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Command is one of the most important roles on the ship, and also one of the hardest to fill. As someone in a command position, you are in charge of a certain department of the ship. You are the centerpiece of all the action within your department. Some situations will be simple and require nothing more than a passing word to deal with. Other matters, however, will require your full attention, communication, and powers of delegation to handle.
{{JobPageHeader
|headerbgcolor = #FFDF00
|headerfontcolor = black
|stafftype = COMMAND
|imagebgcolor = #FFB600
|img = Operationsmanager-nbt.png
|jobtitle = Operations Manager
|access = ???
|difficulty = Medium
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|qualifications = At least 30 years of age, 5 years logistics or equivalent experience, current Pilot's License, completion of the SCC's "Introduction to Refueling" program.
|education = [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]], NanoTrasen Academy, Ceres University.
|superior = [[Captain]]
|duties = Coordinate operations, assist with mining if necessary.
|guides = [[Hangar Technician]], [[Prospector]], [[Guide to Communication Devices]]
}}
As an '''Operations Manager''', your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fueled by your Hangar Technicians.


No pressure, right?
==Overview==
You will be expected to monitor the condition of your prospectors, and allow the first responder to access the airlock if needed. Otherwise, you will often assist and order operations in doing their various tasks and chores. It's also important to link your PDA to the Requests Console and ringer terminal.


Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can't keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.
==Cargo Operation==
It is best to delegate some tasks to Hangar Technicians, ask them to volunteer to do them, and/or perform them yourself. You may also request that certain conditions be met before a task is completed. It is your responsibility to ensure that operations does not lose funds, that the warehouse is sorted properly, and that Orders are either fulfilled or rejected in a timely manner. While you can delegate these tasks, it will be on you to supervise those doing them and ensure they're done properly. It's also important to remind Hangar Technicians to link their PDAs to the Requests Console and the ringer terminal. For a more in-depth explanation of organization, please see the [[Hangar Technician]] page.


==The Whitelist==
==Mining Operation==
Command roles are locked behind an application, or whitelist, that requires certain conditions to be fulfilled on the player's part before they can be trusted to play a command character. You'll begin by writing an application, which will require being able to effectively summarize what the duties of a command character is, both OOC and IC. Then, you'll receive feedback on your application from other players on how effective you are at both department gameplay and being able to roleplay well.
Prospectors will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, ask what their GPS designations are, and to check in with them occasionally to ensure that they are all healthy and unharmed. Should any prospectors become injured, you will be expected to allow the [[First Responder]] to access them, as the quicker they get help, the less their chances of death.


Once you've collected sufficient feedback, an administrator will place you on trial to put theory into practice. This means that for a brief period of time, you get to try your hand at command roles! During this period, you'll gather more feedback from the playerbase by advertising your whitelist in OOC after the round, and by the end of your trial it'll be determined whether or not you're up to the task.
== Traitoring ==
You can order almost anything you would like, and can use equipment from mining to open any locked crates. You also have some nice access for exploring maintenance or dragging your victims into it. You can also hack the autolathe (assuming you have gloves, to avoid getting shocked) and get various useful items, such as an RCD, handcuffs, and lethal ammo for guns.


Do note that gaining your command whitelist does not guarantee its permanency. Breaking the rules or being banned means your whitelist can be stripped from you by administrators.
{{Guides}}
 
{{Jobs}}
If you think you can play command well, [http://forums.aurorastation.org/viewforum.php?f=28 click here] to be taken to the applications subforum. Be sure to read the rules and follow the command whitelist format.
[[Category: Jobs]]
 
[[Category:Pages]]
==Species restrictions==
[[Category:Operations]]
Due to ability-related complications, laws, or corporate regulations, not all species can play all heads of staff. '''Vaurca and privately-owned IPCs cannot be heads of staff.'''
 
*'''Captain:''' Can only be Humans or Skrell.
*'''Head of Security:''' Cannot be Diona, Vaurca, or Hephaestus G2 IPCs.
*'''Executive Officer, Chief Engineer, Chief Medical Officer, Research Director:''' Cannot be Vaurca.
*'''Corporate Liaison/Consular Officer:''' Species restrictions depend on the interest group that the character is representing. For more information, [[Corporate_Liaison#Interest_Groups|see the guide itself]].
 
==General Guidelines==
While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each role that involves leadership. If you wish to be a good leader, following these basic ideas is a must.
 
===1. Communicate===
This guideline is the '''most important''' to follow, and it is the one most command staff fail at. As command, you are an administrator first. Your job is to delegate among your department, ensure tasks are completed, and make sure your subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire ship needs to know, remember that each head of staff has a communication console in their office; any announcement you make here will be very visible. General comms tend to be so filled with clutter, especially in an emergency, that you trying to convey information via the common channel will fall on deaf ears.
 
===2. Be Known===
This point goes a bit in hand with Communication. If you don't have a presence in your department, taking control of a situation or organizing a panicking department becomes that much harder. At the start of a shift or when you join, check in with your department and get a quick impression of the people around you. Give out tasks and orders, even if it's as simple as "you know what you're doing, so go do it". Making the initial connection with each member of your department can be key to keeping things structured.
 
===3. Use the Command Channel===
Nothing is worse than being uninformed, especially when situations can necessitate the involvement of more than one department. For example, an explosive was set off, someone was caught in the explosion, and someone was spotted with a gun at the site. Now there are three departments involved! If engineers and medics arrive, but security hasn't been informed, then the other two departments might be put in danger. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.
 
===4. Know How to Play Your Department===
Nothing is worse than a Chief Engineer not knowing how the Supermatter Engine is set up. When a leader has to be told by their subordinates how to complete a basic task, it inspires negative amounts of confidence, and means things can get that much more chaotic if an emergency happens and your department isn't going to listen to you. Contrary to popular belief, you don't have to be the ultimate super-doctor/engineer/security officer/etc., you just have to have a good idea of how to make everything run smoothly. If a specialist knows more than you in an area, that's fine.
 
==Who Does What==
When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are brief descriptions of each head of staff's role.
 
===[[Captain]]===
[[Image:Captain-nbt.png|64px|Captain]]
 
As the highest authority on-ship, the Captain is the final word on any issue, the coordinator of all heads of staff, and the endpoint of information on the ship. They know when something should happen and if something should happen, and they've got a general idea on what needs to be done.
 
===[[Executive Officer]]===
[[Image:Executiveofficer-nbt.png|64px|Executive Officer]]
 
The service department's manager, the Executive Officer also helps manage the Bridge, crew contracts, IDs, and personnel transfer to other departments. If you need someone suspended for the shift, or you're looking to transfer to another department, the Executive Officer is your guy.
 
===[[Head of Security]]===
[[Image:Headofsecurity-nbt.png|64px|Head of Security]]
 
The Head of Security is the highest authority when it comes to the safety of the crew and enforcing the law on the ship. If a dangerous situation is unfolding, it's best to keep in contact with the Head of Security.
 
===[[Chief Engineer]]===
[[Image:Chiefengineer-nbt.png|64px|Chief Engineer]]
 
The Chief Engineer manages the engineering department, and thus is the best person to liaise with on ship breaches, compromised atmospheres, or a heavily-damaged area.
 
===[[Chief Medical Officer]]===
[[Image:Chiefmedicalofficer-nbt.png|64px|Chief Medical Officer]]
 
The Chief Medical Officer is the ship's top medical expert, and as such should be communicated with in regards to injuries, search-and-rescues, and certain biohazardous situations.
 
===[[Research Director]]===
[[Image:Researchdirector-nbt.png|64px|Research Director]]
 
The Research Director's area of expertise tends to lie in anomalous happenings, away missions to archaeology sites, and malfunctioning synthetics, particularly the AI.
 
===[[Operations Manager]]===
[[Image:Operationsmanager-nbt.png|64px|Operations Manager]]
 
The Operations Manager is the head of logistics on-ship, and has authority over mining operations, crew orders, secure storage, and the procurement of ammunition for the [[Guide to Gunnery|ship's weapons]]. They can also be coordinated with to ensure that ship-bound synthetics and mechanical crewmembers are being repaired as needed.
 
===[[NanoTrasen Liaison|Corporate Liaison/Consular Officer]]===
[[Image:ia_consultant.png]]
 
If there are concerns about breaches in [[Corporate Regulations|corporate regulation]], ship directive, or [[Guide to Law|legal issues]], the Consular and Corporate Liaisons are more inclined to lend an ear if it so happens you belong to their [[Corporate_Liaison#Interest_Group|interest group]]. Before making an incident report to the CCIA, it might be best to speak to them.
 
{{Gameplay Guides}}
[[Category:Command]]
[[Category:Command]]
[[Category:Guides]]
[[Category:Pages]]

Версия от 02:52, 19 апреля 2023

COMMAND
Должность
не определена


Operations Manager

Руководители: Captain
Сложность: Medium
Обязанности: Coordinate operations, assist with mining if necessary.
Руководства: Hangar Technician, Prospector, Guide to Communication Devices
Доступ: ???
Альтернативные названия: Отсутствуют

Файл:F19.png

As an Operations Manager, your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fueled by your Hangar Technicians.

Overview

You will be expected to monitor the condition of your prospectors, and allow the first responder to access the airlock if needed. Otherwise, you will often assist and order operations in doing their various tasks and chores. It's also important to link your PDA to the Requests Console and ringer terminal.

Cargo Operation

It is best to delegate some tasks to Hangar Technicians, ask them to volunteer to do them, and/or perform them yourself. You may also request that certain conditions be met before a task is completed. It is your responsibility to ensure that operations does not lose funds, that the warehouse is sorted properly, and that Orders are either fulfilled or rejected in a timely manner. While you can delegate these tasks, it will be on you to supervise those doing them and ensure they're done properly. It's also important to remind Hangar Technicians to link their PDAs to the Requests Console and the ringer terminal. For a more in-depth explanation of organization, please see the Hangar Technician page.

Mining Operation

Prospectors will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, ask what their GPS designations are, and to check in with them occasionally to ensure that they are all healthy and unharmed. Should any prospectors become injured, you will be expected to allow the First Responder to access them, as the quicker they get help, the less their chances of death.

Traitoring

You can order almost anything you would like, and can use equipment from mining to open any locked crates. You also have some nice access for exploring maintenance or dragging your victims into it. You can also hack the autolathe (assuming you have gloves, to avoid getting shocked) and get various useful items, such as an RCD, handcuffs, and lethal ammo for guns.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles