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{{JobPageHeader|headerbgcolor=#663300|feaderfontcolor=#FFFFFF|stafftype=SUPPLY|imagebgcolor=#CC6600|img=Cargo_Technician.png|jobtitle=Cargo Technician|access=Cargo Lobby, Mailing/Disposals area, Cargo Storage and Dock|difficulty=Easy|qualifications=At least 18 years of age.|superior=Quartermaster, Head of Personnel|duties=Handling of Cargo, Disposals operation, Mailing|guides=None}}
{{JobPageHeader
|headerbgcolor= #c19a6b
|headerfontcolor = white
|stafftype=OPERATIONS
|imagebgcolor= #C19A4A
|img=Hangartechnician-nbt.png
|jobtitle=Hangar Technician
|access=Maint Tunnels, Mail Sorting, Basic Operations
|difficulty=Easy
|qualifications=At least 18 years of age.
|employers = [[Orion Express]], [[Hephaestus Industries]].
|education = [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]]
|superior=[[Operations Manager]].
|duties=Sort the warehouse, make deliveries, send mail, refuel shuttles, reload ship weapons
|guides=[[Guide to Paperwork]], [[Guide to Communication Devices]], [[Guide to Gunnery]]
}}


The Cargo Technician is the crewmember that is in charge, generally, of handling all cargo-related requests. Considered by most to be one of the lowest roles on the station, there are no prerequisite qualifications to work as a Cargo Technician.  
The '''Hangar Technician''' is a valuable crew member responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the reliable "grease monkeys" ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions.
 
==Overview==
The Cargo Technician has two to three responsibilities:
*Manage Cargo operations, defined as handling all transactions between Central Command and the Aurora
*Manage the Disposals Mailing System
*When needed (such as the lack of a quartermaster), ensure paperwork is properly filled out and filed away


==Duties==
==Duties==
===Cargo Operations===
===Operations Account===
The main use of Cargo. As a Cargo Technician, you are expected to handle the Cargo Console to bring materials.  
The Operations Department has an account with 5000 credits available for use. It is your duty to manage this account and ensure that it does not run out of funds. To maintain a healthy balance, you need to complete bounties, ship crates, phoron and platinum, or charge for handling orders. The phoron and platinum '''must''' be inside a crate to be counted towards the account's funds.


People will come to you and use the external console to place orders. Get the Quartermaster to stamp it (or stamp it with a default stamp yourself), and review it.  
===Bounties===
To earn credits for the Operations Account, you can take on bounties listed on the Supply Console located in the Operations Bay. Open the Cargo Control program and select the Bounties tab to view the list of items. While some bounties can be completed by searching the warehouse, most of them require assistance from other departments. Once you obtain the required items, place them in crates and send them back in the shuttle. Then, claim your rewards in the Supply Console. Upon completing five bounties, you may request new ones.


====Points====
===Handling Orders===
The Cargo department does not, obviously, have unlimited resources. The capability of Cargo is quantified in "points". All items have a point cost - from ten for basic civilian items to hundreds for the most expensive items. By default, Central attributes approximately eighty points per hour (or approximately 1 point per eighty seconds) - however it is not the only recourse, as it is a slow method of acquiring points. Central also rewards proper accountability and usage of resources - adding a generous amount of points for every stamped supply manifest shipped back, and for every crate sent (whether they have been returned from an order or made aboard the station - NanoTrasen can never use enough crates).
As the Hangar Technician, your responsibilities include handling orders, distributing items, and minimizing shuttle costs. To stay informed about crew requests, link your PDA to the ringer terminal and the Requests Console. This will ensure that you are promptly alerted to any demands or needs that arise.
#'''Order:''' When a department needs equipment or materials, they can place an order using the Operations Order program or ask you to do it for them. Some items may present a choice regarding different suppliers, and each supplier will have a fee for the shuttle to go to them. Ordering larger quantities from fewer suppliers can help reduce these fees. Additionally, you can adjust the Operations Handling fee to cover any additional costs if necessary.
#'''Approve/Reject:''' To view an order that has been placed, go to the Submitted section of the Operations Control program. There, you can see the name of the person who submitted the order and its total cost. Clicking on the Details option will provide additional information, such as the items ordered, the reason for the order, and the individual prices of each item. Based on factors such as who placed the order, the items requested, and the availability of funds, you can either Approve or Reject the order. Ensure that funds are available either in the operations account or the requester's account before approving an order.
#'''Ship:''' Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away, and then call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks, or they may be harmed. Again, as was stated in the '''Order''' section, the fewer individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.
#'''Deliver/Pay:''' Once the shuttle has docked and the orders have arrived, it's time to deliver them and receive payment. If an order has been approved, you can accept payment in advance. To receive payment, simply use the Operations Delivery program on a console or tablet and insert the customer's ID and press the payment key. The funds will be deposited into the Operations Account, and you can give them their order. Alternatively, if an EFTPOS has been set up by the Operations Manager, you can charge them the required amount and then provide them with their order.


Of course, NanoTrasen also needs resources - and as such, any spare plasma or diamond sheets that are not used can be sent to Central for a bountiful points reward.
===Sorting the Warehouse===
Operations houses a large warehouse containing a variety of items that differ in their usefulness and utility. While there is no strict requirement to distribute these items to each department unless requested, it is advisable to at least organize the warehouse beforehand, grouping similar items in the same crate. Below is a guide on which items are most suitable for each department:
*'''Security:''' Any contraband, weapons, or security equipment
*'''Medical:''' Any chemicals, medical tools, or medical supplies
*'''Research:''' Any advanced machine parts, robotic limbs, exosuit modules, steel, glass, phoron, gold, silver, diamonds and uranium
*'''Mining:''' Any mesons, mining tools, magboots, or lanterns
*'''Engineering:''' Any EVA gear not given to mining, materials not given to research, tools, signs, and firefighting equipment (fire axes included)
Anything not mentioned here may be distributed as you feel is best, but should be done so reasonably.


The number of points that Cargo has available is visible at the top of the requisitions console's interface when not in a menu.
===Mailing===
 
Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows:
====Requests====
*Using a roll of parcel paper, wrap your item/crate/locker.
All requests made - filed from the console outside or requested from within - are stored in the Requests section. They must be approved by Cargo staff (ergo you) before being ordered. If a request must be ordered, simply Approve it - and it will be placed in the order queue (provided that Cargo has enough points to order it in the first place). Should a request be pulled - either by lack of necessity, Command orders or other reasons - you are also provided with the option to cancel orders.  
*Grab a Destination Tagger (which looks like a red and black label maker) and set a destination.
 
*Mark the parcel with the destination.
For a list of resources that can be ordered, please consult the [[Guides/Cargo Items]] reference.
*Put the item/crate/locker into the belt, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.
 
*Request your crate back from the department, if needed.
====Orders====
It is important to remember that anything not marked with a destination tag will be sent directly to the Disposals Crusher, so pay attention.
All approved requests are transferred to the Order queue. Accessible from the console - it contains all of the items that will be present in the shuttle. The point cost has already been deduced and as such none of the items are refundable. The menu also presents who approved what crate, and as such it is possible to see if something has been ordered without authorization.


====Cargo transfer====
===Reloading ship weapons===
The supplies have finally arrived. From there, your duty is to make sure it comes into the right hands. Generally, the following five options are recommended:
On specific occasions, you may be ordered to reload [[Guide to Gunnery#The Francisca|The Francisca]], [[Guide to Gunnery#The Longbow|The Longbow]], and the  
[[Guide to Gunnery#The Grauwolf|The Grauwolf]]. You can find the ammunition for these weapons inside the Secure Ammunition Storage, in the Tech Storage west of the Operations Bay.


*Direct delivery by hand to specific department
For a more detailed guide, refer to the [[Guide to Gunnery]].
*Hand-off by calling whomever made the requisition to Cargo
*Delivery by Mulebot (if available)
===Orion Express Courier System===
*Delivery by Cargo Tug
At the back of the warehouse, you'll find Orion Express packages, each marked with a specific exoplanet. These packages can be delivered to their designated destination to generate funds for the Operations Department. The delivery process is as outlined below:
*Delivery by Mailing System


The latter three points are explained in the Equipment section.  
*'''Access Courier's Locker:''' Find the courier's locker, also situated at the back of the warehouse. Inside, you'll find essential supplies, including a cargo pack capable of accommodating up to two cargo packages.


===Mailing System===
*'''Request Transportation:''' Seek assistance from a fellow crew member (like a [[Shaft Miner]] on the Spark, a [[Xenoarcheologist]] on the Intrepid, or a [[Bridge Crewman]] on the Canary) to secure transportation to the designated exoplanet.
The station is equipped with a very important piece of machinery: the Pneumatic Tube (referred to as Disposals) system. It plays two very important roles - the first one being actual disposals of trash, by sending all garbage for sorting and then transferring the materials to the sorting and processing center, where they are ground up for materials. The second is, simply, mailing - all gates are equipped with a sensor system (explained in Equipment).  


As a Cargo Technician, it is one of your duties to triage the trash - to make sure nothing that shouldn't be there is, such as weapons, medication or organic materials (be sure to tell Command to reprimand the Geneticist if they actually dispose of their test subjects). And sometimes, people will come to you for secure delivery - where hand delivery is not possible or advisable due to time constraints, but while also requiring the safety of having something delivered in a restricted location.  
*'''Make the Delivery:''' Upon arrival, navigate to the specified coordinates on the package and deposit it into the chute.


Couriers receive a 2% tip for each delivery, while the Operations Department receives the funds allocated on the package.
It is recommended for couriers to always have a companion to mitigate potential security risks, like local wildlife or unauthorized personnel trying to intercept packages.
==Equipment==
==Equipment==
As a technician, you have a wide array of tools to help you help the station beyond the cargo console.  
The Operations Department has some tools that can assist you in supplying the station.
 
===Autolathe===
===Autolathe===
Sometimes, crewmembers will need simpler items that cannot be ordered - such as buckets, tools or beanbag shells for the bartender. The [[Autolathe]] covers these items - simply make sure they sign an equipment requisition form. A list of materials is available on the link provided.
The Autolathe can be filled with glass and steel in order to fabricate tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Operations Office on a table, just so you can supply the Autolathe.
 
===Mulebot===
Not available by default, they are orderable from Central. They function rather simply - simply drag a crate onto them, set up a destination and let it go and unload. By default, it should return once that's done - but you can activate a setting to let it stay there, for the recipients to unload the crate at their department and load it back - so that you don't have to hunt it down.  


Of course, it IS electric - as such, once in a while, you will need to replace the power cell. To do so, unlock the controls, then simply open the maintenance panel with a screwdriver, remove the old power cell and insert a fresh one, before closing once more the panel with a screwdriver. Don't forget to put the depleted cell on the charger.
===Operations Tug===
A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or train tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train.  


===Cargo Tug===
To activate the tug's engine, locate the keys and turn them in the ignition (do not lose these keys, as they will render the tug inoperable).  
A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train.
 
To activate the tug's engine, locate the keys and turn them in the ignition (do not lose these keys as they will render the tug inoperable).  


To load the tug's platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.
To load the tug's platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.


The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver.
The cargo tug is powered by a power cell, which may run out and require replacement. To replace the power cell, use a screwdriver to undo the panel on the tug's exterior. Then, use a crowbar to extract the depleted power from the latch, and insert a new power cell. Finally, secure the panel back into place using the screwdriver.
 
===Pneumatic System===
The Pneumatic system - also called mailing or disposals system. It spans the entire station, and the main terminal is located in the Mailing room. While you do not directly interact with it, you do initiate it's two main features.
 
====Trash Sorting====
All of the station's trash, originating from the disposals terminal, will end up on a conveyor belt in Mailing. Sort through the items for unusual/illicit/useful items, then activate both levers present in the room to sent it on it's way. All items that are not marked in the Mailing process proceeds to the Processing and Recycling center, where they are either ground into base materials or passed through unprocessed.
 
====Mailing====
By far the most useful means of delivery, Mailing is a process that allows the various sensors of the system to send items to the various disposals outlets across the station. To mark an item for Mailing, the process is as follows:
 
*Using a roll of parcel paper, wrap your item/crate.
*Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.
*Mark the parcel with the destination.
*Put the item/crate on the terminal's conveyor belts, and activate levers to send the parcel through the system.
*(Optional)Request your crate back from the department
 
==Beyond the Job==
Of course, these are the basic duties - you can be as proactive as you like (most command crew consider a pizza and/or party crate to be points well spent when there is a large surplus of points during a calm shift). And should you be alone, you most likely will need to do most of the job of a [[Quartermaster]] as well.  


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[[Category:Operations]]

Текущая версия от 05:24, 14 февраля 2024

OPERATIONS
Должность
не определена


Hangar Technician

Руководители: Operations Manager.
Сложность: Easy
Обязанности: Sort the warehouse, make deliveries, send mail, refuel shuttles, reload ship weapons
Руководства: Guide to Paperwork, Guide to Communication Devices, Guide to Gunnery
Доступ: Maint Tunnels, Mail Sorting, Basic Operations
Альтернативные названия: Отсутствуют

Файл:F19.png


The Hangar Technician is a valuable crew member responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the reliable "grease monkeys" ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions.

Duties

Operations Account

The Operations Department has an account with 5000 credits available for use. It is your duty to manage this account and ensure that it does not run out of funds. To maintain a healthy balance, you need to complete bounties, ship crates, phoron and platinum, or charge for handling orders. The phoron and platinum must be inside a crate to be counted towards the account's funds.

Bounties

To earn credits for the Operations Account, you can take on bounties listed on the Supply Console located in the Operations Bay. Open the Cargo Control program and select the Bounties tab to view the list of items. While some bounties can be completed by searching the warehouse, most of them require assistance from other departments. Once you obtain the required items, place them in crates and send them back in the shuttle. Then, claim your rewards in the Supply Console. Upon completing five bounties, you may request new ones.

Handling Orders

As the Hangar Technician, your responsibilities include handling orders, distributing items, and minimizing shuttle costs. To stay informed about crew requests, link your PDA to the ringer terminal and the Requests Console. This will ensure that you are promptly alerted to any demands or needs that arise.

  1. Order: When a department needs equipment or materials, they can place an order using the Operations Order program or ask you to do it for them. Some items may present a choice regarding different suppliers, and each supplier will have a fee for the shuttle to go to them. Ordering larger quantities from fewer suppliers can help reduce these fees. Additionally, you can adjust the Operations Handling fee to cover any additional costs if necessary.
  2. Approve/Reject: To view an order that has been placed, go to the Submitted section of the Operations Control program. There, you can see the name of the person who submitted the order and its total cost. Clicking on the Details option will provide additional information, such as the items ordered, the reason for the order, and the individual prices of each item. Based on factors such as who placed the order, the items requested, and the availability of funds, you can either Approve or Reject the order. Ensure that funds are available either in the operations account or the requester's account before approving an order.
  3. Ship: Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away, and then call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks, or they may be harmed. Again, as was stated in the Order section, the fewer individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.
  4. Deliver/Pay: Once the shuttle has docked and the orders have arrived, it's time to deliver them and receive payment. If an order has been approved, you can accept payment in advance. To receive payment, simply use the Operations Delivery program on a console or tablet and insert the customer's ID and press the payment key. The funds will be deposited into the Operations Account, and you can give them their order. Alternatively, if an EFTPOS has been set up by the Operations Manager, you can charge them the required amount and then provide them with their order.

Sorting the Warehouse

Operations houses a large warehouse containing a variety of items that differ in their usefulness and utility. While there is no strict requirement to distribute these items to each department unless requested, it is advisable to at least organize the warehouse beforehand, grouping similar items in the same crate. Below is a guide on which items are most suitable for each department:

  • Security: Any contraband, weapons, or security equipment
  • Medical: Any chemicals, medical tools, or medical supplies
  • Research: Any advanced machine parts, robotic limbs, exosuit modules, steel, glass, phoron, gold, silver, diamonds and uranium
  • Mining: Any mesons, mining tools, magboots, or lanterns
  • Engineering: Any EVA gear not given to mining, materials not given to research, tools, signs, and firefighting equipment (fire axes included)

Anything not mentioned here may be distributed as you feel is best, but should be done so reasonably.

Mailing

Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows:

  • Using a roll of parcel paper, wrap your item/crate/locker.
  • Grab a Destination Tagger (which looks like a red and black label maker) and set a destination.
  • Mark the parcel with the destination.
  • Put the item/crate/locker into the belt, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.
  • Request your crate back from the department, if needed.

It is important to remember that anything not marked with a destination tag will be sent directly to the Disposals Crusher, so pay attention.

Reloading ship weapons

On specific occasions, you may be ordered to reload The Francisca, The Longbow, and the The Grauwolf. You can find the ammunition for these weapons inside the Secure Ammunition Storage, in the Tech Storage west of the Operations Bay.

For a more detailed guide, refer to the Guide to Gunnery.

Orion Express Courier System

At the back of the warehouse, you'll find Orion Express packages, each marked with a specific exoplanet. These packages can be delivered to their designated destination to generate funds for the Operations Department. The delivery process is as outlined below:

  • Access Courier's Locker: Find the courier's locker, also situated at the back of the warehouse. Inside, you'll find essential supplies, including a cargo pack capable of accommodating up to two cargo packages.
  • Request Transportation: Seek assistance from a fellow crew member (like a Shaft Miner on the Spark, a Xenoarcheologist on the Intrepid, or a Bridge Crewman on the Canary) to secure transportation to the designated exoplanet.
  • Make the Delivery: Upon arrival, navigate to the specified coordinates on the package and deposit it into the chute.

Couriers receive a 2% tip for each delivery, while the Operations Department receives the funds allocated on the package. It is recommended for couriers to always have a companion to mitigate potential security risks, like local wildlife or unauthorized personnel trying to intercept packages.

Equipment

The Operations Department has some tools that can assist you in supplying the station.

Autolathe

The Autolathe can be filled with glass and steel in order to fabricate tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Operations Office on a table, just so you can supply the Autolathe.

Operations Tug

A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or train tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train.

To activate the tug's engine, locate the keys and turn them in the ignition (do not lose these keys, as they will render the tug inoperable).

To load the tug's platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.

The cargo tug is powered by a power cell, which may run out and require replacement. To replace the power cell, use a screwdriver to undo the panel on the tug's exterior. Then, use a crowbar to extract the depleted power from the latch, and insert a new power cell. Finally, secure the panel back into place using the screwdriver.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles