'''Cone Cake
| Oven
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water
|-
|[[File:donkpocket.png|64px]]
|'''Cooked Donk Pocket
| Oven
| 1 Donk Pocket
| 2 nutriment, 2 animal protein, 5 tricordrazine
|-
|[[File:cookie.png|64px]]
|'''Cookie
| Oven
| 1 dough, 1 chocolate bar<br>10u milk, 10u sugar
| 2 nutriment, 3 sugar
*Makes 4
|-
|[[File:cosmicbrownies.png|64px]]
|'''Cosmic Brownies
| Oven
| 1 ambrosia vulgaris<br>10u brownie mix, 3u egg yolk
| 8 nutriment, <span style="color:blue">4 ambrosia extract</span>, <span style="color:blue">2 bicaridine</span>, 4 brownie mix, <span style="color:blue">2 kelotane</span>, <span style="color:red">2 toxin</span>
*Sliceable: 4 pieces
|-
|[[File:cracker.png|64px]]
|'''Cracker
| Oven
| 1 dough slice<br>1u salt
| 2u nutriment, 1u salt
*Also obtainable by butchering a parrot.
|-
|[[File:creambread.png|64px]]
|'''Cream Cheese Bread
| Oven
| 2 cheese wedge, 2 dough
| 6 Nutriment, 15 Cheese
*Sliceable: 5 slices
|-
|[[File:Croissant.png|64px]]
|'''Croissant
| Oven
| 1 dough<br>5u milk, 5u water, 1u salt
| 4 nutriment
|-
|[[File:crownfurter.png|64px]]
|'''Crown Roast of Adhomian Sausage
| Oven
| 2 fatshouter blood budding, 1 sarmikhir, 1 dirtberries<br>5u gelatin, 5u water, 1u space spice
| 14 nutriment, 14 protein
*Sharing Platter i.e. chips
|-
|[[File:donkpocket.png|64px]]
|'''Donk Pocket
| Oven
| 1 dough, 1 meatball
| 3 nutriment, 3 animal protein
*Makes 2
|-
|[[File:eggplantparmigiana.png|64px]]
|'''Eggplant Parmigiana
| Oven
| 2 cheese wedge<br>1 eggplant
| 6 nutriment, 5 cheese
|-
|[[File:enchi.png|64px]]
|'''Enchiladas
| Oven
| 1 cutlet, 1 tortilla<br>2 chili
| 8 nutriment, 6 animal protein, 14 <span style="color:blue">capsaicin</span>, .66 triglyceride
|-
|[[File:fatshouter_bake.png|64px]]
|'''Fatshouter Bake
| Oven
| 2 canned fatshouter meat, 2 sugar tree fruit<br>5u gelatin, 5u water, 1u space spice
| 8 nutriment, 16 protein
*Sliceable: 4 slices
|-
|[[File:Fatshouterfillet_full.png|64px]]
|'''Fatshouter Fillet
| Oven
| 1 adhomian bread, 4 adhomian meat, 1 lard<br>2 earthen-root<br>5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice
| 10 nutrients, 10 protein, 5 Messa's mead
*Sliceable: 5 slices
|-
|[[File:meatgello_cube.png|64px]]
|'''Fatshouter in Aspic
| Oven
| 3 adhomian meat, 2 ice tunneler egg, 1 sarmikhir<br>10u gelatin, 5u water, 1u space spice
| 10 nutriment, 15 protein, 5 egg
*Sliceable: 5 slices
|-
|[[File:Flatbread.png|64px]]
|'''Flatbread
| Oven
| 1 flat dough
| 3 nutriment
|-
|[[File:fortunecookie.png|64px]]
|'''Fortune Cookie
| Oven
| 1 dough slice, 1 piece of paper<br>5u sugar
| 3 nutriment, 5 sugar
*The recipe will not work unless something is written on the paper.
|-
|[[File:Rikazu fruit.png|64px]]
|'''Fruit Rikazu
| Oven
| 1 adhomian bread<br>1 Messa's tear<br>5u sugar
| 8 nutriment, 2 honey, 5 <span style="color:blue">kelotane</span>, 5 sugar
|-
|[[File:gappletart.png|64px]]
|'''Golden Apple Streusel Tart
| Oven
| 1 golden apple<br>10u flour, 5u milk, 5u sugar, 3u egg yolk
| 8 nutriment, 5 gold
|-
|[[File:Pineapple_pizza.png|64px]]
|'''Ham & Pineapple Pizza
| Oven
| 1 cheese wedge, 1 flat dough, 2 pineapple rings<br>1 tomato
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice
*Sliceable: 6 slices.  
*Pineapple rings can be bought from snack vendors.
|-
|[[File:Hardbread_pudding_whole.png|64px]]
|'''Hardbread Pudding
| Oven
| 1 earthenroot<br>2 hardbread<br>5u cream, 5u sugar
| 30 nutriment, 15 cream
|-
|[[File:honeybun.png|64px]]
|'''Honey Bun
| Oven
| 1 dough<br>5u honey
| 3 nutriment, 5 honey
|-
|[[File:keylimepie.png|64px]]
|'''Key Lime Pie
| Oven
| 2 lime<br>10u flour, 5u milk, 5u sugar, 3u egg yolk
| 16 nutriment
*Sliceable: 5 slices
|-
|[[File:koismuffin.png|64px]]
|'''K'ois muffin
| Oven
| K’ois Paste
| <span style="color:red">15 k'ois</span>, <span style="color:red">15 phoron</span>
|-
|[[File:lasagna.png|64px]]
|'''Lasagna
| Oven
| 2 flat dough, 2 meat<br>1 eggplant, 2 tomato
| 12 nutriment, 12 animal protein
|-
|[[File:lemoncake.png|64px]]
|'''Lemon Cake
| Oven
| 2 lemon<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 20 nutriment
*Sliceable: 5 slices
|-
|[[File:limecake.png|64px]]
|'''Lime Cake
| Oven
| 2 lime<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 20 nutriment
*Sliceable: 5 slices
|-
|[[File:bakedpotato.png|64px]]
|'''Loaded Baked Potato
| Oven
| 1 cheese wedge<br>1 potato
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice
|-
|[[File:lortl.png|64px]]
|'''Lortl
| Oven
| 1 q’lort slice<br>1u salt
| 2 nutriment, 2 salt
|-
|[[File:Margheritapizza.png|64px]]
|'''Margherita
| Oven
| 4 cheese wedge, 1 flat dough<br>1 tomato
| 35 nutriment, 9 cheese, 6 tomato juice
*Sliceable: 6 slices
|-
|[[File:Meat_pocket.png|64px]]
|'''Meat Pocket
| Oven
| 1 cheese wedge, 1 flat dough, 1 meatball
| 3 nutriment, 3 animal protein, 1.25 cheese
Makes 2 pockets.
|-
|[[File:Rikazu meat.png|64px]]
|'''Meat Rikazu
| Oven
| 1 adhomian meat, 1 adhomian bread<br>1u pepper, 1u salt
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride
|-
|[[File:meatbread.png|64px]]
|'''Meatbread Loaf
| Oven
| 3 cheese wedge, 3 dough, 3 meat
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride
*Sliceable: 5 slices
|-
|[[File:meatpies.png|64px]]
|'''Meat-Pie
| Oven
| 1 flat dough, 1 meat
| 3 nutriment, 10 animal protein, 2 triglyceride
|-
|[[File:meatpizza.png|64px]]
|'''Meatpizza
| Oven
| 1 cheese wedge, 1 flat dough, 1 meat<br>1 tomato
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice
*Sliceable: 6 slices
|-
|[[File:moroz_flatbread.png|64px]]
|'''Morozian Flatbread
| Oven
| 1 flat dough<br>1 tomato<br>1u salt
| 10 nutriment, 1 salt, 11 tomato juice
|-
|[[File:mossdumplings.png|64px]]
|'''Moss dumplings
| Oven
| 1 dough<br>2 moss
| 3 Nutriment, 3 Moss
*Makes 2
|-
|[[File:msairation.png|64px]]
|'''M'sai scout ration
| Oven
| 2 Adhomian Meat<br>2 Dirtberry<br>1u salt
| 4 nutriment, 6 animal protein, 5 triglyceride
|-
|[[File:muffins.png|64px]]
|'''Muffin
| Oven
| 1 dough<br>5u milk, 5u sugar
| 6 nutriment
|-
|[[File:mushroompizza.png|64px]]
|'''Mushroom Pizza
| Oven
| 1 cheese wedge, 1 flat dough<br>5 chantrelle, 1 tomato
| 35 nutriment, 5 cheese
*Sliceable: 6 slices
|-
|[[File:naera_brain_loaf.png|64px]]
|'''Neaera Brain Loaf
| Oven
| 1 Neaera Brain<br>10 Cream
| 6 Seafood Protein, 10 Cream, 2 Triglyceride
|-
|[[File:orangecake.png|64px]]
|'''Orange Cake
| Oven
| 2 orange<br>15u flour, 5u milk, 15u sugar, 9u egg yolk
| 20 nutriment
*Sliceable: 5 slices
|-
|[[File:Bacon.png|64px]]
|'''Oven-cooked Bacon
| Oven
| 1 [Butter OR Nutri-Spread], 6 raw bacon
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt
*Makes 6
|-
|[[File:pepperonipizza.png|64px]]
|'''Pepperoni Pizza
| Oven
| 1 flat dough, 1 cheese wedge, 1 pepperoni<br>2 tomato
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt
*Makes 6
|-
<!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]
|'''Plate of Candied Neaera Eyes
| Oven
| 1 dough, 1 Neaera Eyes<br>5 Cream
|
|--->
|[[File:ribplate.png|64px]]
|'''Plate of Ribs
| Oven
| 1 meat<br>5u honey, 2u space spice, 1u pepper.
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride
|-
|[[File:Tajcadny.png|64px]]
|'''Plate of Sugar Tree Candy
| Oven
| 1 dough<br>2 sugar tree fruit<br>5u fatshouter milk, 3u egg yolk
| 26 nutriment
*Makes 26 candy cubes.
*Get fatshouter milk from the bartender.
|-
|[[File:phelmbiscuit.png|64px]]
|'''Plump Helmet Biscuit
| Oven
| 1 plump helmet<br>5u flour, 5u water
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 <span style="color:blue">tricordrazine</span>
|-
|[[File:Plumppie.png|64px]]
|'''Plump Pie
| Oven
| 1 flat dough<br>1 plump helmet
| 8 nutriment; 10% chance of adding <span style="color:blue">5 tricordrazine</span>
|-
|[[File:poppypretzel.png|64px]]
|'''Poppy Pretzel
| Oven
| 1 dough<br>1 poppy
| 5 nutriment, <span style="color:blue">1.5 bicaridine</span>
*Makes 2
|-
|[[File:Pumpkinpie.png|64px]]
|'''Pumpkin Pie
| Oven
| 1 flat dough<br>5u pumpkin pulp, 2u pumpkin spice, 10u sugar
| 15 nutriment
*Sliceable: 5 slices
|-
|[[File:quiche.png|64px]]
|'''Quiche
| Oven
| 1 cheese wedge<br>9u egg yolk, 10u flour, 5u milk
| 10 nutriment, 10 cheese
*Sliceable: 5 slices
|-
|[[File:dionaroast.png|64px]]
|'''Roast Diona
| Oven
| 1 diona meat<br>1 apple<br>2 space spice
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice
*Sliceable: Makes 3 slices.
*<span style="color:red">Illegal</span> in Biesel space.
|-
|[[File:Roast dirtberries.png|64px]]
|'''Roasted Dirtberries
| Oven
| 1 dirtberry<br>1u space spice, 5u sugar
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar
|-
|[[File:roffle.png|64px]]
|'''Roffle Waffles
| Oven
| 2 dough<br>5u psilocybin, 10u sugar
| 8 nutriment, <span style="color:blue">8 psilocybin</span>, 10 sugar
|-
|[[File:Soylent_yellow.png|64px]]
|'''Soy Wafers
| Oven
| 1 soybean<br>10u flour
| 10 nutriment
|-
|[[File:duff.png|64px]]
|'''Spacy Liberty Duff
| Oven
| 5u psilocybin, 5u vodka, 5u water
| 6 nutriment, <span style="color:blue">6 psilocybin</span>
|-
|[[File:Earthenroot_stuffed.png|64px]]
|'''Stuffed Earthen-root
| Oven
| 1 earthenroot<br>1 sarmikhir dip, 1 hardbread slice, 1 zkah'nkowa slice
| 8 nutriment, 7 protein
|-
|[[File:stuffing.png|64px]]
|'''Stuffing
| Oven
| 1 Bread<br>1u pepper, 1u salt, 5u water
| 10 Nutriment
|-
|[[File:tofubread.png|64px]]
|'''Tofubread
| Oven
| 3 cheese wedge, 3 dough, 3 tofu
| 30 nutriment, 7.5 cheese, 9 tofu protein
*Sliceable: 5 slices
|-
|[[File:meatpies.png|64px]]
|'''Tofu-Pie
| Oven
| 1 flat dough, 1 tofu
| 8 nutriment, 3 tofu protein
|-
|[[File:tofurkey.png|64px]]
|'''Tofurkey
| Oven
| 1 Stuffing, 2 Tofu
| 41 nutriment, 6 tofu protein, <span style="color:blue">3 soporific</span>
|-
|[[File:Tunneler_souffle.png|64px]]
|'''Tunneler Souffle
| Oven
| 1 sarmikhir dip, 1 tunneler egg<br>5u blizzard ear flour
| 3 egg, 5 nutriment, 5 cream
|-
|[[File:regularcake.png|64px]]
|'''Vanilla Cake
| Oven
| 9u egg yolk, 15u flour, 5u milk, 15u sugar
| 20 nutriment
*Sliceable: 5 slices
|-
|[[File:vegepizza.png|64px]]
|'''Vegetable Pizza
| Oven
| 1 cheese wedge, 1 flat dough<br>1 carrot, 1 corn, 1 eggplant, 1 tomato
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 <span style="color:blue">Oculine</span>, 6 tomato juice
*Sliceable: 6 slices
|-
|[[File:Rikazu veg.png|64px]]
|'''Vegetable Rikazu
| Oven
| 1 adhomian bread<br>1 earthen-root<br>5u blizzard ear flour
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar
|-
|[[File:xbread.png|64px]]
|'''Xenomeatbread
| Oven
| 3 cheese wedge, 3 dough, 3 xeno-meat
| 10 nutriment, 20 animal protein, 2 cheese, <span style="color:red">18 polytrinic acid</span>
*Sliceable: 5 slices
|-
|[[File:xpie.png|64px]]
|'''Xeno-Pie
| Oven
| 1 flat dough, 1 xeno-meat
| 3 nutriment, 10 animal protein, <span style="color:red">6 polytrinic acid</span>
|-
|[[File:Xuqqil.png|64px]]
|'''Xuq'qil
| Oven
| 1 cheese wedge, 1 slimy meat<br>1 plump helmet.
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein
|-
|}
</div>


===Deep Fryer===
===[[File:Autoinhaler.png|32px]]Inhalation===
[[File:Fryer_on.gif|64px]]
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum.  
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order one from cargo.


*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer.  
===[[File:Dropper.png|32px]]Eye drops===
Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.


*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket.  
===[[File:Traumakit.png|32px]]Topical Applications===
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.
Gauze, ointment, and trauma and burn kits treat injury to the skin.
**Any leftover reagents will be absorbed into the cooked foods.
*The fryer can also be used to just "deep fry" any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.


<div class="mw-collapsible-content">
==Blood Transfusion==
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.
! style='background-color:Red;'|
! style='background-color:Red;'|Result
! style='background-color:Red;'|Container
! style='background-color:Red;'|Recipe
! style='background-color:Red;'|Reagents & Notes
|-
|[[File:Avah.png|64px]]
|'''Avah
| Fryer
| 1 cheese slice, 1 dough<br>5u fatshouter milk, 5u sugar
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil
*Fatshouter milk is available from the bartender.
|-
|[[File:chip_basket.png|64px]]
|'''Basket of Chips
| Fryer OR Skillet
| 1 tortilla<br>1u salt
| 10 nutriment, 1 salt
|-
|[[File:burnedmess.png|64px]]
|'''Burned Mess
| Fryer OR Oven OR Stove
| Created when you leave a finished item in the oven, stove, or fryer too long.
| <span style="color:red">1 toxin</span>, 3 carbon
|-
|[[File:Katsu.png|64px]]
|'''Chicken Katsu
| Fryer
| 1 chicken meat (Beer Battered)
| 6 animal protein, beer batter, corn oil
|-
|[[File:chicknugget.png|64px]]
|'''Chicken Nugget
| Fryer
| 1 chicken meat<br>5u flour
| 4 nutriment
|-
|[[File:Corndog.png|64px]]
|'''Corn dog
| Fryer
| 1 sausage (Battered)
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil
|-
|[[File:Cubancarp.png|64px]]
|'''Cuban Fish Sandwich
| Fryer
| 1 dough, 1 fish fillet<br>1 chili
| 4 nutriment, 7 <span style="color:blue">capsaicin</span>, 3 Seafood Protein, corn oil
|-
|[[File:donuts.png|64px]]
|'''Donut
| Fryer
| 1 dough<br>10u sugar
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles
*Makes 2
|-
|[[File:Earthenroot_fries.png|64px]]
|'''Earthen-root Fries
| Fryer
| 1 chopped earthenroot
| 4 nutriment, 1.2 tryglyceride
|-
|[[File:fishfingers.png|64px]]
|'''Fish Fingers
| Fryer
| 1 fish fillet (Battered)
| 7 seafood protein, batter, corn oil
|-
|[[File:friedmushroom.png|64px]]
|'''Fried Mushroom
| Fryer
| 1 Plump Helmet (Beer Battered)
| 4 nutriment, 2 animal protein, corn oil
|-
|[[File:funnelcake.png|64px]]
|'''Funnel Cake
| Fryer
| 10 batter, 5 sugar
| 10 batter, 5 sugar
|-
<!-- Broken recipe|[[File:gnaqmi.png|64px]]
|'''Gnaqmi
| Fryer
| 2 Boiled Fjylozyn, 1 Neaera Liver
|
|-
-->
|[[File:Jalapenopop.png|64px]]
|'''Jalapeno Popper
| Fryer
| 1 chili (Battered)
| 2 nutriment, 7 <span style="color:blue">capsaicin</span>, batter, corn oil
|-
|[[File:jdonuts.png|64px]]
|'''Jelly Donut
| Fryer
| 1 dough<br>10u sugar, 10u cherry jelly
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles
*Makes 2
|-
|[[File:koisdonut.png|64px]]
|'''K'ois donut
| Fryer
| 1 Fried K’ois
| <span style="color:red">15 k'ois</span>, <span style="color:red">10 phoron</span>, corn oil
*Makes 2
|-
|[[File:Miniavahs_3.png|64px]]
|'''Mini-avah Basket
| Fryer
| 1 adhomian meat, 1 dough<br>5u blizzard ear flour, 1u space spice
| 9 nutriment, 9 protein
*Makes a basket of 3
|-
|[[File:Onionrings.png|64px]]
|'''Onion Rings
| Fryer
| 1 dough slice<br>1 onion
| 5 nutriment, 3 onion juice, corn oil
|-
|[[File:pisanggoreng.png|64px]]
|'''Pisang Goreng
| Fryer
| 2 Banana (Battered)
| 8 nutriment, corn oil
|-
|[[File:Pizzacrunch.png|64px]]
|'''Pizza Crunch
| Fryer
| 1 pizza (Battered)
| 35 nutriment, 5 cheese, batter, corn oil
*Sliceable: 6 slices
*Can be made with any whole pizza; final reagents depend on pizza used.
|-
|[[File:risottoballs.png|64px]]
|'''Risotto Balls
| Fryer
| 1 Risotto (Battered)<br>1u pepper, 1u salt
| 2 Nutriment, 1 pepper, 4 rice, 1 salt
|-
|[[File:roefritters.png|64px]]
|'''Roe fritters
| Fryer
| 1 roe sack<br>10u batter
| 3 Nutriment, 5 batter, 6 seafood Protein
|-
|[[File:Fries.png|64px]]
|'''Space Fries
| Fryer
| 1 raw potato sticks
| 5 nutriment, corn oil
|-
|[[File:Sweet and Sour.png|64px]]
|'''Sweet and Sour Pork
| Fryer
| 1 bacon, 1 cutlet<br>10u batter, 5u soy sauce
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride
|-
|[[File:wingchu.png|64px]]
|'''Wing Fang Chu
| Fryer
| 1 xeno-meat<br>5u soy sauce
| 6 animal protein, <span style="color:red">6 polytrinic acid</span>, 5 soy sauce, corn oil
|-
|}
</div>


===Batter===
* Prepare an [[File:IVDrip.png‎‎|20px]] [[#IV_drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
You can coat food in batter before putting it in the deep fryer!
* Ensure that the IV drip is in Inject mode.
*Nearly everything you can fry can be coated in batter.  
* Attach the IV drip to the patient (click and drag).
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
*The ingredients for the batter can be mixed in any kind of container.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.
* If an IV drip is not available, injecting the patient with blood by syringe or hypospray is a workable, if a slow and cumbersome, option.
* Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.


<div class="mw-collapsible-content">
=== Blood Compatibility ===
{| class="sortable" border="1" cellspacing="0" cellpadding="2"
If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.
! style='background-color:Red;'|
! style='background-color:Red;'|Result
! style='background-color:Red;'|Recipe
|-
|[[File:batter.png|64px]]
|'''Batter Mix
| 10u flour, 2u salt, 5u water, 3u egg yolk
|-
|[[File:batter.png|64px]]
|'''Beer Batter Mix
| 5u beer, 10u flour, 2u salt, 3u egg yolk
|}
</div>


===Intermediate Ingredients===
Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.


<div class="mw-collapsible-content">
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:
{| width='100%' | style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
* '''Negative''' can take '''only negative'''.
! style='background-color:Red;'|
* '''All''' types can take '''O'''.
! style='background-color:Red;'|Result
* '''A''' can take '''A'''.
! style='background-color:Red;'|Tool
* '''B''' can take '''B'''.
! style='background-color:Red;'|Recipe
* '''AB''' can take '''A and B'''.
! style='background-color:Red;'|Reagents & Notes
* '''O''' can take '''only O'''.
{| class="wikitable"
|+Blood Compatibility Chart
! rowspan="2" |Receiver
! colspan="8" |Donor
|-
!O-
!O+
!B-
!B+
!A-
!A+
!AB-
!AB+
|-
|-
|[[File:pineapple_rings.png|64px]]
|'''AB+'''
|'''Can of Pineapple Rings'''
| +
| Purchase from Getmore Chocolate Corp. vending machine
| +
| Contains 6 Pineapple Ring
| +
| 2 nutriment, 3 pineapple juice
| +
| +
| +
| +
| +
|-
|-
|[[File:canned.png|64px]]
|'''AB-'''
|'''Canned Fatshouters Meat'''
| +
| Purchase from Getmore Chocolate Corp. vending machine
|
|
| +
|
| +
|
| +
|
|
|-
|-
|[[File:Carrotfries.png|64px]]
|'''A+'''
|'''Carrot Fries
| +
| Knife
| +
| Carrot
|
| 3 nutriment, <span style="color:blue">3 Oculine</span>
|
| +
| +
|
|
|-
|-
|[[File:Earthenroot_chopped.png|64px]]
|'''A-'''
|'''Chopped Earthen-root
| +
| Knife
|
| Earthen-root
|
| 3 nutriment
|
| +
|
|
|
|-
|-
|[[File:Dough Slice.png|64px]]
|'''B+'''
|'''Dough Slice
| +
| Knife
| +
| Flat Dough
| +
| 2 nutriment, .33 animal protein.
| +
*Makes 3.
|
*Sliceable: Makes 1 Spaghetti
|
|
|
|-
|-
|[[File:Egg.png|64px]]
|'''B-'''
|'''Egg
| +
| Kitchen Stock, Biogenerator
|
|  
| +
| 3 Egg Yolk
|
|
|
|
|
|-
|-
|[[File:Flat Dough.png|64px]]
|'''O+'''
|'''Flat Dough
| +
| Rolling Pin
| +
| Dough
|
| 3 nutriment
|
*Sliceable: Makes 3 dough slices.
|
|
|
|
|-
|-
|[[File:Hardbread_slice.png|64px]]
|'''O-'''
|'''Hardbread Slice
| +
| Knife
|
| Adhomian Hardbread
|
|
|
|
|
*Makes 6
|-
|[[File:Hardbread_pudding_bun.png|64px]]
|'''Hardbread Bun
| Knife
| Hardbread Pudding
|
*Makes 4
|-
|[[File:icecream.png|64px]]
|'''Ice Cream Cone
| Ice Cream Cart
| [Various ingredients]
| 3 nutriment
|-
|[[File:egg.png|64px]]
|'''Ice Tunneler Egg
| Biogenerator
|
| 3 Egg Yolk
|-
|[[File:koissoup.png|64px]]
|'''K’ois Paste
| Rolling Pin
| Fried K’ois
| <span style="color:red">15 k'ois</span>, <span style="color:red">10 phoron</span>
|-
|[[File:plantmeat.png|64px]]
|'''Meat Substitute
| Biogenerator
|
|
| 6 Animal Protein, 3 Triglyceride
*Sliceable: 3 Raw cutlet
|-
|[[File:Monkeycube.png|64px]]
|'''Monkey Cube'''
| Biogenerator; Research and Medical stock
|
|
| Run under water in the sink to create a monkey.<br>
Also comes in Stok, Farwa, and Naera varieties.
|-
|[[File:Marge.png|64px]]
|'''Nutri-spread'''
| Biogenerator
| 80 Biomass
|
|-
|[[File:Raw_Bacon.png|64px]]
|'''Raw Bacon
| Knife
| Raw Cutlet
| 1 animal protein, .33 triglyceride
*Makes 2
|-
|[[File:Raw Cutlet.png|64px]]
|'''Raw Cutlet
| Knife
| Meat
| 2 animal protein, .67 triglyceride
*Sliceable: Makes 2 raw bacon
|-
|[[File:Raw_Sticks.png|64px]]
|'''Raw Potato Sticks
| Knife
| Potato
| 3 nutriment
|-
|[[File:Soydope.png|64px]]
|'''Soy Dope
| Knife
| Soybean
| 2 nutriment
|-
|[[File:Spaghetti.png|64px]]
|'''Spaghetti [Raw]
| Knife
| Dough Slice
| 3 nutriment
|-
|}
|}
</div>


====Butchery====
==CPR==
Butchering turns animals into ingredients. You have three ways to butcher animals:
If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.
 
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.
CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions, or full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.
 
* Clams, Barnacles, Molluscs and Ras'Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.
==Cryo Treatment==
Cryo is all about Cryo is all about putting someone's body into stasis through low temperature while healing them with a variety of chemicals. Cryo treatment can be a powerful tool with a knowledgeable Pharmacist and the right usage by Physicians. In fact, it can even heal some injuries that would otherwise only be healed via a Surgeon or through dubious means.
 
* Stasis begins at 200K, however this is a lower level of stasis
** Higher levels of stasis are achieved the lower the temperature is
* Cryoxadone and Clonexadone begin healing when the body is below 170K
** Both cryo agents heals large amounts of brute, burn, genetic, and hypoxia damage
** Both cryo agents heal a little organ damage
* Certain medicines achieve different affects when used in cryonics
** Bicardine repairs arterial bleeding
** Kelotane repairs disfigurement
** Cataleptinol restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations
*** In the time it takes Cataleptinol to restore 50% brain activity, the liver will receive enough damage for total failure
 
==Stabilizing Patients==
 
A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the [[First Responder]].
 
To stabilize a patient:
* If the patient's heart has stopped, treat for [[Guide to Medicine#cardiac_arrest|cardiac arrest]].
* Inject Inaprovaline to support brain function and steady heartbeat.
* Stop bleeding with an Advanced Trauma Kit. For [[Guide to Medicine#internal_bleeding|internal bleeding]], administer Coagzolug and hurry to the surgeon.
* If the patient's blood oxygen level is low, treat for [[Guide to Medicine#Hypoxia|hypoxia]].
**If the patient has lung damage, administer Dexalin or Dexalin Plus.
** If the patient has suffered blood loss, administer a [[Guide to Medicine#blood_transfusion|blood transfusion]].
* Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
* Treat burns with an Advanced Burn Kit to prevent infection.
* If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
* If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.
 
Some patients will be impossible to stabilize completely:
* A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
* If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
* Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
* Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.
 
==Surgery==
See [[Surgery]]. Required for:
*Repairing fractures
*Stopping arterial bleeding
*Removing foreign objects
*Organ transplants
*Removing necrotic tissue
*Plastic surgery
*Appendicitis
*Cyborgification
*Amputations
 
Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A first responder is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works.
 
=Common Diseases & Injuries=
These are by no means the only ailments you will see, but they're a start.
 
==Blood Loss==
*For external bleeding cases:
**'''Pressure''': If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If ''you'' are bleeding, help intent click the limb and you will begin applying pressure.
**'''Gauze''': Basic treatment. Stops bleeding and speeds healing.
**'''Advanced Trauma Kit''': Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.
 
*For internal bleeding (IB) cases:
**'''Cryogenics''': Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding ''and'' stop it from getting worse. This is a temporary solution.
**'''[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Inaprovaline]]''': These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
**'''[[Surgery#Internal_Bleeding|Surgery]]''': The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
**'''[[Guide_to_Chemistry#Bicaridine|Bicaridine]]''': Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
**[[Guide to Chemistry#Coagzolug|'''Coagzolug''']]: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.
 
Once you have stopped the bleeding, work to raise the patient's blood volume.
*'''Iron''': ''Must be ingested'' in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.
*'''Nutriment''': Must be ingested. Replenishes 4u of blood per unit.
*'''Protein''': Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.
*'''20/20/20 Pills''': Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.
*'''Blood transfusion''': Blood bags hold 200u of blood (a little less than half a patient's total blood volume). Use the IV drip to administer.
*'''IV Drip with Saline Plus''': Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.
 
Symptoms of blood loss:
*'''<85% blood volume:'''
**Brain damage begins.
**Patient feels dizzy and pale.
**Alkysine and inaprovaline no longer heal brain tissue.
 
*'''<70% blood volume''' causes all the above and:
**Health scanner shows severe blood loss.
**Cloudy vision.
**Brain damage increases.
**Pulse quickens.
 
*'''<60% blood volume''' causes all the above and:
**Unconsciousness.
**Surgical brain repair may cause scarring.
**Pulse quickens.
**Brain damage increases.
 
*'''<30% blood volume''' causes all the above and:
**Ventricular fibrillation.
**Cardiac arrest.
**Massive brain damage.
 
==Brute Damage==
Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a [[Guide to Medicine#Fracture|fracture]] or even amputate the limb entirely. Brute damage causes pain.
 
To treat:
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and disinfects.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: Heals 5 brute per unit. Overdoses at 20u.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: Heals 8 brute per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: Heals 3 brute and burn per unit. Overdoses at 30u.
* Mixing Bicaridine and Butazoline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.
 
==Burns==
Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.
 
To treat:
* '''Ointment''': Heals 4 burn per wound. Disinfects.
* '''Advanced Burn Kits''': heals 8 burn per wound. Disinfects.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: Heals 3 brute and burn per unit. Overdoses at 30u.
* Mixing Kelotane and Dermaline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.
 
 
==Cardiac Arrest==
Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.
 
'''If someone is in cardiac arrest, they are priority number one.'''
 
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.
* Administer inaprovaline to slow brain damage and stabilize the pulse.
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
* If the patient is in severe pain, administer painkillers.
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]] indefinitely. Even if CPR does not restart the patient's heart, it will slow brain damage.
 
==Dislocations==
The patient's bone has gone out of joint; functions like a fracture. To fix a dislocation, right-click on the patient and click on "Undislocate joint". If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.
 
==Foreign Bodies==
Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require [[surgery]] to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.
 
==Fractures==
Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to the organ in that body part.
 
*'''Splints''': A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.
*'''Wheelchairs''': A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.
*'''Bed Rest''': If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.
*'''[[Surgery#Bone_Repair|Surgery]]''' is the only way to repair fractures.
 
==Genetic Damage==
Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.
 
To treat:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: Works like cryoxadone, but faster.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.


<div class="mw-collapsible-content">
==Hypoxia==
{| width='100%' | style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.
! style='background-color:Red;'|
 
! style='background-color:Red;'|Result
To treat:
! style='background-color:Red;'|Animal (Yield)
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
! style='background-color:Red;'|Reagents & Notes
* Administer [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']] to slow brain damage from hypoxia.
|-
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
|[[File:adhomianmeat.png|64px]]
* Administer [[Guide to Chemistry#Dexalin|'''Dexalin''']] or [[Guide to Chemistry#Dexalin_Plus|'''Dexalin Plus''']]. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.
|'''Adhomian Meat
* Administer Pneumalin to treat lung damage, or perform surgery.
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha'rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham'Tyr, Snow Strider (20), Steed of Mata'ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.
* If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.
| 3 Animal Protein
 
|-
==Infection==
|-
Infections start when a wound isn't treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose infections with the body scanner.
|[[File:Batwingsraw.png|64px]]
 
|'''Bat Wings
Levels of infection:
| Swarm of Space Bats (6)
*'''L1 (Mild)''': Pain messages and the start of fever.
| 1 Animal Protein
*'''L2 (Acute)''': More pain messages; infection becomes more prevalent and visible.
|-
*'''L3 (Gangrene)''': Beginning of lethal toxins, organ death, and necrosis.
|[[File:bearmeat.png|64px]]
 
|'''Bear Meat
The following are some symptoms of infection based on where it's located:
| Bear, Space Bear (5)
*'''Meningitis (Brain)'''
| 12 animal protein, 5 <span style="color:blue">hyperzine</span>
**L1: Stiff neck
|-
**L2: Severe headache (+1 confusion at random intervals)
|[[File:carpfillet.png|64px]]
*'''Conjunctivitis (Eyes)'''
|'''Carp Meat
**L1: Itchy eyes
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)
**L2: Blurred vision (+10 eye_blurry at random intervals)
| 3 seafood protein, <span style="color:red">3 carpotoxin</span>
*'''Endocarditis (Heart)'''
|-
**L1: Chest tightness
|[[File:chickenbreast.png|64px]]
**L2: Chest pain
|'''Chicken Meat
*'''Pyelonephritis (Kidneys)'''
| Chicken (4)
**L1: Lower back pain
| 6u Animal protein
**L2: Malaise
|-
*'''Pyogenic Abscess (Liver)'''
|[[File:meat.png|64px]]
**L1: Right-sided abdominal pain
|'''Corgi Meat
**L2: Poor blood filtration; toxins build up
| Corgi (3)
*'''Pneumonia (Lungs)'''
| 6u Animal Protein, 2u Triglyceride
**L1: Coughing
|-
**L2: Shortness of breath; hypoxia
|[[File:crablegs.png|64px]]
*'''Staph Infection (Arms, legs, hands, feet)'''
|'''Crab Legs
**L1: Pain
| Crab (3)
**L2: Sharp pain temporarily disables limb
| 2 seafood protein
 
|-
To treat:
|[[File:plantmeat.png|64px]]
* Administer [[Guide_to_Chemistry#Thetamycin|Thetamycin]] and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.
|'''Diona Nymph Meat
* [[Guide_to_Chemistry#Leporazine|Leporazine]] reduces fevers.
| Diona Nymph (3)
* Administer painkillers to prevent the patient from going into shock due to pain.
| 10 Dionae Powder
* If an organ is infected, treat the patient for the symptoms of organ failure.
|-
* If the patient's infection is causing toxins to build up in the blood, administer dylovene.
|[[File:carpfillet.png|64px]]
* Gangrenous limbs should be treated with [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]]. If no surgeon is available, amputation is an option.
|'''Fish Fillet
*'''Organ necrosis''' needs to be treated with a [[Surgery#Organ_Removal.2FTransplantation|transplant]].
| Available in the kitchen cold room
 
| 3 seafood protein
==Mental Illness & Trauma==
|-
Mental illness is primarily role-played.
|[[File:carpfillet.png|64px]]
* [[Psychologist|Psychiatrists/Psychologists]] specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.
|'''Hma'trra fillet
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are qualified to diagnose mental illness and prescribe medication, but it's not their specialty.
|
* [[Surgeon|Surgeons]] are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.
| 6 animal protein
* [[Chemist|Chemists/Pharmacists]] can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.
|-
* Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.
|[[File:mushroomslice.png|64px]]
 
|'''Huge Mushroom Slice
==Radiation==
| Walking Mushroom
Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, or certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.
| 3 nutriment, 3 <span style="color:blue">psilocybin</span>
 
|-
Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.
|[[File:marge.png|64px]]
 
|'''Lard
To treat:
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: Heals 30 radiation per unit. Overdoses at 20u.
|5u Triglycerideqa
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u.
|-
* If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.
|[[File:meat.png|64px]]
 
|'''Meat
==Organ Damage==
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)
Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. [[#Brain|Brain damage]] causes death at 100 damage rather than 30.
| 6u Animal protein, 2u Triglyceride
 
*Sliceable: 3 Raw cutlet
Treatment for organ damage is listed below:
|-
* [[Guide to Chemistry#Peridaxon|'''Peridaxon''']]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
|[[File:meat.png|64px]]
* [[Guide to Chemistry#Alkysine|'''Alkysine''']]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
|'''Meat [Human]
* [[Guide to Chemistry#Oculine|'''Oculine''']]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.
* [[Guide to Chemistry#Adipemcina|'''Adipemcina''']]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
| 6u Animal protein, 2u Triglyceride
* [[Guide to Chemistry#Pneumalin|'''Pneumalin''']]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
*Sliceable: 3 Raw cutlet
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine heals the brain of minor damage. Overdoses at 20u.
|-
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green medicine heals minor liver damage. Overdoses at 20u.
|[[File:meat.png|64px]]
 
|'''Meat [Insect]
==Toxin Exposure==
| V'krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.
Poisons tend to show up as unidentified chemicals in a patient's bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.
|6u Animal Protein, 2u Triglyceride, 27u Phoron
 
*Sliceable: 3 Raw cutlet
Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.
|-
 
|[[File:brain_skrell.png|64px]]
To treat:
|'''Neaera Brain
* Remove toxins from the stomach via the sleeper's stomach pump option.
| Neaera (Gibber only); or can be removed by a surgeon
* Remove toxins from the blood via the sleeper's dialysis option. This will also remove beneficial reagents and some blood.
|
* If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
<!--- Broken Recipe|-
* Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient's blood, which might help you treat it.
|[[File:eyes_skrell.png|64px]]
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: Protects the liver against damage from toxins. Overdoses at 20u.
|'''Neaera Eyes
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
| Neaera (Gibber only); or can be removed by a surgeon
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
|
* Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.
|-
 
|[[File:kidneys_skrell.png|64px]]
=Medbay Operations=
|'''Neaera Kidneys
==Layout==
| Neaera (Gibber only); or can be removed by a surgeon
[[File:Medbay 2.png|500px]]
|  
* Exam room: Used for private, non-emergency checkups.
|-
* Morgue Lift: Goes down to the morgue; used to transport bodies.
|[[File:liver_skrell.png|64px]]
* OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
|'''Neaera Liver
* Atrium: Open to the upstairs level. Park waiting surgical patients here.
| Neaera (Gibber only); or can be removed by a surgeon
* Psychology: For mental health counseling.
| --->
* ICU: For patients with non-surgical problems that need constant monitoring.
|-
* GTR: General treatment area. Patients come here at intake.
|[[File:Neaera_meat.png|64px]]
* Pharmacy: Makes medication.
|'''Neaera Meat (3)
* Cryo: For cryo treatment. Back room includes air compressors and air tanks.
| Neaera
* First Responder: Equipment, lockers, and ready room for first responders. Includes a charger for mechs.
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride
* Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.
|-
 
|[[File:meat.png|64px]]
[[File:Medbay 3.png|500px]]
|'''Pig Meat
* Staff room: Usually unused, but there if you need a private moment.
| Pig (20)
* CMO's office: CMO's private space. Home to Crusher, the Medbay cat.
| 6u Animal protein, 4u Triglyceride
* Isolation: Used to treat patients with contagious conditions.
*Sliceable: 3 Raw cutlet
* Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.
|-
* Shower: Useful to keep clean after one has been covered in blood.
|[[File:rasvalclam.png|64px]]
* Atrium: Open to the downstairs.
|'''Ras'val Clam Meat
* Briefing: Medbay staff report here at the beginning of a shift.
| Ras'val Clam (1)
* Recovery: For patients who need rest and time, but not monitoring.
| 2 Seafood Protein
 
|-
==Triage==
|[[File:chickenbreast.png|64px]]
Triage is a word for '''priority''' regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.
|'''Rat Meat
 
| Rat (2)
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.
| 5 Animal protein, 2 Triglyceride
 
|-
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:
|[[File:fishroe.png|64px]]
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
|'''Roe Sack
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
| 3 seafood protein
*Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
|-
*Black tag: Dead, or dying and cannot be saved with the resources available.
|[[File:Cosmomeat.png|64px]]
 
|'''Slimy Fillet
==Division of Labor==
| Cosmozoan (2)
Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.
| 3 Cosmozoan protein
 
|-
* The '''Chief Medical Officer''' organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician or surgeon.
|[[File:carpfillet.png|64px]]
* '''First Responders''' primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, first responders perform triage.
|'''Slimy Meat
* '''Physicians''' diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.
| Clam, barnacle, or Mollusc (1)
* '''Surgeons''' specialize in surgery. They may be assisted in surgery by a Physician or First Responder who keeps the patient stable while they work.
| 3 mollusc protein
* '''Machinists''' perform surgeries that involve installing or repairing prosthetics and artificial organs.
|-
* '''Pharmacists''' make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the first responder, physician, surgeon, and psychologist.
|[[File:tomatoslice.png|64px]]
* '''Psychologists''' specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. They can prescribe psychiatric medication to patients.
|'''Tomato Slice
| Killer Tomato (3)
| 3 nutriment
|-
|[[File:carpfillet.png|64px]]
|'''Worm Fillet
| Cavern Dweller (3)
| 6 seafood protein, 6 <span style="color:red">polytrinic acid</span>, 15 <span style="color:blue">hyperzine</span>
|-
|[[File:xenomeat.png|64px]]
|'''Xeno-Meat
| Greimorian (3) or Xenomorph
| 6 animal protein, 6 <span style="color:red">polytrinic acid</span>
|-
|}
</div>


===Reagents/Condiments/Recipes from Blending or Mixing===
When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.
* Physicians and Surgeons may function as First Responders.
*To see exactly what you've mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.
* First Responders may administer medication, monitor patients, take scans, and treat patients in the GTU.
*Grinding a completed food item in the grinder reduces it to the reagents inside.
* Physicians may do simple surgeries. In an emergency, a first responder may perform an amputation or do a needle thoracotamy for a collapsed lung.
* Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.
* Research scientists trained in chemistry can provide medication.
* Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.
* Machinists may perform simple surgeries.


====Processed Reagents====
=Xenomedicine=
<div class="mw-collapsible-content">
Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.
{| width='550' style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
! style='background-color:Green;'|
! style='background-color:Green;'|Reagent
! style='background-color:Green;'|How to Obtain
|-
|[[File:Condiment.png|64px]]
|'''Amatoxin
| Process Fly Amanita
|-
|[[File:ambrosiaextract.png|64px]]
|'''Ambrosia Extract
| Process Ambrosia Vulgaris or Ambrosia Deus
|-
|[[File:Condiment.png|64px]]
|'''Animal Protein'''
| Process meat or protein-containing foods.
|-
|[[File:Flour.png|64px]]
|'''Blizzard Ear Flour'''
| Process blizzard ears
|-
|[[File:Condiment.png|64px]]
|'''Blood
| Draw with a syringe or process organs and limbs.
|-
|[[File:Hotsauce.png|64px]]
|'''Capsaicin'''
| Process chili peppers. Capsaicin causes discomfort when eaten.
|-
|[[File:jellyjar.png|64px]]
|'''Cherry Jelly'''
| Process cherries.
|-
|[[File:cocoapowder.png|64px]]
|'''Coco
| Process cacao fruit.
|-
|[[File:oliveoil.png|64px]]
|'''Corn oil'''
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!
|-
|[[File:eggyolkcarton.png|64px]]
|'''Egg Yolk'''
| Process an egg or crack an egg into a container.
|-
|[[File:Flour.png|64px]]
|'''Flour'''
| Process wheat from the garden, or pour directly from a flour sack.
|-
|[[File:coldsauce.png|64px]]
|'''Frost Oil'''
| Process an ice pepper (Xenobotany).
|-
|[[File:Condiment.png|64px]]
|'''Garlic Juice
| Process garlic.
|-
|[[File:gello.png|64px]]
|'''Gelatin'''
| Process sugar tree fruit
|-
|[[File:grapejelly.png|64px]]
|'''Grape Jelly'''
| Process grapes.
|-
|[[File:Condiment.png|64px]]
|'''Grape juice
| Process grapes.
|-
|[[File:groundpeanut.png|64px]]
|'''Ground roasted peanuts
| Process Bowl of Roasted Peanuts
|-
|[[File:honey.png|64px]]
|'''Honey
| Product of beekeeping (ask the gardener); or, process Messa's Tear.
|-
|[[File:moss.png|64px]]
|'''Moss
| Process Moss
|-
|[[File:Condiment.png|64px]]
|'''Nutriment'''
| Process almost any food.
|-
|[[File:peanutoil.png|64px]]
|'''Peanut Oil'''
| Process roasted peanuts.
|-
|[[File:pepper.png|64px]]
|'''Pepper'''
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.
|-
|[[File:psilocybin.png|64px]]
|'''Psilocybin
| Process Reishi
|-
|[[File:pumpkinpulp.png|64px]]
|'''Pumpkin Pulp
| Process Pumpkin
|-
|[[File:rice.png|64px]]
|'''Rice'''
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant.  
|-
|[[File:spacespicebottle.png|64px]]
|'''Space Spice'''
| Kitchen stock
|-
|[[File:Sprinklesbottle.png|64px]]
|'''Sprinkles
| Kitchen stock
|-
|[[File:sugar.png|64px]]
|'''Sugar'''
| Process white beet or sugarcane.
|-
|[[File:triglyceridebottle.png|64px]]
|'''Triglyceride
| Process Butter or Nutri-Spread.
|-
|[[File:enzyme.png|64px]]
|'''Universal Enzyme
| Kitchen stock
|-
|[[File:wuluextract.png|64px]]
|'''Wulumunusha Extract
| Process Wulumunusha
|-
|}
</div>


====Mixed Reagents====
===[[Background summary#Humanity|Human]]===
<div class="mw-collapsible-content">
*Blood Volume: 560
{| width='550' style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
*Primitive Form: Monkey
! style='background-color:Green;'|
! style='background-color:Green;'|Reagent
! style='background-color:Green;'|Recipe
|-
|[[File:barbecue.png|64px]]
|'''Barbecue Sauce'''
| 1u garlic sauce, 2u ketchup, 1u sugar
|-
|[[File:beerbottle.png|64px]]
|'''Beer
| 10u flour, 5u Universal Enzyme (Catalyst)
|-
|[[File:Condiment.png|64px]]
|'''Brownie Mix'''
| 5u cocoa, 5u flour, 5u sugar
|-
|[[File:milk_can.png|64px]]
|'''Fermented Fatshouters Milk'''
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)
|-
|[[File:garlic_sauce.png|64px]]
|'''Garlic Sauce'''
| 1u Corn Oil, 1u Garlic Juice
|-
|[[File:Ketchup.png|64px]]
|'''Ketchup'''
| 1u sugar, 2u tomato juice, 1u water
|-
|[[File:mayo.png|64px]]
|'''Mayonnaise'''
| 10u corn oil, 3u egg yolk, 2u lemon juice
|-
|[[File:peanutbutter.png|64px]]
|'''Peanut Butter'''
| 5u ground roasted peanuts, 1u salt, 1u sugar
|-
|[[File:pumpkinspice.png|64px]]
|'''Pumpkin Spice
| 2u pumpkin pulp, 8u space spice
|-
|[[File:Salt.png|64px]]
|'''Salt'''
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.
|-
|[[File:Soysauce.png|64px]]
|'''Soy Sauce'''
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)
|-
|[[File:vodkabottle.png|64px]]
|'''Vodka
| 5u potato juice, 5u Universal Enzyme (Catalyst)
|-
|[[File:Vwinebottle.png|64px]]
|'''Wine
| 5u grape juice, 5u Universal Enzyme (Catalyst)
|-
|}
</div>


====Mixed Foods====
===[[Skrell]]===
<div class="mw-collapsible-content">
*Primitive Form: Neaera
{| width='550' style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
*Less resistant to alcohol.
! style='background-color:Green;'|
*Less stamina.
! style='background-color:Green;'|Food
*Faster running speed.
! style='background-color:Green;'|How to Obtain
*Immune to slipping.
! style='background-color:Green;'|Contains
|-
|[[File:Butter.png|64px]]
|'''Butter'''
| 20u cream, 1u salt
| 20 triglyceride, 1 salt
|-
|[[File:Cheesewheel.png|64px]]
|'''Cheese Wheel'''
| 40u milk, 5u universal enzyme (catalyst)
| 20 cheese
*Sliceable: 8 cheese wedge
|-
|[[File:chocolatebar.png|64px]]
|'''Chocolate Bar'''
| 2u coco, 2u [Milk OR Soymilk], 2u sugar
| 2 nutriment
|-
|[[File:Dough.png|64px]]
|'''Dough
| 3u egg yolk, 10u flour
| 3 nutriment
|-
|-
|[[File:fermentedhmatrra.png|64px]]
|'''Fermented Hma'trra
| 1 Hma'trra meat, 5u Universal Enzyme
| 20 seafood protein, 10 ammonia
|-
|[[File:rawmeatball.png|64px]]
|'''Raw Meatball'''
| 3u animal protein, 5u flour
| 1 Animal Protein
|-
|[[File:meat.png|64px]]
|'''Synthflesh'''
| Ask the Chemist to make this from clonexadone and blood.
| 1 Animal Protein
|-
|[[File:Tofu.png|64px]]
|'''Tofu'''
| 10u soymilk, 5u universal enzyme (catalyst).
| 3 tofu protein
|-
|}
</div>


==Miscellaneous Cooking Equipment==
===[[Unathi]]===
*The '''Candy Maker''' can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.
*Slightly lower brute damage.
*The '''Grill''', which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.
*Primitive Form: Stok
*The '''Cereal Maker''' will turn any item inserted into it into cereal. It must be built and requires a special circuit board.
*All Alcohol (Ethanol) is toxic.
*'''Slime cores''', specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.
*Can drink Butanol as an Alcohol (Ethanol) substitute.
*Less stamina.
*Faster running speed.
*Slower walking speed.


==Junk Food==
===[[Tajara]]===
When there's no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.
*Slightly higher brute damage.
*Primitive Form: Farwa
*Low alcohol tolerance.
*Faster walking speed.
*Less stamina and running speed, but faster stamina recovery.
*Fall damage is halved.


Junk food requires no chef or machinery, but it's generally not as filling or as interesting.
====Tajara: Zhan-Khazan====
*Slightly higher brute damage than base Tajara.
*Slower walking speed.
*Slower running speed, but more stamina.
*Resistant to cold.
*Tolerant to alcohol.


<div class="mw-collapsible-content">
====Tajara: M'sai====
{| width='550' style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
*Significantly higher brute damage than base Tajara.
! style='background-color:Aqua;'|
*Faster walking speed.
! style='background-color:Aqua;'|Item
*Faster running speed, but less stamina.
! style='background-color:Aqua;'|Source
! style='background-color:Aqua;'|Reagents & Notes
|-
|[[File:mints.png|64px]]
|'''Ad-Mints'''
| Purchase from Getmore Chocolate Corp. vending machine<br>Contains 6 Mint
| 1 mint
|-
|[[File:breadtube.png|64px]]
|'''Bread Tube'''
| Purchase from Getmore Chocolate Corp. vending machine
| 6 nutriment, 3 salt
|-
|[[File:Candy.png|64px]]
|'''Candy'''
| Purchase from Getmore Chocolate Corp. vending machine
| 3 nutriment, 3 sugar
|-
|-
|[[File:Candy_corn.png|64px]]
|'''Candy Corn'''
| Rations Box
|
|-
|[[File:Carpsahoy.png|64px]]
|'''Carps Ahoy! Miniature Cookies'''
| Purchase from Getmore Chocolate Corp. vending machine<br>Contains 6 Miniature Cookie
| .5 Nutriment
|-
|[[File:CheesieHonkers.png|64px]]
|'''Cheesie Honkers'''
| Purchase from Getmore Chocolate Corp. vending machine
| 4 nutriment, 3 cheese, 6 salt
|-
|[[File:Chips.png|64px]]
|'''Chips'''
| Purchase from Getmore Chocolate Corp. vending machine
| 3 nutriment
|-
|[[File:chocolatebar.png|64px]]
|'''Chocolate Bar'''
| Purchase from Getmore Chocolate Corp. vending machine
| 2 nutriment
|-
|[[File:Twinkie.png|64px]]
|'''Creamy Spongecake'''
| Purchase from Getmore Chocolate Corp. vending machine
| 4 nutriment, 4 sugar
|-
|[[File:cb08.png|64px]]
|'''Crisp Bar '''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:cb04.png|64px]]
|'''Crunchy Crisp'''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:meatcube.png|64px]]
|'''Cubed Meat'''
| Protein MRE
| 4 nutriment, 1 sugar
|-
|[[File:Ramen.png|64px]]
|'''Cup Ramen '''
| Purchase from Getmore Chocolate Corp. vending machine
| 30 dry ramen
|-
|[[File:pudding.png|64px]]
|'''Figgy Pudding'''
| Christmas gift
| 4 nutriment
|-
|[[File:Raisins.png|64px]]
|'''Getmore Raisins'''
| Purchase from Getmore Chocolate Corp vending machine
| 6 nutriment
|-
|[[File:gogomoss.png|64px]]
|'''Go-Go Gwok! Authentic Konyanger moss'''
| Purchase from Getmore Chocolate Corp. vending machine
| 4 nutriment
|-
|[[File:cb05.png|64px]]
|'''Hearsay Bar'''
| MRE dessert item
| 3 nutriment, 3 sugar
|-
|[[File:Ramen.png|64px]]
|'''Hell Ramen'''
| Mix 1u capsaicin, 6u Hot Ramen
Raises body temperature.
| Makes 6u Hell Ramen
|-
|[[File:Ramen.png|64px]]
|'''Hot Ramen'''
| Mix 3u Dry Ramen, 1u water
| Makes 3u Hot Ramen
|-
|[[File:cb02.png|64px]]
|'''Hundred Thousand Credit Bar'''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:Koisbar.png|64px]]
|'''K'ois Bar'''
| Purchase from Getmore Chocolate Corp. vending machine.
| <span style="color:red">10 Filtered K'ois</span>, <span style="color:red">15 Phoron</span>
|-
|[[File:Kokobar.png|64px]]
|'''Koko Bar'''
| Purchase from Getmore Chocolate Corp. vending machine
| 4 nutriment, 7 <span style="color:blue">koko reed juice</span>, 3 sugar
|-
|[[File:cb06.png|64px]]
|'''Latte Crunch'''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:cb10.png|64px]]
|'''Laughter Bar'''
| MRE dessert item
| 5 nutriment, 1 sugar
|-
|[[File:liquidfood.png|64px]]
|'''LiquidFood Ration'''
| Biogenerator; Mining reward vending machine
| 10 nutriment, 3 iron
|-
|[[File:Lollipop.png|64px]]
|'''Lollipop'''
| Purchase from Getmore Chocolate Corp. vending machine
| 2 sugar, 20 [fruit] juice
|-
|[[File:mapsham.png|64px]]
|'''Maps salty ham'''
| Purchase from Getmore Chocolate Corp. vending machine
| 6 animal protein, 6 salt
|-
|[[File:cb07.png|64px]]
|'''Martian Bar'''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:mogunzpie.png|64px]]
|'''Mo'gunz Meat Pie'''
| Purchase from Getmore Chocolate Corp. vending machine
| 2 nutriment, 12 animal protein, 4 salt
|-
|[[File:Syndiecake.png|64px]]
|'''Nutri-Cakes'''
| Hack a Getmore Chocolate Corp. vending machine.
| 4 nutriment, 5 The Doctor's Delight
|-
|[[File:cb09.png|64px]]
|'''Oh Daddy Bar'''
| MRE dessert item
| 6 nutriment, 1 sugar
|-
|[[File:Koisbar.png|64px]]
|'''Organic K'ois Bar'''
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).
| <span style="color:red">10 K'ois</span>, <span style="color:red">15 Phoron</span>
* Unfiltered k'ois can cause k'ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.
|-
|[[File:ricebowl.png|64px]]
|'''Packed Rice Bowl'''
| Purchase from Getmore Chocolate Corp. vending machine
| 5 nutriment
|-
|[[File:Phoron_candy.png|64px]]
|'''Phoron Rock Candy'''
| Obtained from the lunchbox loadout item for Vaurca
| <span style="color:red">25u Phoron</span>
Poisonous to everything except Vaurca.
|-
|[[File:proteinbar.png|64px]]
|'''Protein Bar'''
| MRE dessert item
| 9 nutriment, 4 animal protein, random flavoring reagent
|-
|[[File:razibeef.png|64px]]
|'''Razi-snack corned beef'''
| Purchase from Getmore Chocolate Corp. vending machine
| 10 animal protein, 3 iron, 6 salt
|-
|[[File:riceball.png|64px]]
|'''Rice Ball'''
| Purchase from Getmore Chocolate Corp. vending machine
| 3 nutriment
|-
|[[File:Jerky.png|64px]]
|'''Scaredy's Private Reserve Beef Jerky'''
| Purchase from Getmore Chocolate Corp. vending machine
| 4 animal protein, 3 salt
|-
|[[File:SkrellSnax.png|64px]]
|'''SkrellSnax'''
| Purchase from Getmore Chocolate Corp. vending machine
| 10 nutriment
|-
|[[File:cb03.png|64px]]
|'''Spacewind Bar'''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:cb01.png|64px]]
|'''Tau Ceti Bar'''
| MRE dessert item
| 4 nutriment, 1 sugar
|-
|[[File:tunaSnax.png|64px]]
|'''Tuna Snax'''
| Purchase from Getmore Chocolate Corp. vending machine
| 4 seafood protein
|-
|[[File:vkrexisnax.png|64px]]
|'''V'krexi Snax'''
| Purchase from Getmore Chocolate Corp. vending machine.<br>Contains 6 V'Krexi Taffy
| .5 V'Krexi Taffy
|}
</div>


==Advanced Cooking==
===[[Dionaea]]===
*Primitive Form: Diona Nymph
*Regenerates health and nutriment when in light or in radiation.
*Most reagents have little to no effect on a Diona.
**Plant-B-Gone severely poisons a Diona.
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] poisons Diona.
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] severely poisons Diona.
*Does not bleed.
*Immune to slipping.
*Immune to infections.
*Immune to low pressure.
*Resistant to electrocution.
*Resistant to high temperatures.
*Breaks into nymphs upon death.
*Very slow movement speed.


Some reagents in finished recipes are poisonous or have undesirable effects. If you're a traitor that may be the point, but if you're just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.
===[[Vaurca]] Worker===
*Significantly lower brute damage.
*Significantly higher burn damage.
*Significantly higher toxin damage.
*Significantly lower Oxygen damage.
*Significantly lower Radiation damage.
*Primitive Form: V'krexi
*Breathes phoron.
*Possesses two hearts.
*Has an implant that stores phoron.
*Have other robotic implants.
*Has their own private Hivechat channel.
*Most surgeries require using the surgical drill instead of a scalpel.
*Can safely eat non-sterile K'ois.
*Nutriment (normal food) is toxic.
*Immune to decompression.
*Immune to slipping.
*Resistant to alcohol.
*Slower walking speed.
*Slower running and less stamina recovery, but more stamina.


Any piece of food can contain up to 50 units of reagents.
====Vaurca Warrior====
*Significantly lower brute damage.
*Slightly higher burn damage.
*Normal Oxygen damage.
*Significantly lower radiation damage.
*Normal walking speed.
*Faster running and more stamina.


*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.


<div class="mw-collapsible-content">
{{Medbay}}
{| width='550' style='text-align:left; background-color:#FFFFFF;' border=1 cellspacing=0
{{Guides}}
! style='background-color:Aqua;'|Reagent
! style='background-color:Aqua;'|How to Neutralize
|-
| Blood
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.
O-negative blood is always safe.
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.
|-
| Carpotoxin
| Anything made with carp meat will have carpotoxin in it.<br>Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.
|-
| Radium
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.
|-
| Sulphuric Acid
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).
|-
| Polytrinic Acid
| You're serious about serving that xeno meat, huh? Well, don't serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.
|-
| Phoron
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.
|-
|}

Текущая версия от 05:45, 15 февраля 2024

Your job as a member of the medical staff is to keep your patients alive. If the patient's brain is alive, the patient is alive.

If the patient's brain dies, they are dead and can never be brought back.

Therefore, your main goal is to protect the patient's brain. Everything else is secondary.

Anatomy

The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.

  • Head: Contains the skull, brain, and eyes.
  • Torso: Contains the ribs, heart, and lungs.
    • Arms: Connected to the torso. Contains bones.
      • Hands: Connected to the arms. Contains bones.
  • Lower Body: Contains the pelvis, stomach, liver, kidneys, and appendix.
    • Legs: Connected to the lower body. Contains bones.
      • Feet: Connected to the legs. Contains bones.

Organs interact with one another:

  • The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
  • The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
  • The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
  • The stomach receives and processes reagents which may help or harm the other organs.
  • Any body part that becomes infected or gangrenous will release toxins, damaging other organs.

==Brain== The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.

  • Symptoms of Damage: Headaches, blurred vision, dizziness, fainting, paralysis.
  • Causes of Damage: Trauma, low oxygen, toxins.
  • Repair: Medication and organ repair surgery.

The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.

Causes of Brain Damage

Low oxygen

The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.

Direct Harm

If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.

Toxins

Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.

Treating Brain Damage

  • Stabilize the patient.
  • If toxins in the body are damaging the brain, remove them.
  • Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
  • Repair the brain.
    • Mild brain damage will resolve with restoration of blood flow and inaprovaline.
    • Moderate brain damage can be treated with Alkysine or Peridaxon.
    • Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.

==Heart== The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.

  • Symptoms of Damage: Low blood oxygen, sharp chest pain, weak or high pulse rate.
  • Causes of Damage: Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
  • Repair: Perform Surgery or administer Peridaxon or Adipemcina.

When the patient's heart stops, it's called Cardiac arrest.

The patient's heart rate helps indicate their physical health.

==Lungs== Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.

  • Symptoms of Damage: Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
  • Causes of Damage: Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
  • Treatment: Peridaxon, Pneumalin, organ Surgery, emergency reinflation via pen or syringe (in case of collapsed lung and no doctors).

The patient's blood oxygen level helps indicate their physical health.

==Liver== The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.

  • Symptoms of Damage: Vomiting, other organs taking damage from general toxins.
  • Causes of Damage: High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
  • Treatment: Dylovene (at 10 liver damage and below); surgery; Peridaxon.

Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.

==Eyes== Provides sight.

  • Symptoms of Damage: Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
  • Causes of Damage: Welding without protection, phoron exposure, physical trauma.
  • Treatment: Oculine, Peridaxon, or surgery.

==Kidneys== Filters your blood.

  • Symptoms of Damage: Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
  • Causes of Damage: Physical trauma, toxin damage to organs.
  • Treatment: Peridaxon or surgery.

==Appendix== Serves no function other than to get infected and make you miserable.

  • Symptoms of Damage: Pain, fever.
  • Causes of Damage: Appendicitis, direct trauma to the lower body.
  • Treatment: Surgical removal.

Vital Signs

Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.

Blood oxygen

Your patient's blood oxygenation is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.

Causes of low blood oxygenation include:

  • There is not enough blood in the bloodstream. Restore blood volume with IV drips.
  • The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, Dexalin (Plus) can bypass the lungs and provide oxygen to the blood directly.
  • Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.

Pulse

Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.

If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.

A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.

  • Above 150 BPM, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
  • Above 250 BPM, the heart may stop.

Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with Inaprovaline and/or Perconol/Mortaphenyl/Oxycomorphine.

Breathing

Check your patient's breathing by examining them.

If a patient is gasping for breath, they have Hypoxia.

Body Temperature

A patient's body temperature shows up on suit sensors, health scanner, and body scanner.

A low temperature indicates hypothermia or exposure to substances that lower the body temperature.

A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.

Be aware that different species have different normal body temperatures.

Reagents Present

Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.

If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.

Equipment

At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.

Equipment for a First Responder:

  • Health analyser
  • Advanced trauma kits (ATKs) and advanced burn kits (ABK)
  • Essential medicines (see Drugs)
  • Roller bed
  • Stasis bag
  • Stabilizer harness
  • Portable Defibrillator
  • First responder belt
  • Hypospray
  • Global positioning device (GPS)
  • Stationbound radio
  • Crowbar
  • Nitrile gloves
  • Pneumalin autoinhaler

Equipment for a physician or surgeon:

  • Health analyser
  • Advanced trauma kits (ATKs) and advanced burn kits (ABKs)
  • Essential medicines (see Drugs)
  • Stethoscope
  • Penlight
  • Medical belt
  • Hypospray
  • Nitrile gloves
  • Stabilizer harness
  • Defibrillator

All of these can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. First responders can also find their equipment in their bay directly north of the storage room.

For a first responder, it's recommended you choose drop pouches or medical rigs in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.

Drugs

Visit the Guide to Chemistry to get a good idea of what each medicine can do.

The most used medications are:

  • Inaprovaline, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
  • Dexalin Plus/Dexalin oxygenate the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits.
  • Dylovene, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. However, it mixes with Inaprovaline to create Tricordrazine. Inject both, and you'll have the benefits of neither.
  • Butazoline/Bicaridine/Tricordrazine, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene and inaprovaline in equal parts.
  • Dermaline/Kelotane/Tricordrazine, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; tricordrazine can be made by mixing dylovene and inaprovaline in equal parts.
  • Mortaphenyl/Perconol are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines.

Tools

Medicine depends heavily on the tools available.

Without tools, or in the field, you may use your eyes and hands to examine a patient.

  • Examining - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
    • Bleeding
      • Bleeding cut on limb - They're obviously bleeding from the limb in question.
      • Blood soaking under clothing - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
    • Brute Damage
      • Bruise - Patient was attacked with a blunt object. Ranges from tiny to monumental.
      • Cut - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
      • Puncture - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
    • Burn Damage - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.
  • Grabbing - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
    • Wounds - Will inform you of any burns and bruises on the target limb. See above.
    • Bones - Will inform you if the patient's limb is broken or not.
    • Skin
      • Reddened and Warm - Patient has a septic infection on the limb in question.
      • Unhealthy Discoloration - Patient has high toxins.
      • Unusually Pale - Patient has moderate hypoxia.
      • Decaying Limb - Patient's limb is necrotic.

Advanced Burn Kit

Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack includes five applications.

They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.

Advanced Trauma Kit

Advanced trauma kits treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding). They are also used in surgery to repair organs.

They are a more effective version of the roll of gauze. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.

Breath Analyzer

Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.

Breath Sample Results:
Subject oxygen levels nominal.
Subject lung health nominal.
Blood Alcohol Content: 0 [NORMAL]

  • Oxygen Levels: Whether the lungs are processing oxygen. Different from blood oxygen.
  • Lung Health: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
  • BAC: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.

Defibrillator

Used to restart the heart with an electric shock. To use, hold the defibrillator (or, in the case of the compact defibrillator given to First Responders, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillators need a short recharge period before they can be used again, as indicated by the green light on the paddles and a beeping noise.

If there are any complications with applying the defibrillator, such as low blood volume (<30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.

NOTE: After 2 minutes have passed following the patient's heart stopping, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.

It is useful to know that the heart will immediately crash after restarting under the following conditions:

  • The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated
  • Brain Activity is below 30%

In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.

Dropper

Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes.

Health Scanner

A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).

Readings include:

  • Brain activity, from 0-100%.
  • Pulse rate in beats per minute.
  • Blood pressure.
  • Blood oxygenation, from 0-100%.
  • Body temperature.
  • Severe organ damage.
  • Presence or absence of life-threatening pain.
  • Radiation level, from none to extreme.
  • Burns and brute damage for each body part.
  • Presence or absence of broken bones, but not their location.
  • Presence or absence of internal bleeding, but not its location.
  • Reagents present in the blood. Only medical reagents are identified.
  • Presence or absence of reagents in the stomach.

The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.

Hypospray

Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject 5u. The CMO is issued an advanced hypospray.

Penlight

The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.

  • Their eyes narrow - Patient's eyes are fine and functioning normally.
  • Visible damage - Self explanatory.
  • Slow reaction - Blurry vision.
  • Delay between both eyes - Brain damage.
  • Pinpointed pupils - Opiates.
  • Dilated pupils - Other recreational drugs.
  • Glowing - Patient has a mutation.
  • No reaction - The patient is dead or their eyes are damaged beyond function.

Medical Belt

A medical belt stores medication bottles and small medical tools. Has seven slots.

Medical HUD

Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".

  • A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
  • A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
  • A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
  • A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
  • A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
  • A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.

Roller bed

A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.

A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.

Stabilizer Harness

Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.

Stethoscope

The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.

  • Heart
    • Weak/odd heartbeat - Heart damage or severe hypoxia.
    • No heartbeat - The patient is dead, or they have a synthetic heart. Or they're playing possum.
  • Lungs
    • Wheezing/gurgling - Lung damage or severe hypoxia.
    • No breathing - Dead patient, or no lungs.

Splints

Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Will also slow internal bleeding in limbs.

Suit Sensors

Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical and to the PDAs issued to Medical staff. Crew can set their sensors to off (no information), binary (alive or dead), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.

Stasis Bag

A stasis bag is used to transport critical patients. These bags completely halt the progression of all damage and can protect the patient from a vacuum, but there's no air supply and the stasis effect degrades with use. A light on the bag indicates the stasis level.

Syringe

A syringe to extract medicines and inject them into the patient. Holds 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.

Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.

Zeng-Hu Body Scanner

Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.

Machinery

Body Scanner

A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.

A body scanner:

  • Shows how much blood the patient has and how well-oxygenated it is.
  • Identifies reagents in the stomach and bloodstream.
  • Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
  • Detects organ damage.
  • Detects infection, radiation, and paralysis.
  • Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.

A typical body scan looks like this:

Body Scanner Console
Patient Status
Name:
Species:
Brain Activity:
Physical Trauma:
Oxygen Deprivation:
Organ Failure:
Burn Severity:

John Doe
Human
95%
Minor
None
None
Minor
Radiation Level:
Genetic Damage:
Est. Paralysis Level:
Body Temperature
0
None
0
310 K (~37 C)
Blood Status
BP:
Blood Oxygenation
Blood Volume
113/75
96%
96%
Reagents Present
Inaprovaline 10u
Internal Organ Status
The occupant has no internal injuries.
External Bodypart Status
Organ Physical/Burn Trauma Wounds
Upper Body Minor/Minor Foreign Object

Cryo Tubes

Cryo tubes are used to administer cataleptinol, cryoxadone, and clonexadone, which only work at temperatures under 170 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections.

How to Set Up

To prepare the cryo tube:

  • Place one beaker of medication into each tube (pick them up and click on the tube).
  • Turn on the gas coolers.
    • Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
    • Turn the power on.
    • Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.

IV Drip

The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.

To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.

Alt-click menu:

  • Transfer rate. Sets how many units per tick the IV stand will inject.
  • Remove container.
  • Remove tank.
  • Remove breath mask.

Right-click menu:

  • Transfer rate
  • Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
  • Toggle mode (Inject or Take Blood)
  • Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
  • Open/Close valve (Open the tank valve and start administering oxygen)

Sleeper

Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.

Allows the injection of:

  • Dylovene
  • Inaprovaline
  • Soporific
  • Perconol
  • Dexalin

Stasis Bed

Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached, however the stasis bed has no built-in medications and cannot be used as a surgical table.

Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.

Advanced Tools

These tools are generally obtained from either Ops or Research.

  • Bluespace Beaker: Holds 300u. Very useful for chemistry.
  • Bluespace Inhaler Cartridge: 60u cartridge. Bigger is better... right? (No. No, it is not.)
  • Combat Inhaler: Administers the entire contents of the inhaler at once. Use with care!
  • Cryostasis Beaker: Reagents won't mix or react inside this beaker, but it can only hold 60u.
  • Incision Management System (IMS): Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
  • Large Inhaler Cartridge: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
  • Laser Scalpel: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
  • Medibots: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to not load in medicines that the patient can easily overdose on.
  • Super Capacity/Hyper Capacity Power Cells: Install them in the RIG. Leg actuators are fun!
  • Upgrades. Engineering or Research can upgrade your machinery.

Procedures

Administering Drugs

Injections

Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.

Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.

An IV drip is used to inject medication continuously.

Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.

Pills

Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.

Liquid medication can also be taken orally.

Inhalation

Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.

Eye drops

Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.

Topical Applications

Gauze, ointment, and trauma and burn kits treat injury to the skin.

Blood Transfusion

If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.

  • Prepare an IV drip with a blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
  • Ensure that the IV drip is in Inject mode.
  • Attach the IV drip to the patient (click and drag).
  • Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
  • Monitor the patient's blood oxygen levels and pulse via health analyzer.
  • If an IV drip is not available, injecting the patient with blood by syringe or hypospray is a workable, if a slow and cumbersome, option.
  • Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.

Blood Compatibility

If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.

Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.

If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:

  • Negative can take only negative.
  • All types can take O.
  • A can take A.
  • B can take B.
  • AB can take A and B.
  • O can take only O.
Blood Compatibility Chart
Receiver Donor
O- O+ B- B+ A- A+ AB- AB+
AB+ + + + + + + + +
AB- + + + +
A+ + + + +
A- + +
B+ + + + +
B- + +
O+ + +
O- +

CPR

If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.

CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions, or full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.

Cryo Treatment

Cryo is all about Cryo is all about putting someone's body into stasis through low temperature while healing them with a variety of chemicals. Cryo treatment can be a powerful tool with a knowledgeable Pharmacist and the right usage by Physicians. In fact, it can even heal some injuries that would otherwise only be healed via a Surgeon or through dubious means.

  • Stasis begins at 200K, however this is a lower level of stasis
    • Higher levels of stasis are achieved the lower the temperature is
  • Cryoxadone and Clonexadone begin healing when the body is below 170K
    • Both cryo agents heals large amounts of brute, burn, genetic, and hypoxia damage
    • Both cryo agents heal a little organ damage
  • Certain medicines achieve different affects when used in cryonics
    • Bicardine repairs arterial bleeding
    • Kelotane repairs disfigurement
    • Cataleptinol restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations
      • In the time it takes Cataleptinol to restore 50% brain activity, the liver will receive enough damage for total failure

Stabilizing Patients

A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the First Responder.

To stabilize a patient:

  • If the patient's heart has stopped, treat for cardiac arrest.
  • Inject Inaprovaline to support brain function and steady heartbeat.
  • Stop bleeding with an Advanced Trauma Kit. For internal bleeding, administer Coagzolug and hurry to the surgeon.
  • If the patient's blood oxygen level is low, treat for hypoxia.
    • If the patient has lung damage, administer Dexalin or Dexalin Plus.
    • If the patient has suffered blood loss, administer a blood transfusion.
  • Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
  • Treat burns with an Advanced Burn Kit to prevent infection.
  • If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
  • If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.

Some patients will be impossible to stabilize completely:

  • A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
  • If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
  • Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
  • Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.

Surgery

See Surgery. Required for:

  • Repairing fractures
  • Stopping arterial bleeding
  • Removing foreign objects
  • Organ transplants
  • Removing necrotic tissue
  • Plastic surgery
  • Appendicitis
  • Cyborgification
  • Amputations

Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A first responder is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works.

Common Diseases & Injuries

These are by no means the only ailments you will see, but they're a start.

Blood Loss

  • For external bleeding cases:
    • Pressure: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If you are bleeding, help intent click the limb and you will begin applying pressure.
    • Gauze: Basic treatment. Stops bleeding and speeds healing.
    • Advanced Trauma Kit: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.
  • For internal bleeding (IB) cases:
    • Cryogenics: Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding and stop it from getting worse. This is a temporary solution.
    • Bicaridine and Inaprovaline: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
    • Surgery: The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
    • Bicaridine: Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
    • Coagzolug: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.

Once you have stopped the bleeding, work to raise the patient's blood volume.

  • Iron: Must be ingested in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.
  • Nutriment: Must be ingested. Replenishes 4u of blood per unit.
  • Protein: Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.
  • 20/20/20 Pills: Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.
  • Blood transfusion: Blood bags hold 200u of blood (a little less than half a patient's total blood volume). Use the IV drip to administer.
  • IV Drip with Saline Plus: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.

Symptoms of blood loss:

  • <85% blood volume:
    • Brain damage begins.
    • Patient feels dizzy and pale.
    • Alkysine and inaprovaline no longer heal brain tissue.
  • <70% blood volume causes all the above and:
    • Health scanner shows severe blood loss.
    • Cloudy vision.
    • Brain damage increases.
    • Pulse quickens.
  • <60% blood volume causes all the above and:
    • Unconsciousness.
    • Surgical brain repair may cause scarring.
    • Pulse quickens.
    • Brain damage increases.
  • <30% blood volume causes all the above and:
    • Ventricular fibrillation.
    • Cardiac arrest.
    • Massive brain damage.

Brute Damage

Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a fracture or even amputate the limb entirely. Brute damage causes pain.

To treat:

  • Gauze: Heals 4 brute per wound. Stops bleeding.
  • Advanced Trauma Kits: Heals 8 brute per wound. Stops bleeding and disinfects.
  • Bicaridine: Heals 5 brute per unit. Overdoses at 20u.
  • Butazoline: Heals 8 brute per unit. Overdoses at 15u.
  • Tricordrazine: Heals 3 brute and burn per unit. Overdoses at 30u.
  • Mixing Bicaridine and Butazoline causes genetic damage. Mixing either with tricordrazine is safe.

Burns

Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.

To treat:

  • Ointment: Heals 4 burn per wound. Disinfects.
  • Advanced Burn Kits: heals 8 burn per wound. Disinfects.
  • Kelotane: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.
  • Dermaline: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.
  • Tricordrazine: Heals 3 brute and burn per unit. Overdoses at 30u.
  • Mixing Kelotane and Dermaline causes genetic damage. Mixing either with tricordrazine is safe.


Cardiac Arrest

Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.

If someone is in cardiac arrest, they are priority number one.

  • If you are ever in doubt what to do, put the patient into a stasis bag. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
  • Apply CPR or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.
  • Administer inaprovaline to slow brain damage and stabilize the pulse.
  • Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
  • If the patient is in severe pain, administer painkillers.
  • If the patient has low blood volume, get some blood into them with IV drips.
  • If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
  • If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
  • If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer CPR indefinitely. Even if CPR does not restart the patient's heart, it will slow brain damage.

Dislocations

The patient's bone has gone out of joint; functions like a fracture. To fix a dislocation, right-click on the patient and click on "Undislocate joint". If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.

Foreign Bodies

Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require surgery to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.

Fractures

Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to the organ in that body part.

  • Splints: A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.
  • Wheelchairs: A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.
  • Bed Rest: If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.
  • Surgery is the only way to repair fractures.

Genetic Damage

Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.

To treat:

  • Cryoxadone: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).
  • Clonexadone: Works like cryoxadone, but faster.
  • Cryo-Mix: A 1:1 mix of Cryoxadone and Clonexadone.
  • Rezadone: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.

Hypoxia

Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.

To treat:

  • Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
  • Administer Inaprovaline to slow brain damage from hypoxia.
  • Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
  • Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.
  • Administer Pneumalin to treat lung damage, or perform surgery.
  • If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.

Infection

Infections start when a wound isn't treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose infections with the body scanner.

Levels of infection:

  • L1 (Mild): Pain messages and the start of fever.
  • L2 (Acute): More pain messages; infection becomes more prevalent and visible.
  • L3 (Gangrene): Beginning of lethal toxins, organ death, and necrosis.

The following are some symptoms of infection based on where it's located:

  • Meningitis (Brain)
    • L1: Stiff neck
    • L2: Severe headache (+1 confusion at random intervals)
  • Conjunctivitis (Eyes)
    • L1: Itchy eyes
    • L2: Blurred vision (+10 eye_blurry at random intervals)
  • Endocarditis (Heart)
    • L1: Chest tightness
    • L2: Chest pain
  • Pyelonephritis (Kidneys)
    • L1: Lower back pain
    • L2: Malaise
  • Pyogenic Abscess (Liver)
    • L1: Right-sided abdominal pain
    • L2: Poor blood filtration; toxins build up
  • Pneumonia (Lungs)
    • L1: Coughing
    • L2: Shortness of breath; hypoxia
  • Staph Infection (Arms, legs, hands, feet)
    • L1: Pain
    • L2: Sharp pain temporarily disables limb

To treat:

  • Administer Thetamycin and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.
  • Leporazine reduces fevers.
  • Administer painkillers to prevent the patient from going into shock due to pain.
  • If an organ is infected, treat the patient for the symptoms of organ failure.
  • If the patient's infection is causing toxins to build up in the blood, administer dylovene.
  • Gangrenous limbs should be treated with necrotic limb repair. If no surgeon is available, amputation is an option.
  • Organ necrosis needs to be treated with a transplant.

Mental Illness & Trauma

Mental illness is primarily role-played.

  • Psychiatrists/Psychologists specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.
  • All characters with a Medical Doctorate degree are qualified to diagnose mental illness and prescribe medication, but it's not their specialty.
  • Surgeons are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.
  • Chemists/Pharmacists can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.
  • Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.

Radiation

Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, or certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.

Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.

To treat:

  • Hyronalin: Heals 30 radiation per unit. Overdoses at 20u.
  • Arithrazine: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u.
  • If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.

Organ Damage

Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. Brain damage causes death at 100 damage rather than 30.

Treatment for organ damage is listed below:

  • Peridaxon: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
  • Alkysine: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
  • Oculine: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
  • Adipemcina: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
  • Pneumalin: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
  • Inaprovaline: A blue medicine heals the brain of minor damage. Overdoses at 20u.
  • Dylovene: A green medicine heals minor liver damage. Overdoses at 20u.

Toxin Exposure

Poisons tend to show up as unidentified chemicals in a patient's bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.

Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.

To treat:

  • Remove toxins from the stomach via the sleeper's stomach pump option.
  • Remove toxins from the blood via the sleeper's dialysis option. This will also remove beneficial reagents and some blood.
  • If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
  • Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient's blood, which might help you treat it.
  • Dylovene: Protects the liver against damage from toxins. Overdoses at 20u.
  • Fluvectionem: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
  • Pulmodeiectionem: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
  • Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.

Medbay Operations

Layout

  • Exam room: Used for private, non-emergency checkups.
  • Morgue Lift: Goes down to the morgue; used to transport bodies.
  • OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
  • Atrium: Open to the upstairs level. Park waiting surgical patients here.
  • Psychology: For mental health counseling.
  • ICU: For patients with non-surgical problems that need constant monitoring.
  • GTR: General treatment area. Patients come here at intake.
  • Pharmacy: Makes medication.
  • Cryo: For cryo treatment. Back room includes air compressors and air tanks.
  • First Responder: Equipment, lockers, and ready room for first responders. Includes a charger for mechs.
  • Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.

  • Staff room: Usually unused, but there if you need a private moment.
  • CMO's office: CMO's private space. Home to Crusher, the Medbay cat.
  • Isolation: Used to treat patients with contagious conditions.
  • Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.
  • Shower: Useful to keep clean after one has been covered in blood.
  • Atrium: Open to the downstairs.
  • Briefing: Medbay staff report here at the beginning of a shift.
  • Recovery: For patients who need rest and time, but not monitoring.

Triage

Triage is a word for priority regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.

A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.

As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:

  • Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
  • Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
  • Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
  • Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
  • Black tag: Dead, or dying and cannot be saved with the resources available.

Division of Labor

Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.

  • The Chief Medical Officer organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician or surgeon.
  • First Responders primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, first responders perform triage.
  • Physicians diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.
  • Surgeons specialize in surgery. They may be assisted in surgery by a Physician or First Responder who keeps the patient stable while they work.
  • Machinists perform surgeries that involve installing or repairing prosthetics and artificial organs.
  • Pharmacists make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the first responder, physician, surgeon, and psychologist.
  • Psychologists specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. They can prescribe psychiatric medication to patients.

When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:

  • Physicians and Surgeons may function as First Responders.
  • First Responders may administer medication, monitor patients, take scans, and treat patients in the GTU.
  • Physicians may do simple surgeries. In an emergency, a first responder may perform an amputation or do a needle thoracotamy for a collapsed lung.
  • Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.
  • Research scientists trained in chemistry can provide medication.
  • Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.
  • Machinists may perform simple surgeries.

Xenomedicine

Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.

Human

  • Blood Volume: 560
  • Primitive Form: Monkey

Skrell

  • Primitive Form: Neaera
  • Less resistant to alcohol.
  • Less stamina.
  • Faster running speed.
  • Immune to slipping.

Unathi

  • Slightly lower brute damage.
  • Primitive Form: Stok
  • All Alcohol (Ethanol) is toxic.
  • Can drink Butanol as an Alcohol (Ethanol) substitute.
  • Less stamina.
  • Faster running speed.
  • Slower walking speed.

Tajara

  • Slightly higher brute damage.
  • Primitive Form: Farwa
  • Low alcohol tolerance.
  • Faster walking speed.
  • Less stamina and running speed, but faster stamina recovery.
  • Fall damage is halved.

Tajara: Zhan-Khazan

  • Slightly higher brute damage than base Tajara.
  • Slower walking speed.
  • Slower running speed, but more stamina.
  • Resistant to cold.
  • Tolerant to alcohol.

Tajara: M'sai

  • Significantly higher brute damage than base Tajara.
  • Faster walking speed.
  • Faster running speed, but less stamina.

Dionaea

  • Primitive Form: Diona Nymph
  • Regenerates health and nutriment when in light or in radiation.
  • Most reagents have little to no effect on a Diona.
  • Does not bleed.
  • Immune to slipping.
  • Immune to infections.
  • Immune to low pressure.
  • Resistant to electrocution.
  • Resistant to high temperatures.
  • Breaks into nymphs upon death.
  • Very slow movement speed.

Vaurca Worker

  • Significantly lower brute damage.
  • Significantly higher burn damage.
  • Significantly higher toxin damage.
  • Significantly lower Oxygen damage.
  • Significantly lower Radiation damage.
  • Primitive Form: V'krexi
  • Breathes phoron.
  • Possesses two hearts.
  • Has an implant that stores phoron.
  • Have other robotic implants.
  • Has their own private Hivechat channel.
  • Most surgeries require using the surgical drill instead of a scalpel.
  • Can safely eat non-sterile K'ois.
  • Nutriment (normal food) is toxic.
  • Immune to decompression.
  • Immune to slipping.
  • Resistant to alcohol.
  • Slower walking speed.
  • Slower running and less stamina recovery, but more stamina.

Vaurca Warrior

  • Significantly lower brute damage.
  • Slightly higher burn damage.
  • Normal Oxygen damage.
  • Significantly lower radiation damage.
  • Normal walking speed.
  • Faster running and more stamina.


Medical Department
Head of Department Chief Medical Officer
Personnel Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern
Useful Guides Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers
Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink