Xenobiologist: различия между версиями

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>Alberyk
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = #e0b0ff
|headerfontcolor = black
|headerfontcolor = black
|stafftype = RESEARCH
|stafftype = RESEARCH
|imagebgcolor = #eeeeff
|imagebgcolor = #E078FF
|img = Scientist.png
|img = Scientist-nbt.png
|jobtitle = Xenobiologist
|jobtitle = Xenobiologist
|access = Xenobiology, Xenobotany
|access = Xenobiology, Xenobotany
|difficulty = Hard
|difficulty = Hard
|qualifications = At least 25 years of age, PhD in Biology, Xenobiology or other applicable field.
|qualifications = At least 30 years of age, PhD in Biology or Xenobiology.
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Shungsta University of Agrarian Sciences]]
|employers = [[Zeng-Hu Pharmaceuticals]], [[Nanotrasen]], [[Zavodskoi Interstellar]]
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Tajaran Educational Institutions#Shungsta University of Agrarian Sciences|Shungsta University of Agrarian Sciences]]
|superior = [[Research Director]]
|superior = [[Research Director]]
|duties = Breed and extract the cores out of slimes, and ensure their containment.
|duties = Breed and extract the cores out of slimes, and ensure their containment.
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}}
}}


Xenobiology is the study of alien lifeforms, and on the Aurora this usually takes the form of breeding and harvesting slimes for their extracts, or 'cores.' In the xenobiology lab, scientists use these cores to further the cause of research - but the job is a dangerous one.   
Xenobiology is the study of alien lifeforms, and on the Horizon this usually takes the form of breeding and harvesting slimes for their extracts, or 'cores.' In the xenobiology lab, scientists use these cores to further the cause of research - but the job is a dangerous one.   




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First, get familiar with your new home.
First, get familiar with your new home.


* In the center is a table with some monkey cubes, a grinder for phoron, some phoron sheets, and boxes of syringes and beakers. In the airlock to the lab and along the holding pens, you can find biosuits inside of level 3 biohazard lockers.
* In the airlock to the lab, you can find biosuits inside of level 3 biohazard lockers. There are also showers and a sink, for decontamination.


* The extracting area on the north side of the room has a operating table for extracting cores from slimes, a scalpel and circular saw used in the procedure, and a SmartFridge for storing the extracted cores. On the wall nearby is an emergency NanoMed in case of accidents.
* In the entryway to the main lab, you will find a table with a camera, an empty jar, and a lamp. On the wall is an Emergency NanoMed, for first aid.


* Around the edge of the lab there are six holding pens. Any of these pens can locked down with blast doors by pressing the button on the table near the pen. At the start of the round, two pens will be occupied by baby grey slimes, which a xenobiologist uses to start slime breeding.
* Between the entryway and the main lab, you will find a slime core extractor and, next to it, a rack with a slime core bag and a SmartFridge set to hold slime cores.


* In the small room to the north of the pens are two crematorium furnaces. These furnaces are very useful for destroying <strike>anything</strike> the corpses of the slimes you have harvested.
* In the main lab, between the slime pens, is a table with a grinder for phoron, some phoron sheets, slime scanners, and boxes of syringes. A rack with monkey cubes can be found in one corner of the room; in the other corner are xenoblasters and slime batons, for protecting yourself from slimes.
 
* The extracting area is a small room to the northeast. It has an operating table for extracting cores from slimes, a scalpel and circular saw to do the procedure, and a crematorium for disposing of <strike>anything</strike> dead monkeys or slimes.
 
* Around the edge of the lab there are six holding pens. Any of these pens can locked down with blast doors by pressing the button on the table near the pen. At the start of the round, four pens will be occupied by baby grey slimes, which a xenobiologist uses to start slime breeding. Each slime pen is equipped with a delivery chute and a disposals outlet for safely delivering monkeys to your slimes.


==Get equipped==
==Get equipped==
Before you start breeding slimes, make sure you have a fire extinguisher or several beakers filled with water in your backpack. Since water is your best option for killing a slime, you should always have some nearby.
Before you start breeding slimes, make sure you have a xeno-blaster, filled with water. Since water is your best option for killing a slime, you should always have some nearby.
 
In addition, you will need a supply of monkeys, available from the boxes of monkey cubes on the center table. Simply unwrap one and spray it with water for an instant primate.


Xenobiology also includes:
In addition, you will need a supply of monkeys, available from the boxes of monkey cubes on the rack in the main room. Simply unwrap one and run it under water in the sink for an instant primate.
* Slime Analyzers, which when used on a slime will tell you some useful information about the slime.
* A grinder and five sheets of phoron, which you may grind up and inject into slime cores.
* An operating table, scalpel, and circular saw for getting extracts out of dead slimes.
* A SmartFridge to store slime extracts in.
* A bottle of space cleaner to clean up the inevitable spills.
* Syringes and beakers for your slime-related experimentation.
* A pair of cremation furnaces for disposing of dead slimes.


==Gotta catch em' all!==
==Gotta catch em' all!==
Get to know your test subjects! Slimes evolved uniquely from the first primordial life, and have several unique properties that vary from type to type.
Get to know your test subjects! Slimes evolved uniquely from the first primordial life, and have several unique properties that vary from type to type.


You begin with two 'grey slimes' which can split into multiple new colors once fully grown. Each color of slime has its own powers that can be harvested via its extract.
You begin with four 'grey slimes' which can split into multiple new colors once fully grown. Each color of slime has its own powers that can be harvested via its extract.


When well fed, an adult slime will split into four baby slimes, with a 25-35% chance of mutating each (the exact chance can be read with the Slime Analyzer). In theory, this means a 68%-82% chance of at least one mutation (depending on the particular slime's genetic mutability), but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
When well fed, an adult slime will split into four baby slimes, each with a 14-35% chance of mutating (the exact chance can be read with the Slime Analyzer). In theory, this means a 45%-82% chance of at least one mutation (depending on the particular slime's genetic mutability), but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting.


[[File:Slime_geneology2.png]]
[[File:Slime_genealogy.png]]


===Recommended Slimes===
===Recommended Slimes===
While this part is purely optional, it is recommended to breed at least one or two dark purple slimes as fast as you can for additional phoron.
Keeping at least one pen producing '''grey''' slimes is a very good idea in order to have a sustainable monkey supply.


Keeping at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey supply.
'''Purple''' slimes produce slime steroids. These steroids, when fed to slimes before they are killed, will result in that slime producing three cores instead of one. Using them on grey slimes will therefore yield three times as many monkey cubes, and using one of a dark purple slime will yield three times as many rare metals, et cetera. Try harvesting a purple slime and then using the steroids from it on a second purple slime for even more steroid.


Purple slimes produce slime steroids. These steroids, when fed to slimes before they are killed, will result in that slime producing three cores instead of one. Using them on grey slimes will therefore yield three monkey cubes, and using one of a dark purple slime will yield three times as much phoron, et cetera. Try harvesting a purple slime and then using the steroids from it on a second purple slime for even more steroid.  
'''Cerulean''' slimes produce extract enhancers. Apply an extract enhancer to a slime extract to give it three uses. It is possible to use a slime steroid on a slime, then use extract enhancers on the resulting extracts.


A slightly harder but very much worth it alternative to Purple slimes is Cerulean slimes. They have two primary benefits:
'''Silver''' slimes produce food. Although some of the food will be inedible or poisonous, odds are you'll get something edible, saving you the trouble of going to the vending machines and preventing the usual situation of well-fed slimes and a hungry xenobiologist.
* They do not evolve further, meaning you are assured without using steroids or enhancers three cerulean extracts and one breeding slime.
 
* The result of injecting a cerulean extract with phoron is extract enhancer, which allows an extract to be used three times instead of one. When combined with the purple slime steroids, you end up with three extracts that each have three uses!
'''Sepia''', '''Dark Purple''', and '''Metal''' slimes produce construction resources. Most useful if Mining is not active.


== Population Control ==
== Population Control ==
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You should aim to have 1-6 slimes, depending on how many pens you wish to use. Trying to breed too many slimes will make them difficult to control, and if you run out (and have no grey slime extract to start over) your job for the shift is over.
You should aim to have 1-6 slimes, depending on how many pens you wish to use. Trying to breed too many slimes will make them difficult to control, and if you run out (and have no grey slime extract to start over) your job for the shift is over.


Decide on how many slimes you think you can handle at once, keeping in mind the adults split into four when sated.
Decide on how many slimes you think you can handle at once, keeping in mind that the adults split into four when sated.


=== 1-6 Baby Slimes ===
=== 1-6 Baby Slimes ===
If you need more extracts, put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split.
If you need more extracts, put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split.
As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it!
As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it!
You might want to make sure to stay in sight of the slimes to keep an eye on when they grow and split.
 
Stay in sight of the slimes to keep an eye on when they grow and split.


=== Adult Slimes Have Split ===
=== Adult Slimes Have Split ===
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== Extract Harvesting ==
== Extract Harvesting ==
Drag the dead slime over to the operating table and set your intent to grab.<br>
To extract slime cores with the slime core extractor, click and drag a slime onto the extractor. The extractor will process the slime and eject two cores either onto its tile or into an adjacent slime core bag.
Get a grab on it and click on the table to lay it down. Then use a scalpel on the slime twice, and after that use your circular saw until the slime is out of extracts. (There is only one extract unless you used a slime steroid on the slime before killing it.)
 
To extract slime cores on the operating table, drag the dead slime over to the operating table and set your intent to grab and click on the table to lay it down. Then use a scalpel on the slime twice. Use your circular saw to remove extracts until the slime is out of extracts. (Unless you used a slime steroid on the slime before killing it, there should be only one.)
 
== Slime Extracts ==
Each slime extract contains 30u of slime jelly, a highly toxic substance, which can be drawn from it with a syringe or extracted by grinding the extract in a grinder. When using extracts to create other reagents, it is important to separate the slime jelly from the desired reagent. Slime Jelly is identical in appearance to Cherry Jelly, and can be used in many recipes that are normally made with Cherry Jelly; this will poison the resulting food.
 
When using slime extracts to create portals that will eject objects, be aware that the portal throws objects in a 3x3 radius around itself; the objects can hit anyone standing in the area and cause injury equivalent to a thrown object or an object ejected from a malfunctioning vending machine. Standing on the portal itself is safe.
 
When injecting extracts with phoron, remember that you have a limited quantity--five sheets--and cannot easily make more.


== Formulas ==
'''Grey Slime'''
'''Grey Slime'''
[[File:Greybabyslime.png|32px]]
[[File:Greybabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Blood: Creates three monkey cubes.
** 1u Blood: Creates a portal that ejects 4 total monkey cubes, then collapses. The cubes can hit you and cause bruises. Standing on the portal itself is safe.
** Phoron: Creates a grey slime. Could be useful if you have extra grey slimes, but want to make sure you don't run out of them, or if you want to be sure to have a grey slime to start over with. When entering late in the round when the initial slimes have starved, cutting out their cores and injecting them with phoron will let you continue.
** 1u Phoron: Creates a grey slime. Could be useful if you have extra grey slimes, but want to make sure you don't run out of them, or if you want to be sure to have a grey slime to start over with. When entering late in the round when the initial slimes have starved, cutting out their cores and injecting them with phoron will let you continue.
* Potential Children: Grey, Orange, Purple, Blue, Metal.
* Potential Children: Grey, Orange, Purple, Blue, Metal.
* Potential Parents: Grey.
* Potential Parents: Grey.
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[[File:Orangebabyslime.png|32px]]
[[File:Orangebabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: When injected with phoron, after a short delay the extract will create a fire. It also increases the air pressure a fair amount, which can conceivably slam you against a wall and kill you.
** 1u Blood: Creates 10u capsaicin inside the extract.
** Blood: Extract creates capsaicin (pepper spray/hot sauce) when injected with blood. Usable as a 'ghetto stun' if you can find a good way to apply it to to your <strike>victim</strike> test subject.
** 1u Phoron: Creates a phoron fire after a short delay. Phoron fires are extremely hot, very deadly, will contaminate your clothing, and can easily kill. Throwing the extract before it activates might keep you from getting burned. Might.
* Potential Children: Orange, Dark Purple, Yellow, Red
* Potential Children: Orange, Dark Purple, Yellow, Red
* Potential Parents: Grey, Orange, Yellow, Dark Purple, Red
* Potential Parents: Grey, Orange, Yellow, Dark Purple, Red
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[[File:Purplebabyslime.png|32px]]
[[File:Purplebabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron:  Extract creates a bottle of slime steroid when injected with phoron. Slime steroid is a potent chemical mix that will cause a slime to generate more extract. Useful when used on dark purple slimes for phoron, grey slimes for monkeys, or just about any slime you want to research thoroughly. Apply it to a baby slime before killing it, and it will have three cores.
** 1u Phoron:  Extract creates a bottle of slime steroid when injected with phoron. Slime steroid is a potent chemical mix that will cause a slime to generate more extract. Useful when used on grey slimes for monkeys, dark purple slimes for resources, or just about any slime you want to research thoroughly. Apply it to a baby slime before killing it, and it will have three cores when harvested manually, or four when harvested with the slime extractor.
** Sugar: Inject extract with sugar to create slime jelly, a highly toxic substance. Useful if you need to frame the cook.
** 1u Sugar: Creates 10u Slime Jelly inside the extract.
* Potential Children: Purple, Dark Purple, Dark Blue, Green
* Potential Children: Purple, Dark Purple, Dark Blue, Green
* Potential Parents: Grey, Purple, Dark Purple, Dark Blue
* Potential Parents: Grey, Purple, Dark Purple, Dark Blue
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[[File:Bluebabyslime.png|32px]]
[[File:Bluebabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Extract creates 10 units of frost oil. This is created inside the extract and can be drawn out with a syringe.
** 1u Water: Creates 10u frost oil inside the extract.
* Potential Children: Blue, Dark Blue, Silver, Pink
* Potential Children: Blue, Dark Blue, Silver, Pink
* Potential Parents: Grey, Blue, Dark Blue, Silver
* Potential Parents: Grey, Blue, Dark Blue, Silver
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[[File:Metalbabyslime.png|32px]]
[[File:Metalbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates 15 sheets of metal and 5 sheets of plasteel. Expect the roboticist to want the products.
** 1u Phoron: Creates a portal which ejects 30 sheets of metal and 15 sheets of plasteel. Expect the roboticist to want the products.
* Potential Children: Metal, Yellow, Silver, Gold
* Potential Children: Metal, Yellow, Silver, Gold
* Potential Parents: Grey, Metal, Silver, Yellow
* Potential Parents: Grey, Metal, Silver, Yellow
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'''Dark Purple Slime'''
'''Dark Purple Slime'''
[[File:Darkpurplebabyslime.png|32px]]
[[File:Darkpurplebabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:
** Phoron: Creates several sheets of phoron. Yessir, NT can link anything to the production of phoron. Also useful to keep up your supply of phoron for further experiments.
** 1u Phoron: Creates a portal which ejects 8 sheets of gold, silver, and uranium, and 4 sheets of diamond.
* Potential Children: Dark Purple, Orange, Purple, Sepia
* Potential Children: Dark Purple, Orange, Purple, Sepia
* Potential Parents: Dark Purple, Orange, Purple
* Potential Parents: Dark Purple, Orange, Purple
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[[File:Darkbluebabyslime.png|32px]]
[[File:Darkbluebabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates a burst of cold after a short time. This would be useful for killing slimes in an area around you, for example if you had incautiously activated a red slime extract. However, the burst is not strong enough to kill even a baby slime.
** 1u Water: Creates a burst of cold after a short delay. This is useful for killing slimes in an area around you. The burst is not guaranteed to kill all slimes in the area, but will thin them out considerably. Useful as a failsafe, in case your slimes try to eat you or any visitors you may have in your lab.
* Potential Children: Dark Blue, Purple, Blue, Cerulean
* Potential Children: Dark Blue, Purple, Blue, Cerulean
* Potential Parents: Dark Blue, Purple, Blue
* Potential Parents: Dark Blue, Purple, Blue
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[[File:Silverbabyslime.png|32px]]
[[File:Silverbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates a brief flash of light (does not stun, but does white out the interface for you and others nearby). When the flash ends, it leaves behind a small number of random food items which can be literally anything edible, from the mundane to the exotic--including things like brain burgers, death berries, or even an appendix.
** 1u Phoron: Creates a small number of random food items which can be literally anything edible, from the mundane to the exotic--including everything from perfectly edible dishes regularly seen in the kitchen to exotic meat and poisoned food. If you plan to eat slime-created food, it is recommended to scan each item with a reagent scanner beforehand, or else to know enough about food to determine which items may be poisonous.
* Potential Children: Silver, Blue, Metal, Pyrite
* Potential Children: Silver, Blue, Metal, Pyrite.
* Potential Parents: Silver, Blue, Metal
* Potential Parents: Silver, Blue, Metal


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[[File:Yellowbabyslime.png|32px]]
[[File:Yellowbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Extracts become charged slime cores, equivalent to low grade power cells.
** 1u Blood: Extract creates an EMP after a short delay. It's a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].
** Blood: Extract creates an EMP. It's a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].
** 1u Phoron: Extracts become self-recharging slime cores, equivalent to low grade power cells.
** Water: Extract creates a glowing slime extract that emits light like a flashlight.
** 1u Water: Extract glows, emitting light like a flashlight.
* Potential Children: Yellow, Orange, Metal
* Potential Children: Yellow, Orange, Metal
* Potential Parents: Yellow, Orange, Metal
* Potential Parents: Yellow, Orange, Metal
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[[File:Redbabyslime.png|32px]]
[[File:Redbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates Slime Glycerol.
** 1u Blood: Makes nearby slimes rabid. Has some [[traitor|fun]] uses. Slimes will still pay attention to "friend" designations, and will not attack you if they consider you one.
** Blood: Makes nearby slimes rabid. Has some [[traitor|fun]] uses. Slimes will still pay attention to "friend" designations, and will not attack you if they consider you one.
** 10u Phoron: Creates 1u Red Nightshade in the extract.
** 1u Sugar: Creates 8u Glycerol in the extract.
* Potential Children: Red, Oil
* Potential Children: Red, Oil
* Potential Parents: Red, Orange
* Potential Parents: Red, Orange
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[[File:Greenbabyslime.png|32px]]
[[File:Greenbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates one unit of mutation toxin, which can be drawn back out of the used extract with a syringe. Make sure to isolate this toxin with the help of a chemist friend - the syringe will also draw out slime jelly, another toxin that will gib you in a matter of minutes! Injecting yourself with the mutation toxin (alone, as you isolated it, right?) will turn you into a slime-(wo)man, and slimes will see you as one of their own and never attack you. Keep in mind though that you are no longer technically human (though not necessarily a threat) as far as the AI and Cyborgs are concerned.
** 10u Carbon and 10u Silver: Creates a bluespace crystal.
** 5u Phoron: Creates a bluespace anomaly, which will teleport you and everything in a seven tile circular radius around you to a random ship area.
* Potential Children: Green, Black
* Potential Children: Green, Black
* Potential Parents: Green, Purple
* Potential Parents: Green, Purple
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[[File:Pinkbabyslime.png|32px]]
[[File:Pinkbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame and letting you name it. You too can have your own pet, just like the HoP!
** 1u Phoron: Creates a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame and letting you name it. You too can have your own pet, just like the HoP!
** 1u Water: Creates 5u Paxazide inside the extract.
* Potential Children: Pink, Light Pink
* Potential Children: Pink, Light Pink
* Potential Parents: Blue, Pink
* Potential Parents: Blue, Pink
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[[File:Goldbabyslime.png|32px]]
[[File:Goldbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Water: Creates hostile animals.
** 10u Phoron: Creates a small number of hostile mobs.
* Potential Children: Gold, Adamantine
* Potential Children: Gold, Adamantine
* Potential Parents: Metal, Gold
* Potential Parents: Metal, Gold
'''Sepia Slime'''
[[File:Sepiababyslime.png|32px]]
* Inject the extract with:
** Phoron: Creates a camera. How? Slime Magic!
** Blood: Creates some film for a camera. How? More Slime Magic!
* Potential Children: Sepia
* Potential Parents: Sepia, Dark Purple
'''Cerulean Slime'''
[[File:Ceruleanbabyslime.png|32px]]
* Inject the extract with:
** Phoron: Creates a bottle of extract enhancer. When used on a extract it triples the amount of uses it has. You can start laughing madly now.
* Potential Children: Cerulean
* Potential Parents: Cerulean, Dark Blue
'''Pyrite Slime'''
[[File:Pyritebabyslime.png|32px]]
* Inject the extract with:
** Phoron: Creates some paint. <strike>For the love of all that is holy, don't give it to the clown!</strike> There are no clowns. Moving on.
* Potential Children: Pyrite
* Potential Parents: Silver, Pyrite


'''Oil Slime'''
'''Oil Slime'''
[[File:Oilbabyslime.png|32px]]
[[File:Oilbabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates an explosion after a moment.
** 1u Phoron: Creates an explosion after a short delay.
** 1u Water: Creates a portal which ejects 5 sheets of Plastic and 5 sheets of Glass.
* Potential Children: Oil
* Potential Children: Oil
* Potential parents: Oil, Red
* Potential parents: Oil, Red
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[[File:Blackbabyslime.png|32px]]
[[File:Blackbabyslime.png|32px]]
* Inject the extract with:
* Inject the extract with:
** Phoron: Creates one unit of advanced mutation toxin, which can be drawn back out of the used extract with a syringe. The toxin turns you into [[Skrell#Slimes|a baby slime]].
** 5u Phoron: Creates 1u Advanced Mutation Toxin within the extract. When injected, the toxin turns you into [[Skrell#Slimes|a baby slime]].
* Potential Children: Black
* Potential Children: Black
* Potential Parents: Black, Green
* Potential Parents: Black, Green
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[[File:Lightpinkbabyslime.png|32px]]
[[File:Lightpinkbabyslime.png|32px]]
* Inject the extract with:
* Inject the extract with:
** Phoron: Creates a bottle of docility potion. Docility potion is a potent chemical mix that will nullify an adult slime's powers, causing it to become docile and tame. Now you can have a pet that is bigger than the HoP's!
** 5u Phoron: Creates a bottle of advanced docility serum, a potent chemical mix that will nullify an adult slime's powers, causing it to become docile and tame. Now you can have a pet that is bigger than the HoP's!
* Potential Children: Light Pink
* Potential Children: Light Pink
* Potential Parents: Light Pink, Pink
* Potential Parents: Light Pink, Pink
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[[File:Adamantinebabyslime.png|32px]]
[[File:Adamantinebabyslime.png|32px]]
* Inject the extract with:  
* Inject the extract with:  
** Phoron: Creates a rune that can summon an adamantine golem, a player-controlled construct that will follow its creator's orders. If no player is available for the golem, the rune will fizzle, but can be re-used.
** 5u Phoron: Creates a rune that can summon an adamantine golem, a player-controlled construct that will follow its creator's orders. If no player is available for the golem, the rune will fizzle, but can be re-used.
* Potential Children: Adamantine
* Potential Children: Adamantine
* Potential Parents: Adamantine, Gold
* Potential Parents: Adamantine, Gold
'''Sepia Slime'''
[[File:sepiababyslime.png|32px]]
* Inject the extract with:
** 1u Blood: Creates a portal that ejects three pieces of Hide and three pieces of Leather.
** 1u Water: Creates a portal that ejects three pieces of Wood, three pieces of Cloth, and three pieces of Cardboard.
* Potential Children: Sepia
* Potential Parents: Dark Purple
'''Cerulean Slime'''
[[File:ceruleanbabyslime.png|32px]]
* Inject the extract with:
** 1u Phoron: Creates an Extract Enhancer, which can be applied to an extract to give it three uses instead of one.
* Potential Children: Cerulean
* Potential Parents: Dark Blue
'''Pyrite Slime'''
[[File:pyritebabyslime.png|32px]]
* Inject the extract with:
** 5u Bicaridine: Creates 10u Butazoline
** 5u Cryoxadone: Creates 5u Clonexadone
** 5u Dexalin: Creates 10u Dexalin Plus
** 5u EZ Nutrient: Creates 10u Diethylamine
** 5u Inaprovaline: Creates 10u Coagzolug
** 5u Kelotane: Creates 10u Dermaline
** 5u Mercury: Creates 1u Dextrotoxin
** 5u Radium: Creates 10u Unstable Mutagen
** 5u Sugar: Creates 10u Hyperzine
* Potential Children: Pyrite
* Potential Parents: Silver
== Golems ==
There are many types of golems, including metal, bronze or phoron, created by putting ten units of the material in question on top of the rune before summoning your golem. All have different stats, so experiment! Use various minerals to your advantage! Experiment: Which minerals can become a golem, and which cannot?
'''WARNING:''' Phoron golems are extremely flammable; create phoron golems at your own risk!


== How to make an efficient slime farm ==
== How to make an efficient slime farm ==
* First of all: Get some water and kill/harvest one of the two baby grey slimes. If the rest of your slimes die after that, or if they mutate into colors you don't like, you can use this extract to start over.
* First of all: Get some water and kill/harvest one or two of your starting baby grey slimes. If the rest of your slimes die after that, or if they mutate into colors you don't like, you can use this extract to start over.


* Soak a monkey cube in water and feed it to the slime by putting the monkey in the disposal. Engage the disposal and maintain line of sight to the slime while it eats the monkey. This helps ensure that the slime will not try to eat you, as you will be considered a friend. This sentiment is also passed to the new baby slimes when this one splits.
* Soak a monkey cube in water and feed it to the slime by dragging it to the disposal and putting it in. Engage the disposal and maintain line of sight to the slime while it eats the monkey. This helps ensure that the slime will not try to eat you, as you will be considered a friend. This sentiment is also passed to the new baby slimes when this one splits.


* Keep your slimes well-fed. If they are large and hungry enough, they will start trying to destroy the windows of their pens and may even escape. Each enclosure includes blast doors that can be closed if your slimes get cranky.
* Keep your slimes well-fed. If they are large and hungry enough, they will start trying to destroy the windows of their pens and may even escape. Next to your surgery room is a switch that activates blast doors that can be closed if your slimes get cranky.


* Feeding slimes and watching them grow can have them imprint on the user. Try speaking to them to discover if a successful imprint has occurred. The process is rare but extremely helpful
* Feeding slimes and watching them grow can have them imprint on the user. Try speaking to them to discover if a successful imprint has occurred. The process is rare but extremely helpful.


* Don't run out of monkey cubes. For long-term experiments, this means maintaining a line of grey slimes in addition to whatever experimental breeding you are doing.
* Don't run out of monkey cubes. For long-term experiments, this means maintaining a line of grey slimes in addition to whatever experimental breeding you are doing.


* Be prepared for injuries. Even slimes that see you as a "friend" may still glomp you, causing brute damage and potentially even breaking bones. If they are hungry enough or don't see you as a friend at all, they will also attempt to eat you, causing genetic damage. It's advisable to keep your suit sensors on full (tracking beacon included) so that medical personnel can find you if you are badly hurt. Genetic damage is not visible on the sensors, but brute damage is, and if medical is paying attention they will see you getting hurt. If you are too hurt to get to Medical, call for help over the radio. It will take rescue a while to get to you since Xenobiology is behind several locked doors, but it's better than dying while your slimes smugly watch you bleed out.  
* Be prepared for injuries. Even slimes that see you as a "friend" may still glomp you, causing brute damage and potentially even breaking bones. If they are hungry enough or don't see you as a friend at all, they will also attempt to eat you, causing genetic damage. It's advisable to keep your suit sensors on full (tracking beacon included) so that medical personnel can find you if you are badly hurt. Genetic damage is not visible on the sensors, but if medical is paying attention they will see your heart rate spike when you are in pain. If you cannot get to Medical on your own and need to call for help, try to get past your blast doors and to the hallway. If you are too hurt to do this, it will take rescue a while to get to you since Xenobiology is behind several locked doors.


* Xenobiology includes a basic NanoMed vendor by the operating area which may help you treat minor injuries, or stay alive longer after major ones.
* Xenobiology includes a basic NanoMed vendor by the operating area which may help you treat minor injuries, or stay alive longer after major ones.
==Interacting with Other Departments==
As a xenobiologist, you'll spend most of your time behind your blast doors, dealing with your dangerous subjects. However, you too are a useful member of the crew.
'''Research''' will appreciate rare metals from dark purple slimes, bluespace crystals from green slimes, and a few extra slime cores to scan in their destructive analyzer. If there are no miners on duty, prioritize Research and the mechanist's workshop. You will also want to work with Research to analyze the more exotic properties of your slimes--especially since they have access to Research's chemistry lab, and you do not.
'''Command''' is useful for getting chemistry lab access; and of course, you are responsible for reporting experimental results to the research director.
The '''Mechanist''' will appreciate rare metals from dark purple slimes, and steel and plasteel from metal slimes.
'''Ops''' often has a bounty that involves delivering slime extracts. Ask them early in the shift, so as to have enough time to breed the required slime. These bounties can be quite lucrative, and will be appreciated.
'''Engineering''' may appreciate construction materials from dark purple, metal, and sepia slimes; though they are generally well supplied, you have the ability to produce nearly limitless quantities. However, many non-Engineering personnel are also trained in simple construction, and will happily use your materials (or commission someone else to use your materials) to add a wood floor to their office or a plush armchair to their waiting rooms.
'''Medical''' may appreciate medication harvested from pyrite slime extracts; it's a lot more tedious for you to produce them, but if they have no pharmacist, you may be their only source of advanced medication. Request a bottle of the injected reagent and process it using your slime cores to produce more advanced medication. If you deliver them in the form of extracts rather than separating out the medication yourself, be sure to warn them about the poisonous slime jelly before delivering your bounty; the pharmacist (or anyone capable of using the pharmacy equipment) will need to remove the slime jelly before the medication is useful. There is also a small chance that some of the food you produce with silver slime extracts will contain carpotoxin, which the pharmacist can turn into useful medication (or dangerous poisons).
'''Service''' may (or may not) appreciate delivery of capsaicin, frost oil, or slime-created foods and food ingredients. Be careful to deliver only edible, non-toxic food (unless delivering poison is your intent, of course).
'''Emergency responders'''--usually medics, security teams, and firefighters from Engineering--may be needed to fight enraged slimes, rampaging summoned monsters, or phoron fires, or to rescue you from your own slimes or their toxins. To maintain good relationships with Medical, remember to keep your suit sensors maximized whenever your job gets dangerous (unless you prioritize privacy over safety, that is). Always warn emergency responders of any dangers they may encounter. If you are contaminated with phoron, remove contaminated clothes (no one cares about modesty in an emergency) and warn responders that you are contaminated. If you have started a fire or created a breach to vacuum, warn responders about the fire or the breach.
You will also, occasionally, become an emergency responder yourself. Slimes may emerge in a completely random location on the ship, and the ship's announcement system will alert the crew of this. The slimes will initially be relatively docile, but they become hungry quickly and must be dealt with. Remember that not everyone knows how to kill slimes, and advise any responders that they should use fire extinguishers or buckets of water; or just take care of the problem yourself.
The ship may also encounter other varieties of xenofauna, and since you're the closest thing to an expert on exotic critters, you may be drafted to examine, contain, analyze, or consult with the rest of the crew on everything from relatively ordinary Greimorians and Space Carp to [[Changeling|things]] [[Cult|you've]] [[Borer|never]] [[Vampire|heard of]], or heard only rumors and theories about.


== So You're a Traitor ==
== So You're a Traitor ==
Sadly, what you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals, including a few very deadly ones. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (unless you have red slime essence to make them rabid).
Xenobiology gives you access to a few unique resources, including hostile animals (including a few very deadly ones), unfailingly loyal golems, teleportation, and instant EMPs, fires, or explosions. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (unless you have red slime essence to make them rabid).
 
You do have access to some of the science wing, and can probably talk your way into other parts. You also have access to a crematorium--pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen. Xenobiology is also pretty isolated, and you may be able to get away with, say, abducting assistants as test subjects. As a traitor, your xenobiologist makes a great mad scientist.


You do have access to some of the science wing, including xenobotany, and can probably talk your way into other parts. You also have disposal chute that goes directly to space--pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen. Xenobiology is also pretty isolated, and you may be able to get away with, say, abducting assistants as test subjects. As a traitor, your xenobiologist makes a great mad scientist.
Your slime cores give you access to fire, explosions, EMPs, rare minerals to bribe people with, and slime jelly to kill people with, as well as some unusual effects like the silver slime's random food generation. If the chef is also a traitor, or if you can frame the chef, you may be able to do some damage by sneaking slime jelly into the crew's food supply.


Your slime cores give you access to fire, explosions, EMPs, phoron to bribe people with, and slime jelly to kill people with, as well as some unusual effects like the silver slime's random food generation. If the chef is also a traitor, or if you can frame the chef, you may be able to do some damage by sneaking slime jelly into the crew's food supply.
Pyrite slime cores can give you access to dextrotoxin to paralyze others and hyperzine to speed you up.


If all else fails, your traitor xenobiologist may decide they're tired of being human and decide to become a [[Skrell#Slimes|slime]] instead... and if people get eaten along the way, well, they shouldn't have looked so delicious!
If all else fails, your traitor xenobiologist may decide they're tired of being human and decide to become a [[Skrell#Slimes|slime]] instead... and if people get eaten along the way, well, they shouldn't have looked so delicious!


{{Research}}
{{Guides}}
{{Gameplay Guides}}
{{jobs}}
[[Category:Guides|Xenobiology, Guide to]]
[[Category:Guides|Xenobiology, Guide to]]
[[Category:Research]]
[[Category:Research]]

Текущая версия от 20:17, 17 августа 2024

RESEARCH
Должность
не определена


Xenobiologist

Руководители: Research Director
Сложность: Hard
Обязанности: Breed and extract the cores out of slimes, and ensure their containment.
Руководства: This is the guide.
Доступ: Xenobiology, Xenobotany
Альтернативные названия: Отсутствуют

Файл:F19.png


Xenobiology is the study of alien lifeforms, and on the Horizon this usually takes the form of breeding and harvesting slimes for their extracts, or 'cores.' In the xenobiology lab, scientists use these cores to further the cause of research - but the job is a dangerous one.


Familiarize Yourself

First, get familiar with your new home.

  • In the airlock to the lab, you can find biosuits inside of level 3 biohazard lockers. There are also showers and a sink, for decontamination.
  • In the entryway to the main lab, you will find a table with a camera, an empty jar, and a lamp. On the wall is an Emergency NanoMed, for first aid.
  • Between the entryway and the main lab, you will find a slime core extractor and, next to it, a rack with a slime core bag and a SmartFridge set to hold slime cores.
  • In the main lab, between the slime pens, is a table with a grinder for phoron, some phoron sheets, slime scanners, and boxes of syringes. A rack with monkey cubes can be found in one corner of the room; in the other corner are xenoblasters and slime batons, for protecting yourself from slimes.
  • The extracting area is a small room to the northeast. It has an operating table for extracting cores from slimes, a scalpel and circular saw to do the procedure, and a crematorium for disposing of anything dead monkeys or slimes.
  • Around the edge of the lab there are six holding pens. Any of these pens can locked down with blast doors by pressing the button on the table near the pen. At the start of the round, four pens will be occupied by baby grey slimes, which a xenobiologist uses to start slime breeding. Each slime pen is equipped with a delivery chute and a disposals outlet for safely delivering monkeys to your slimes.

Get equipped

Before you start breeding slimes, make sure you have a xeno-blaster, filled with water. Since water is your best option for killing a slime, you should always have some nearby.

In addition, you will need a supply of monkeys, available from the boxes of monkey cubes on the rack in the main room. Simply unwrap one and run it under water in the sink for an instant primate.

Gotta catch em' all!

Get to know your test subjects! Slimes evolved uniquely from the first primordial life, and have several unique properties that vary from type to type.

You begin with four 'grey slimes' which can split into multiple new colors once fully grown. Each color of slime has its own powers that can be harvested via its extract.

When well fed, an adult slime will split into four baby slimes, each with a 14-35% chance of mutating (the exact chance can be read with the Slime Analyzer). In theory, this means a 45%-82% chance of at least one mutation (depending on the particular slime's genetic mutability), but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting.

Recommended Slimes

Keeping at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey supply.

Purple slimes produce slime steroids. These steroids, when fed to slimes before they are killed, will result in that slime producing three cores instead of one. Using them on grey slimes will therefore yield three times as many monkey cubes, and using one of a dark purple slime will yield three times as many rare metals, et cetera. Try harvesting a purple slime and then using the steroids from it on a second purple slime for even more steroid.

Cerulean slimes produce extract enhancers. Apply an extract enhancer to a slime extract to give it three uses. It is possible to use a slime steroid on a slime, then use extract enhancers on the resulting extracts.

Silver slimes produce food. Although some of the food will be inedible or poisonous, odds are you'll get something edible, saving you the trouble of going to the vending machines and preventing the usual situation of well-fed slimes and a hungry xenobiologist.

Sepia, Dark Purple, and Metal slimes produce construction resources. Most useful if Mining is not active.

Population Control

You should aim to have 1-6 slimes, depending on how many pens you wish to use. Trying to breed too many slimes will make them difficult to control, and if you run out (and have no grey slime extract to start over) your job for the shift is over.

Decide on how many slimes you think you can handle at once, keeping in mind that the adults split into four when sated.

1-6 Baby Slimes

If you need more extracts, put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split.

As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it!

Stay in sight of the slimes to keep an eye on when they grow and split.

Adult Slimes Have Split

Time to kill one or more of the offspring! Warning: This is the part of the job that's most likely to get you killed.

Ideally, you want to do this the EXACT moment after the slime in the pen (You ARE keeping only one adult slime per pen, right?) has split.

Select which slime(s) you want to breed (If there is more than one, put each in its own empty pen or make room in a occupied one) and kill the rest with water.

Once you have them there, simply spray with water. Once the ones you don't want are dead, feed the remaining slimes, harvesting extracts as needed.

A Slime Wants to be Your Special Friend

So you managed to piss it off, eh? With no water nearby, your safest bet is to push it off (click with an empty hand and disarm intent on the slime) and leg it. Hide in a locker and yell for help if they've broken loose and you can't get out of the lab, but it would be a good idea to let your rescuers know what is waiting for them once they arrive!

Extract Harvesting

To extract slime cores with the slime core extractor, click and drag a slime onto the extractor. The extractor will process the slime and eject two cores either onto its tile or into an adjacent slime core bag.

To extract slime cores on the operating table, drag the dead slime over to the operating table and set your intent to grab and click on the table to lay it down. Then use a scalpel on the slime twice. Use your circular saw to remove extracts until the slime is out of extracts. (Unless you used a slime steroid on the slime before killing it, there should be only one.)

Slime Extracts

Each slime extract contains 30u of slime jelly, a highly toxic substance, which can be drawn from it with a syringe or extracted by grinding the extract in a grinder. When using extracts to create other reagents, it is important to separate the slime jelly from the desired reagent. Slime Jelly is identical in appearance to Cherry Jelly, and can be used in many recipes that are normally made with Cherry Jelly; this will poison the resulting food.

When using slime extracts to create portals that will eject objects, be aware that the portal throws objects in a 3x3 radius around itself; the objects can hit anyone standing in the area and cause injury equivalent to a thrown object or an object ejected from a malfunctioning vending machine. Standing on the portal itself is safe.

When injecting extracts with phoron, remember that you have a limited quantity--five sheets--and cannot easily make more.

Grey Slime

  • Inject the extract with:
    • 1u Blood: Creates a portal that ejects 4 total monkey cubes, then collapses. The cubes can hit you and cause bruises. Standing on the portal itself is safe.
    • 1u Phoron: Creates a grey slime. Could be useful if you have extra grey slimes, but want to make sure you don't run out of them, or if you want to be sure to have a grey slime to start over with. When entering late in the round when the initial slimes have starved, cutting out their cores and injecting them with phoron will let you continue.
  • Potential Children: Grey, Orange, Purple, Blue, Metal.
  • Potential Parents: Grey.

Orange Slime

  • Inject the extract with:
    • 1u Blood: Creates 10u capsaicin inside the extract.
    • 1u Phoron: Creates a phoron fire after a short delay. Phoron fires are extremely hot, very deadly, will contaminate your clothing, and can easily kill. Throwing the extract before it activates might keep you from getting burned. Might.
  • Potential Children: Orange, Dark Purple, Yellow, Red
  • Potential Parents: Grey, Orange, Yellow, Dark Purple, Red

Purple Slime

  • Inject the extract with:
    • 1u Phoron: Extract creates a bottle of slime steroid when injected with phoron. Slime steroid is a potent chemical mix that will cause a slime to generate more extract. Useful when used on grey slimes for monkeys, dark purple slimes for resources, or just about any slime you want to research thoroughly. Apply it to a baby slime before killing it, and it will have three cores when harvested manually, or four when harvested with the slime extractor.
    • 1u Sugar: Creates 10u Slime Jelly inside the extract.
  • Potential Children: Purple, Dark Purple, Dark Blue, Green
  • Potential Parents: Grey, Purple, Dark Purple, Dark Blue

Blue Slime

  • Inject the extract with:
    • 1u Water: Creates 10u frost oil inside the extract.
  • Potential Children: Blue, Dark Blue, Silver, Pink
  • Potential Parents: Grey, Blue, Dark Blue, Silver

Metal Slime

  • Inject the extract with:
    • 1u Phoron: Creates a portal which ejects 30 sheets of metal and 15 sheets of plasteel. Expect the roboticist to want the products.
  • Potential Children: Metal, Yellow, Silver, Gold
  • Potential Parents: Grey, Metal, Silver, Yellow

Dark Purple Slime

  • Inject the extract with:
    • 1u Phoron: Creates a portal which ejects 8 sheets of gold, silver, and uranium, and 4 sheets of diamond.
  • Potential Children: Dark Purple, Orange, Purple, Sepia
  • Potential Parents: Dark Purple, Orange, Purple

Dark Blue Slime

  • Inject the extract with:
    • 1u Water: Creates a burst of cold after a short delay. This is useful for killing slimes in an area around you. The burst is not guaranteed to kill all slimes in the area, but will thin them out considerably. Useful as a failsafe, in case your slimes try to eat you or any visitors you may have in your lab.
  • Potential Children: Dark Blue, Purple, Blue, Cerulean
  • Potential Parents: Dark Blue, Purple, Blue

Silver Slime

  • Inject the extract with:
    • 1u Phoron: Creates a small number of random food items which can be literally anything edible, from the mundane to the exotic--including everything from perfectly edible dishes regularly seen in the kitchen to exotic meat and poisoned food. If you plan to eat slime-created food, it is recommended to scan each item with a reagent scanner beforehand, or else to know enough about food to determine which items may be poisonous.
  • Potential Children: Silver, Blue, Metal, Pyrite.
  • Potential Parents: Silver, Blue, Metal

Yellow Slime

  • Inject the extract with:
    • 1u Blood: Extract creates an EMP after a short delay. It's a quite big blast as well, useful if that AI is onto your tricks.
    • 1u Phoron: Extracts become self-recharging slime cores, equivalent to low grade power cells.
    • 1u Water: Extract glows, emitting light like a flashlight.
  • Potential Children: Yellow, Orange, Metal
  • Potential Parents: Yellow, Orange, Metal

Red Slime

  • Inject the extract with:
    • 1u Blood: Makes nearby slimes rabid. Has some fun uses. Slimes will still pay attention to "friend" designations, and will not attack you if they consider you one.
    • 10u Phoron: Creates 1u Red Nightshade in the extract.
    • 1u Sugar: Creates 8u Glycerol in the extract.
  • Potential Children: Red, Oil
  • Potential Parents: Red, Orange

Green Slime

  • Inject the extract with:
    • 10u Carbon and 10u Silver: Creates a bluespace crystal.
    • 5u Phoron: Creates a bluespace anomaly, which will teleport you and everything in a seven tile circular radius around you to a random ship area.
  • Potential Children: Green, Black
  • Potential Parents: Green, Purple

Pink Slime

  • Inject the extract with:
    • 1u Phoron: Creates a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame and letting you name it. You too can have your own pet, just like the HoP!
    • 1u Water: Creates 5u Paxazide inside the extract.
  • Potential Children: Pink, Light Pink
  • Potential Parents: Blue, Pink

Gold Slime

  • Inject the extract with:
    • 10u Phoron: Creates a small number of hostile mobs.
  • Potential Children: Gold, Adamantine
  • Potential Parents: Metal, Gold

Oil Slime

  • Inject the extract with:
    • 1u Phoron: Creates an explosion after a short delay.
    • 1u Water: Creates a portal which ejects 5 sheets of Plastic and 5 sheets of Glass.
  • Potential Children: Oil
  • Potential parents: Oil, Red

Black Slime

  • Inject the extract with:
    • 5u Phoron: Creates 1u Advanced Mutation Toxin within the extract. When injected, the toxin turns you into a baby slime.
  • Potential Children: Black
  • Potential Parents: Black, Green

Light Pink Slime

  • Inject the extract with:
    • 5u Phoron: Creates a bottle of advanced docility serum, a potent chemical mix that will nullify an adult slime's powers, causing it to become docile and tame. Now you can have a pet that is bigger than the HoP's!
  • Potential Children: Light Pink
  • Potential Parents: Light Pink, Pink

Adamantine Slime

  • Inject the extract with:
    • 5u Phoron: Creates a rune that can summon an adamantine golem, a player-controlled construct that will follow its creator's orders. If no player is available for the golem, the rune will fizzle, but can be re-used.
  • Potential Children: Adamantine
  • Potential Parents: Adamantine, Gold

Sepia Slime

  • Inject the extract with:
    • 1u Blood: Creates a portal that ejects three pieces of Hide and three pieces of Leather.
    • 1u Water: Creates a portal that ejects three pieces of Wood, three pieces of Cloth, and three pieces of Cardboard.
  • Potential Children: Sepia
  • Potential Parents: Dark Purple

Cerulean Slime

  • Inject the extract with:
    • 1u Phoron: Creates an Extract Enhancer, which can be applied to an extract to give it three uses instead of one.
  • Potential Children: Cerulean
  • Potential Parents: Dark Blue

Pyrite Slime

  • Inject the extract with:
    • 5u Bicaridine: Creates 10u Butazoline
    • 5u Cryoxadone: Creates 5u Clonexadone
    • 5u Dexalin: Creates 10u Dexalin Plus
    • 5u EZ Nutrient: Creates 10u Diethylamine
    • 5u Inaprovaline: Creates 10u Coagzolug
    • 5u Kelotane: Creates 10u Dermaline
    • 5u Mercury: Creates 1u Dextrotoxin
    • 5u Radium: Creates 10u Unstable Mutagen
    • 5u Sugar: Creates 10u Hyperzine
  • Potential Children: Pyrite
  • Potential Parents: Silver

Golems

There are many types of golems, including metal, bronze or phoron, created by putting ten units of the material in question on top of the rune before summoning your golem. All have different stats, so experiment! Use various minerals to your advantage! Experiment: Which minerals can become a golem, and which cannot?

WARNING: Phoron golems are extremely flammable; create phoron golems at your own risk!

How to make an efficient slime farm

  • First of all: Get some water and kill/harvest one or two of your starting baby grey slimes. If the rest of your slimes die after that, or if they mutate into colors you don't like, you can use this extract to start over.
  • Soak a monkey cube in water and feed it to the slime by dragging it to the disposal and putting it in. Engage the disposal and maintain line of sight to the slime while it eats the monkey. This helps ensure that the slime will not try to eat you, as you will be considered a friend. This sentiment is also passed to the new baby slimes when this one splits.
  • Keep your slimes well-fed. If they are large and hungry enough, they will start trying to destroy the windows of their pens and may even escape. Next to your surgery room is a switch that activates blast doors that can be closed if your slimes get cranky.
  • Feeding slimes and watching them grow can have them imprint on the user. Try speaking to them to discover if a successful imprint has occurred. The process is rare but extremely helpful.
  • Don't run out of monkey cubes. For long-term experiments, this means maintaining a line of grey slimes in addition to whatever experimental breeding you are doing.
  • Be prepared for injuries. Even slimes that see you as a "friend" may still glomp you, causing brute damage and potentially even breaking bones. If they are hungry enough or don't see you as a friend at all, they will also attempt to eat you, causing genetic damage. It's advisable to keep your suit sensors on full (tracking beacon included) so that medical personnel can find you if you are badly hurt. Genetic damage is not visible on the sensors, but if medical is paying attention they will see your heart rate spike when you are in pain. If you cannot get to Medical on your own and need to call for help, try to get past your blast doors and to the hallway. If you are too hurt to do this, it will take rescue a while to get to you since Xenobiology is behind several locked doors.
  • Xenobiology includes a basic NanoMed vendor by the operating area which may help you treat minor injuries, or stay alive longer after major ones.

Interacting with Other Departments

As a xenobiologist, you'll spend most of your time behind your blast doors, dealing with your dangerous subjects. However, you too are a useful member of the crew.

Research will appreciate rare metals from dark purple slimes, bluespace crystals from green slimes, and a few extra slime cores to scan in their destructive analyzer. If there are no miners on duty, prioritize Research and the mechanist's workshop. You will also want to work with Research to analyze the more exotic properties of your slimes--especially since they have access to Research's chemistry lab, and you do not.

Command is useful for getting chemistry lab access; and of course, you are responsible for reporting experimental results to the research director.

The Mechanist will appreciate rare metals from dark purple slimes, and steel and plasteel from metal slimes.

Ops often has a bounty that involves delivering slime extracts. Ask them early in the shift, so as to have enough time to breed the required slime. These bounties can be quite lucrative, and will be appreciated.

Engineering may appreciate construction materials from dark purple, metal, and sepia slimes; though they are generally well supplied, you have the ability to produce nearly limitless quantities. However, many non-Engineering personnel are also trained in simple construction, and will happily use your materials (or commission someone else to use your materials) to add a wood floor to their office or a plush armchair to their waiting rooms.

Medical may appreciate medication harvested from pyrite slime extracts; it's a lot more tedious for you to produce them, but if they have no pharmacist, you may be their only source of advanced medication. Request a bottle of the injected reagent and process it using your slime cores to produce more advanced medication. If you deliver them in the form of extracts rather than separating out the medication yourself, be sure to warn them about the poisonous slime jelly before delivering your bounty; the pharmacist (or anyone capable of using the pharmacy equipment) will need to remove the slime jelly before the medication is useful. There is also a small chance that some of the food you produce with silver slime extracts will contain carpotoxin, which the pharmacist can turn into useful medication (or dangerous poisons).

Service may (or may not) appreciate delivery of capsaicin, frost oil, or slime-created foods and food ingredients. Be careful to deliver only edible, non-toxic food (unless delivering poison is your intent, of course).

Emergency responders--usually medics, security teams, and firefighters from Engineering--may be needed to fight enraged slimes, rampaging summoned monsters, or phoron fires, or to rescue you from your own slimes or their toxins. To maintain good relationships with Medical, remember to keep your suit sensors maximized whenever your job gets dangerous (unless you prioritize privacy over safety, that is). Always warn emergency responders of any dangers they may encounter. If you are contaminated with phoron, remove contaminated clothes (no one cares about modesty in an emergency) and warn responders that you are contaminated. If you have started a fire or created a breach to vacuum, warn responders about the fire or the breach.

You will also, occasionally, become an emergency responder yourself. Slimes may emerge in a completely random location on the ship, and the ship's announcement system will alert the crew of this. The slimes will initially be relatively docile, but they become hungry quickly and must be dealt with. Remember that not everyone knows how to kill slimes, and advise any responders that they should use fire extinguishers or buckets of water; or just take care of the problem yourself.

The ship may also encounter other varieties of xenofauna, and since you're the closest thing to an expert on exotic critters, you may be drafted to examine, contain, analyze, or consult with the rest of the crew on everything from relatively ordinary Greimorians and Space Carp to things you've never heard of, or heard only rumors and theories about.

So You're a Traitor

Xenobiology gives you access to a few unique resources, including hostile animals (including a few very deadly ones), unfailingly loyal golems, teleportation, and instant EMPs, fires, or explosions. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (unless you have red slime essence to make them rabid).

You do have access to some of the science wing, and can probably talk your way into other parts. You also have access to a crematorium--pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen. Xenobiology is also pretty isolated, and you may be able to get away with, say, abducting assistants as test subjects. As a traitor, your xenobiologist makes a great mad scientist.

Your slime cores give you access to fire, explosions, EMPs, rare minerals to bribe people with, and slime jelly to kill people with, as well as some unusual effects like the silver slime's random food generation. If the chef is also a traitor, or if you can frame the chef, you may be able to do some damage by sneaking slime jelly into the crew's food supply.

Pyrite slime cores can give you access to dextrotoxin to paralyze others and hyperzine to speed you up.

If all else fails, your traitor xenobiologist may decide they're tired of being human and decide to become a slime instead... and if people get eaten along the way, well, they shouldn't have looked so delicious!

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles