Corporate Liaison: различия между версиями

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>CatsinHD
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = #166294
|headerfontcolor = white
|headerfontcolor = black
|stafftype = ADMINISTRATIVE
|stafftype = COMMAND SUPPORT
|imagebgcolor = grey
|imagebgcolor = #BFC6E0
|img = Ia_consultant.png
|img = Corporateliaison-nbt.png
|jobtitle = Internal Affairs
|jobtitle = Corporate Liaison
|access = Internal Affairs Office, Brig, Security Office, Bridge
|access = The Representative's Office, [[Job_Guides#Station_Command|the Bridge]].
|difficulty = Medium to Hard
|difficulty = Medium
|qualifications = At least 30 years of age, 8 years experience in management related fields. Legal or regulatory experience desirable.  
|qualifications = At least 30 years of age, relevant education. Must represent a [[Megacorporations|corporation]].
|education = Bachelor's degree equivalent in Business Management/Business Law preferred. Legal or regulatory focus desirable.  
|education = Highly dependent on faction and position; a corporate liaison may have a business degree or has otherwise worked their way up through company echelons over years.
|superior = NanoTrasen Central Command
|employers = Any [[Stellar Corporate Conglomerate|SCC]] member corporation.
|duties = Central Command Liaison, Departmental Auditing, Risk Management, <s>Being Creepy</s>
|superior = [[Job_Guides#Command|Ship Command]] and your [[#Interest Group|Interest Group]]
|duties = Represent your corporation's interest. Hold interviews. Offer deals with the devil.
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]
}}
}}
'''Internal Affairs Agents''' (IAAs) act as the link between NanoTrasen Central Command and their assigned facility. Their primary concerns are to ensure that the crew of the station is adhering to [[Corporate Regulations]] via audits and reports, and that any orders from Central Command are carried out by the crew.


Secondary responsibilities of an IAA include helping the crew file complaints that cannot be processed by the regular Chain of Command, and providing impartial oversight for any ongoing dispute or inter-department concern.  
'''Corporate Liaisons''' act as the link between a megacorporation and their assigned facility. Their primary concerns are to ensure that the group of employees they're representing is treated more favourably or just ensuring they're treated equally within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct. Secondary responsibilities include increasing awareness of their corporation, and potentially increasing said corporation's influence on the ship.


Internal Affairs Agents can be played by all characters of any race (except Vaurca) with a Head of Staff whitelist. Internal Affairs itself is not a part of station command, however, and Internal Affairs Agents are not equal to a Head of Staff or Captain in terms of command decisions.
Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of [[Job_Guides#Station_Command|Ship Command]]. '''Note that you cannot apply for a command whitelist with a corporate liaison character.'''


{{TOC Hidden}}
==Factions by Species==
Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.


== Duties of Internal Affairs Agents ==
{| class="wikitable"
* '''Compliance''': It is the job of the Captain and the Heads of Staff to ensure that the station accomplishes its research mission. It is an IAA's job to ensure that it does so in accordance with NanoTrasen's interests. Make sure that all [[Station Directives]], [[Corporate Regulations]], and other official policies are being followed and enforced.
|+ Species Consulars/Liaisons Permitted
* '''Communication''': While Central Command may directly contact the Captain and crew with orders or other concerns, it is the job of Internal Affairs to ensure that the station carries out Central's wishes. Agents are expected to communicate with Central Command via the quantum-relay fax machine in their office with updates, when necessary. In extreme scenarios, when station command is unable to do so, agents may also request an [[Emergency Response Team]] via this fax machine.
|-
* '''Impartiality''': When there are disputes between crew members that cannot be resolved by their appropriate supervisor(s), it is the job of Internal Affairs to receive official complaints and to recommend appropriate resolutions to conflict, either to the appropriate Heads of Staff, the Captain, or if necessary, directly to Central Command.
!
* '''Advocacy''': An agent should provide an objective and unbiased perspective for the crew, and ensure that they are being treated fairly by the corporate system. An agent may also file an Incident Report (on the server forums) on behalf of a crew member, if they are unable to do so themselves.
! Humans
! Skrell
! Unathi
! Tajara
! IPCs
! Dionae
! Vaurca
|-
!NanoTrasen
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Zavodskoi
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!PMCG
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Idris
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Hephaestus
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Zeng-Hu
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Orion
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
|}


== Do Nots of Internal Affairs Agents ==
* Only [[Unathi]] from [[Dominia]] can be [[Zavodskoi]] representatives.
* '''Do Not Threaten''': Due to Central's trust, agents have the power to get almost anyone on the station suspended, demoted, or even terminated following a proper investigation. Abusing their position by threatening people with these things is one of the fastest ways to lose that trust.
* Unathi representing the [[PMCG]] must be from Dagamuir Freewater Private Forces.
* '''Do Not Play Security''': Internal Affairs Agents are not [[Security Officer|THE LAW]], and should not take direct action against crew members or other threats who are in violation of regulations. Agents can (and should) notify the appropriate parties when they see it however, whether that is Security, a Head of Staff, the Captain, or Central Command.
* [[Tajara]] representing the PMCG must be from Kazarrhaldiye Operations Group.
* '''Do Not Look For Trouble''': While a critical eye is a welcome quality in Internal Affairs, agents should have legitimate and sufficient reason to open an investigation. Unduly harassing the crew is bad for both productivity and the department's reputation.
* '''Do Not Play Favorites''': Any decision an agent makes should be the result of facts, evidence, and policy. Decisions that show bias toward one side of a dispute have no credibility.


== Procedure ==
== Title Variations ==
Crewman X would like to register a complaint about Crewman Y's behavior/conduct.
As a corporate liaison, you're offered the opportunity to choose between a few different titles for flavour.
*Workplace Liaison
*Corporate Representative
*Corporate Executive
These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, '''no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none.''' As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.


It is your task to learn ''Who'', ''What'', ''Where'', ''When'', and ''Why'' when launching a new investigation.
==Starting Out==
* '''Who''' is involved in the incident
You spawn in the Representative's Office. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay. You have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.
* '''What''' happened
* '''Where''' it happened
* '''When''' it happened
* '''Why''' it happened


Interview each and every crewman involved before summarizing your findings into a report that you present to the offending party's department's head of staff. The matter at hand can range from obvious prisoner abuse to simply leaving the [[Xenobiology|Xenobiology]] pens open or refusing to serve drinks at the bar.
You also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a bureaucrat.


Do not worry if people are loathe to answer your questions or outright refuse to.
You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.


=== Staff Reviews ===
== Roleplaying a Corporate Samurai ==
Before you sign on for that first shift, recognize a hard truth about Corporate Liaisons; you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew. However, this does not mean your roleplay cannot be an invaluable, enjoyable part of the round!


Sometimes you will want to do a Staff Review. This is a form available in the request console. To do a proper staff review, you will need to do the following:
Typically, the broad duties of a Liaison can be sorted into three major categories:


*Inform the employee in question that they are under review.
# '''Awareness:''' Doing activities to spread awareness of your interest group is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the benefits and pay packages of their corporation. Get creative! Why might someone want employment with [[Idris Incorporated]] or [[Zavodskoi Interstellar]]?
# '''Oversight:''' Keep your employees happy, and if not happy, willing to fake it. If one of the employees of the company is unhappy, see if you can fix it by offering incentives, chatting with command, or ordering pizza for everyone! A Representative needs to be keeping track of members of their interest group, in ways such as PDAing to check in, or calling them in to your office for a [[Vampire|chat]]. Keep in mind that roleplayed effort, above all, is appreciated; hilariously ineffective responses to an employee's mistreatment or lack of satisfaction with their employer of choice help build a character as much as actually improving their situation.
# '''Protest:''' Stick up for employees. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your interest group is in danger or has been wronged. Another would be vocally protesting in response to an employee being arrested, even going as far as to negotiate for their release, or lessening of their punishment. '''Be reasonable about this.''' Obviously your credibility is going to go down the toilet if you try and negotiate for the release of an employee who committed [[Traitor|first-degree murder]].


*Gather the medical, employment, and security records of the employee. For medical records, make sure you receive consent of the employee, the CMO, or the Captain. If they refuse just mark that down in your review and move on.
Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems or report things to you, rather than leaving you to hunt for them or to sit at your desk contemplating your coffee all shift.


*Look through the records. Is anything out of place? Are qualifications lacking? If necessary, summon the individual for an interview to gain the facts.
But how can you build working relationships?


*With all that done, fax your review to the department Head (or Central Command if you are reviewing a Head of Staff) including any action that you believe may need to be taken, or asking for clarification. Records can sometimes be messed up at the records office, so try to not immediately consider maliciousness.  
#'''Do: Spread Awareness.''' The only way you're going to get ship crew on your side is if you get involved with the crewmembers aboard the Horizon, in whatever way you may choose to do so, or your interest group entails. Hang out at the bar, organise a tabletop game at the library, perform employee evaluations.
#'''Don't: Cause Trouble. (Unless You Can Get Away With It)''' You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and the [[Stellar Corporate Conglomerate]], a permission that can easily be revoked. Any violation of [[Corporate Regulations]] should be strictly covert, if at all. Keep in mind that this doesn't mean you have to play a nice person, and more likely than not someone who has climbed to the rank you've climbed to might have a fair few skeletons in their closet.
#'''Do: Play Favourites.''' It is the express purpose of your job to advocate for your interest Group, and thus, to play favourites. If you think that helping a crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [https://aurorastation.org/rules.html server rules] in extreme cases. If in doubt, '''adminhelp'''.


*Congratulations on completing your review, enjoy some bland water in celebration.
=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===
"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
* The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.


=== Department Audit ===
<div class="toccolours mw-collapsible mw-collapsed">
===Roleplaying the Corporations===
Each megacorporation expects different standards from its employees, and has different methods and a different company "culture". While you're not obligated to play a character who follows these suggestions, they might help in building your roleplay or creating a character.
<div class="mw-collapsible-content">
=== [[NanoTrasen]] ===


You can also preform department audits from time to time, using the Internal Affairs Audit form from the request console. When preforming an audit, you need to:
* Essentially the "generic" corporation. You are the largest company in the Conglomerate, and its flagship member; it's likely you'll have a lot of people to talk to. Cut corners, encourage transfers, and promote Getmore Energy.
* Instead of a bureaucrat, your character might also have a science or medical degree, or be a service manager.
* Common origins for NanoTrasen employees are typically the [[Republic of Biesel]] and the [[People's Republic of Adhomai]], but NT is everywhere.


*Inform the department's head of staff (or general staff if they lack one) that they are being audited.
=== [[Idris Incorporated]] ===


*Take a tour of the department and take note of how they are doing their jobs, their procedures, and the general state of the department. (Try to not actively interfere in department functions, you should be a passive observer.)
* Idris is professional, shiny, and saccharine. Being too "personal" in the business or being casual goes against company standards; an Idris liaison has a smile on their face and a handshake ready for everyone, regardless of how they actually feel.
* Your character might have a background in banking, economics, private security or the military, or service.
* Common origins for Idris employees are [[Luna]], [[Venus]] (typically Cythereans), [[Silversun]] (typically expatriates), [[Eridani]], or the [[New Kingdom of Adhomai]].


*Write down your findings, and take photographs of anything noteworthy for more evidence.
=== [[Zavodskoi Interstellar]] ===


*Thank any staff giving you a tour and inform the department your audit has now ended. Take time to consolidate your findings and present them to relevant members of Command.
* Professional and upright through and through, though considerably less cheerful than an Idris employee. Nevertheless, a Zavodskoi representative is as polite as they are cutthroat, particularly if they are [[Dominia|Dominian]].
* Your character might have a background in science (usually weapon sciences or research and development), private security or military, or engineering.
* Rivalries with Hephaestus are encouraged. Poach employees!
* The most common origin for a Zavodskoi employee is [[Dominia]]. Other planets with a headquarters include [[Luna]], [[Biesel]], and [[Earth]].


=== Security and You ===
=== [[Zeng-Hu Pharmaceuticals]] ===
Internal Affairs Agents should be a quiet observer of [[Security|security officers]]. When a prisoner is being brigged it's a good idea to try and observe the processing and brigging process. Ensure that prisoners are:
*Informed of their charges.
*Properly handled in processing.
*Given the correct time allowed by [[Corporate Regulations]].
*Not abused or mistreated.


If security is mistreating a prisoner or otherwise mishandling a prisoner you are within your rights to voice your concern with the security officer, or failing that, taking your concerns to the Head of Security. '''You should not try to physically interfere with security processing!''' Take your concerns up the chain of Command.
* Your character has likely risen to where they are from sheer merit alone, considering the standards imposed on them by the keiretsu. One thing's for sure; even if your character isn't nice, they're smart, and they know how to conduct themselves in a corporate environment better than just about anyone.
* Remember that Zeng-Hu as a whole is technically three companies; Jeonshi Biotech, Bishop Cybernetics, and Yomi Genetics. Pick one from your character to come from and develop their education background from there.
* Your character definitely has a background in some sort of STEM or medical field, and definitely has a doctorate.
* High-ranking Zeng-Hu employees are likely heavily augmented, and almost always have a Zeng-Hu veterancy faceplate implanted. Play this for all the discomfort it's worth.
* Common origins for Zeng-Hu employees include [[Earth]], [[Europa]], the [[Nralakk Federation]], [[Aemaq]], [[Assunzione]], and housepeople of Volvalaad in [[Dominia]].


Remember, you are not a lawyer, but you must still ensure security is following regulations.
=== [[Hephaestus Industries]] ===


More often than not, [[Security Officer|security officers]] and heads of staff will ignore your complaints. The best course of action in this scenario is to take your complaint to the Head of Security, and failing that, the Captain. If nobody on the station is listening to you, it is within your power to inform Central Command about the station crew's (lack of) cooperation. [[NanoTrasen|NanoTrasen Command]] usually takes the side of Internal Affairs Agents because they are loyal and trained in [[Corporate Regulations|procedure]] and [[Corporate Regulations]]. A single Internal Affairs Agent has the power to make a crewmember's life miserable; '''it is a bad idea to mess with Internal Affairs!'''
* You're a HARDWORKING, BLUE-COLLAR (even if you make more than the entire operations department combined), DOWN-TO-EARTH WORKER who PULLED THEMSELVES UP BY THEIR BOOTSTRAPS and GOT TO WHERE THEY ARE TODAY. Hephaestus is a company that breeds a lot of loyalty, and your character might reflect that.
* Uniquely, you might not have much of a degree; while it's likely you have a diploma, Hephaestus representatives and foremen can indeed work their way up to the company ladder by personal merit and leadership ability alone.
* Bust unions and sneer at [[Himeo|Himeans]].
* Common origins for Hephaestus employees include [[Mars]] (pre-Violet Dawn), [[New Hai Phong]], [[Burzsia]], [[Moghes]], and the [[People's Republic of Adhomai]].


== Commonly asked questions ==
=== [[Private Military Contracting Group]] ===
'''Q:''' ''Exactly which departments/positions are IAAs allowed to investigate?''


'''A:''' All departments fall under the purview of Internal Affairs. That is the point of Internal Affairs; to act as a power-check as well as a non-partisan investigator into departmental and inter-departmental issues.
* One of the most variable company groups, the PMCG is a variety of private military companies operating under one umbrella. These companies are fairly different from subsidiary to subsidiary.
* If you're from an [[Eridani]] military contracting group (N4NL, Sekhmet Intergalactic, Eagle Corp, or Ringspire), you're likely an Eridanian suit. If you are from Nexus Corporate Security, you're essentially a [[NanoTrasen]] representative under a different name. Dagamuir Freewater Private Forces representatives are [[Unathi]]; Kazarrhaldiye Operations Group representatives are [[Tajara]]. Ve'katak Phalanx representatives can, ironically, be any species but [[Vaurca]]. Xanu Defense Services are [[Coalition of Colonies|Coalitioners]], and Wildlands Squadron are [[Sol Alliance|Solarians]], usually Middle Ring residents.
* You probably have a military or security background, no matter your character's job. If your character is a medical professional, they are likely a combat EMT or a military surgeon.
* The PMCG is everywhere; EPMCs will always have experience on [[Eridani]], no matter their origin.  


=== [[Orion Express]] ===


'''Q:''' ''What exactly does investigation entail, and how should it be prioritized in accordance with other station operations?''
* You are a representative of the youngest company in the Conglomerate; you yourself are likely fairly young and fresh to the world of corporate espionage, if you aren't a transplant from another company. Orion's casual company culture likely means you're not looking to dress yourself up (physically or socially) too much, and you probably come off as strangely genuine to most employees.
* You likely have a background in logistics or the service industry.
* Orion Express is everywhere, and hires just about anyone. However, it has bases on [[Valkyrie]], [[Callisto]], [[Konyang]], the [[People's Republic of Adhomai]], and [[Elyra|Bursa]]. Skrell of all stripes are also commonly hired by Orion.


'''A:''' IA takes little direct action in all but the most extreme cases, advising the next in command over the affected departments of their findings, and offers suggestions of actions to be taken. However, if the chain of command is unable or unwilling to participate in the investigation, then a breach of integrity has occurred, and IA has been entrusted by CentComm to take whatever actions necessary to ensure the sanctity of the station.
=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] ===


* Possibly the only faction that can be both a consular officer and a corporate representative, you're here to ensure its citizens, employed by various corporations, are gaining profit for the collective and to ensure the continued relations between the Stellar Corporate Conglomerate and the Golden Deep.
* A Golden Deep Consular Officer are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners. Naturally, Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.
* Similar to the Zeng-Hu keiretsu, make sure to pick one of the factions in the Golden Deep that you represent! The artsy Joint Venture Ultra-Maz, the shady Zaibatsu, and the esoteric Camarilla Estriconian are the three largest groups.
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.


'''Q:''' ''What actions can agents take to resolve issues?''
</div></div>


'''A:''' Internal Affairs conducts thorough and unbiased investigations of all involved parties if possible. If impossible due to death, incapacitation, SSD, or insanity, then a detective's or suitable security personnel's documented findings along with verbal interview as well as witnesses will suffice. Their findings, once compiled into a cohesive summary, will then be presented to the applicable head of staff along with suggested actions to be taken. However, if a head of staff is involved, then the captain is utilized as the next go-to person for judgement to be passed. If the captain is involved in a potentially negligent, harmful, or otherwise destructive manner, then IA <s>can and should summarily dismiss the captain</s> should confer with the heads of staff for a vote for the Captain's removal. IA cannot, at any time, break the station's [[Chain of Command|chain of command]] nor make any decisions that would fall under a head of staff.
== Traitor ==
Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your interest group, who will likely be thrilled to help you.  


Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.


'''Q:''' ''At what point are agent actions considered exceeding their authority?''
{{Guides}}
 
'''A:''' At any point that an IA agent is conducting illicit or unwarranted interviews with any crew that is unrelated to an incident that is being investigated, or if there is no investigation to be performed, then an IA agent may be reprimanded, relieved of post, or otherwise made fully in-line with Internal Affairs integrity guidelines (additional [[Nanotrasen_Corporation#Loyalty_Implants|Loyalty Implant]], checking of current implant for defects). Internal Affairs agents are not exempt from the law, and as such may be arrested by Security in the case that an agent exceeds his or her official power. Demotions and/or arrests of an IA agent can only be authorized by the Captain or a majority vote by all Heads of Staff.
 
 
'''Q:''' ''Under which circumstances (if any) are agents allowed to be completely ignored / sidelined?''
 
'''A''': If the IA agent is performing illegal investigations, or otherwise impeding lawful procedures of the security department in apprehending or sentencing a suspected criminal. This is not to say that an arrestee is not able to call for investigation into their bringing into custody, but the IA agent should not be present in any way if possible for the arrest and detaining of the suspected criminal. Only after the defendant has been placed into custody, searched, and investigated by the security team in a lawful manner will the defendant be able to call for an internal investigation into the matter.
 
 
'''Q:''' ''What exactly is the minimum level of activity to mandate IA participation in an issue?''
 
'''A:''' Any inter-departmental issue that cannot be settled peaceably or willingly by any constituents, or any in-department issue that cannot be handled by that head of staff can be referred to an Internal Affairs agent for investigation. During that time, Internal Affairs agents are only allowed to speak of the case to those involved, and only information that is need-to-know, I.E. why they are being investigated, and if non-criminal, assuring that they are not being arrested or detained in any way. However, failure to cooperate with an Internal Affairs investigation is considered insubordination with a NanoTrasen official and is a briggable offense.
 
 
'''Q:''' ''What happens if a claim of abuse or malpractice is levied against the IAA (including circumstances where there is disagreement with their decision)?''
 
'''A:''' All decisions made by IA are finalized by the head of staff or captain, and are considered suggested courses of action rather than set-in-stone judgments. If the IA agent is acting in a malicious or seditious way, then he or she can be handled accordingly by following the previous codes.
 
== Traitoring ==
Considering all Internal Affair agents are scrutinized to a higher degree than even captains are, as well as subjected to mandatory [[Nanotrasen_Corporation#Loyalty_Implants|Loyalty Implantation]], creating a IA enabled traitor would require some extensive and invasive surgery... And would still be next to impossible because there are always two IA agents, one to watch the other one for any funny business.
 
To clarify: It is impossible to be a traitor IA. You'd be physically forced to turn yourself in.
 
Addendum: The [[Nanotrasen_Corporation#Loyalty_Implants|Loyalty Implants]] are patently less reliable than the server code is currently, and doesn't actually do shit. So the previous paragraph can probably be ignored.
 
 
=== The Lone Ranger ===
Remember that you are to remain completely impartial in your investigations. To do this, it may (and probably will) be necessary to isolate yourself from most of the crew outside of an investigation. In simple terms, you should not be 'buddy-buddy' with any crew members. If a case comes up in which your opinion could be potentially biased, it's recommended that you transfer the case to another IA Agent.
 
==Roleplaying Tips==
Be impartial, be detached emotionally, you deal with reports of every idiot ever conceived in the history of ever, <s>and nobody ever listens to your recommendations</s>, your soul is crushed, there is no god, and at the end of it all, people hate you for trying to do your job.
 
It's generally accepted that Internal Affairs Agents are sent directly from CentComm and are located in a different department altogether. Most IA Agents are usually [[Nanotrasen_Corporation#Loyalty_Implants|Loyalty Implanted]] and are, more often than not, extremely loyal to NanoTrasen. Extensive knowledge in [[Corporate Regulations]] are a must.
 
Basically, be a moderator without the benefits and super-secret moderator chat.
 
{{Command}}
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Текущая версия от 17:33, 31 марта 2024

COMMAND SUPPORT
Должность
не определена


Corporate Liaison

Руководители: Ship Command and your Interest Group
Сложность: Medium
Обязанности: Represent your corporation's interest. Hold interviews. Offer deals with the devil.
Руководства: Corporate Regulations, Ship Directives, Guide to Law, Guide to Paperwork, Chain of Command
Доступ: The Representative's Office, the Bridge.
Альтернативные названия: Отсутствуют

Файл:F19.png


Corporate Liaisons act as the link between a megacorporation and their assigned facility. Their primary concerns are to ensure that the group of employees they're representing is treated more favourably or just ensuring they're treated equally within Corporate Regulations, via interviews and reports to Command Staff about misconduct. Secondary responsibilities include increasing awareness of their corporation, and potentially increasing said corporation's influence on the ship.

Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of Ship Command. Note that you cannot apply for a command whitelist with a corporate liaison character.


Содержание

Factions by Species

Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.

Species Consulars/Liaisons Permitted
Humans Skrell Unathi Tajara IPCs Dionae Vaurca
NanoTrasen
Zavodskoi
PMCG
Idris
Hephaestus
Zeng-Hu
Orion
  • Only Unathi from Dominia can be Zavodskoi representatives.
  • Unathi representing the PMCG must be from Dagamuir Freewater Private Forces.
  • Tajara representing the PMCG must be from Kazarrhaldiye Operations Group.

Title Variations

As a corporate liaison, you're offered the opportunity to choose between a few different titles for flavour.

  • Workplace Liaison
  • Corporate Representative
  • Corporate Executive

These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none. As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.

Starting Out

You spawn in the Representative's Office. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay. You have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.

You also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a bureaucrat.

You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.

Roleplaying a Corporate Samurai

Before you sign on for that first shift, recognize a hard truth about Corporate Liaisons; you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew. However, this does not mean your roleplay cannot be an invaluable, enjoyable part of the round!

Typically, the broad duties of a Liaison can be sorted into three major categories:

  1. Awareness: Doing activities to spread awareness of your interest group is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the benefits and pay packages of their corporation. Get creative! Why might someone want employment with Idris Incorporated or Zavodskoi Interstellar?
  2. Oversight: Keep your employees happy, and if not happy, willing to fake it. If one of the employees of the company is unhappy, see if you can fix it by offering incentives, chatting with command, or ordering pizza for everyone! A Representative needs to be keeping track of members of their interest group, in ways such as PDAing to check in, or calling them in to your office for a chat. Keep in mind that roleplayed effort, above all, is appreciated; hilariously ineffective responses to an employee's mistreatment or lack of satisfaction with their employer of choice help build a character as much as actually improving their situation.
  3. Protest: Stick up for employees. An example would be contacting the Captain, Executive Officer, or Security when you suspect someone from your interest group is in danger or has been wronged. Another would be vocally protesting in response to an employee being arrested, even going as far as to negotiate for their release, or lessening of their punishment. Be reasonable about this. Obviously your credibility is going to go down the toilet if you try and negotiate for the release of an employee who committed first-degree murder.

Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various Departments, and ship Command. Having good working relationships with the crew also makes it more likely that they will come to you with their problems or report things to you, rather than leaving you to hunt for them or to sit at your desk contemplating your coffee all shift.

But how can you build working relationships?

  1. Do: Spread Awareness. The only way you're going to get ship crew on your side is if you get involved with the crewmembers aboard the Horizon, in whatever way you may choose to do so, or your interest group entails. Hang out at the bar, organise a tabletop game at the library, perform employee evaluations.
  2. Don't: Cause Trouble. (Unless You Can Get Away With It) You are here with the express permission of Ship Command and the Stellar Corporate Conglomerate, a permission that can easily be revoked. Any violation of Corporate Regulations should be strictly covert, if at all. Keep in mind that this doesn't mean you have to play a nice person, and more likely than not someone who has climbed to the rank you've climbed to might have a fair few skeletons in their closet.
  3. Do: Play Favourites. It is the express purpose of your job to advocate for your interest Group, and thus, to play favourites. If you think that helping a crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a Security Officer, and thus, Ship Command. It could also violate server rules in extreme cases. If in doubt, adminhelp.

Directive 12

"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"

  • The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
  • The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.

Roleplaying the Corporations

Each megacorporation expects different standards from its employees, and has different methods and a different company "culture". While you're not obligated to play a character who follows these suggestions, they might help in building your roleplay or creating a character.

NanoTrasen

  • Essentially the "generic" corporation. You are the largest company in the Conglomerate, and its flagship member; it's likely you'll have a lot of people to talk to. Cut corners, encourage transfers, and promote Getmore Energy.
  • Instead of a bureaucrat, your character might also have a science or medical degree, or be a service manager.
  • Common origins for NanoTrasen employees are typically the Republic of Biesel and the People's Republic of Adhomai, but NT is everywhere.

Idris Incorporated

  • Idris is professional, shiny, and saccharine. Being too "personal" in the business or being casual goes against company standards; an Idris liaison has a smile on their face and a handshake ready for everyone, regardless of how they actually feel.
  • Your character might have a background in banking, economics, private security or the military, or service.
  • Common origins for Idris employees are Luna, Venus (typically Cythereans), Silversun (typically expatriates), Eridani, or the New Kingdom of Adhomai.

Zavodskoi Interstellar

  • Professional and upright through and through, though considerably less cheerful than an Idris employee. Nevertheless, a Zavodskoi representative is as polite as they are cutthroat, particularly if they are Dominian.
  • Your character might have a background in science (usually weapon sciences or research and development), private security or military, or engineering.
  • Rivalries with Hephaestus are encouraged. Poach employees!
  • The most common origin for a Zavodskoi employee is Dominia. Other planets with a headquarters include Luna, Biesel, and Earth.

Zeng-Hu Pharmaceuticals

  • Your character has likely risen to where they are from sheer merit alone, considering the standards imposed on them by the keiretsu. One thing's for sure; even if your character isn't nice, they're smart, and they know how to conduct themselves in a corporate environment better than just about anyone.
  • Remember that Zeng-Hu as a whole is technically three companies; Jeonshi Biotech, Bishop Cybernetics, and Yomi Genetics. Pick one from your character to come from and develop their education background from there.
  • Your character definitely has a background in some sort of STEM or medical field, and definitely has a doctorate.
  • High-ranking Zeng-Hu employees are likely heavily augmented, and almost always have a Zeng-Hu veterancy faceplate implanted. Play this for all the discomfort it's worth.
  • Common origins for Zeng-Hu employees include Earth, Europa, the Nralakk Federation, Aemaq, Assunzione, and housepeople of Volvalaad in Dominia.

Hephaestus Industries

  • You're a HARDWORKING, BLUE-COLLAR (even if you make more than the entire operations department combined), DOWN-TO-EARTH WORKER who PULLED THEMSELVES UP BY THEIR BOOTSTRAPS and GOT TO WHERE THEY ARE TODAY. Hephaestus is a company that breeds a lot of loyalty, and your character might reflect that.
  • Uniquely, you might not have much of a degree; while it's likely you have a diploma, Hephaestus representatives and foremen can indeed work their way up to the company ladder by personal merit and leadership ability alone.
  • Bust unions and sneer at Himeans.
  • Common origins for Hephaestus employees include Mars (pre-Violet Dawn), New Hai Phong, Burzsia, Moghes, and the People's Republic of Adhomai.

Private Military Contracting Group

  • One of the most variable company groups, the PMCG is a variety of private military companies operating under one umbrella. These companies are fairly different from subsidiary to subsidiary.
  • If you're from an Eridani military contracting group (N4NL, Sekhmet Intergalactic, Eagle Corp, or Ringspire), you're likely an Eridanian suit. If you are from Nexus Corporate Security, you're essentially a NanoTrasen representative under a different name. Dagamuir Freewater Private Forces representatives are Unathi; Kazarrhaldiye Operations Group representatives are Tajara. Ve'katak Phalanx representatives can, ironically, be any species but Vaurca. Xanu Defense Services are Coalitioners, and Wildlands Squadron are Solarians, usually Middle Ring residents.
  • You probably have a military or security background, no matter your character's job. If your character is a medical professional, they are likely a combat EMT or a military surgeon.
  • The PMCG is everywhere; EPMCs will always have experience on Eridani, no matter their origin.

Orion Express

  • You are a representative of the youngest company in the Conglomerate; you yourself are likely fairly young and fresh to the world of corporate espionage, if you aren't a transplant from another company. Orion's casual company culture likely means you're not looking to dress yourself up (physically or socially) too much, and you probably come off as strangely genuine to most employees.
  • You likely have a background in logistics or the service industry.
  • Orion Express is everywhere, and hires just about anyone. However, it has bases on Valkyrie, Callisto, Konyang, the People's Republic of Adhomai, and Bursa. Skrell of all stripes are also commonly hired by Orion.

Golden Deep

  • Possibly the only faction that can be both a consular officer and a corporate representative, you're here to ensure its citizens, employed by various corporations, are gaining profit for the collective and to ensure the continued relations between the Stellar Corporate Conglomerate and the Golden Deep.
  • A Golden Deep Consular Officer are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners. Naturally, Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.
  • Similar to the Zeng-Hu keiretsu, make sure to pick one of the factions in the Golden Deep that you represent! The artsy Joint Venture Ultra-Maz, the shady Zaibatsu, and the esoteric Camarilla Estriconian are the three largest groups.
  • You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.
  • A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.

Traitor

Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your interest group, who will likely be thrilled to help you.

Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to Command Staff about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles