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KONYANG
Должность
не определена


Konyang National Police

Руководители: Не определен
Сложность: Medium
Обязанности: Stop crime, enforce Konyang Laws.
Руководства: Konyang Laws, Security Officer, Konyang National Police
Доступ: Не определен
Альтернативные названия: Отсутствуют

Файл:F19.png


As an officer of the National Police, it is your duty to enforce the laws and keep Aoyama safe.

The Hierarchy

Superintendent

The Superintendent is the head of the precinct, with authority over all officers on the same shift. Patrolmen should listen to them and respond to their orders.

Senior Patrolman

The Senior Patrolman is ranked above a Patrolman, and is usually an experienced officer in charge of a beat. Patrolmen should listen to them and follow their directions.

Patrolman

The Patrolman is the lowest rank in the force, and is tasked with carrying out the day to day duties of law enforcement.


Regulations

Corporate Regulations is a summary of most crimes with some suggested sentence times. The Captain is sometimes able to set his own guidelines in exceptional circumstances, such as code red emergencies and ship-wide threats.

Unless a member of security (including the investigators) directly witness a crime, or are responding to an immediate crime via a radio call, they require an arrest warrant.

Any search of departments or individuals on green alert requires a search warrant stamped by the Head of Security. If there is no HoS then the Warden's signature is also valid. If none of these roles are occupied then just do your best.


NOTE: No officer is above the regulations. Officers can and should be charged for violating regulations except in certain circumstances, primarily in response to a witnessed crime, danger, or serving a command-level warrant. This includes trespassing. If the head of the department you are accessing orders you to leave, you must do so unless exercising duties, serving a command-level warrant, or the Captain overrules the order. The Head of Security may only overrule the order to leave a department if they have a good reason to do so, in which case a warrant should be made if on Code Green.


The Equipment

Important: When you are done using your locker, close it and lock it.

Standard Procedure

Arrest

Proceed as follows during the event of detainment:

  • Announce intention to arrest and charges vocally.
  • Request the suspect surrender peacefully.
  • If the suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.
  • If suspects fight back or run, apply needed force to cease flight and detain the suspect. A charge of resisting arrest/sparking a manhunt should be applied in this case.
  • Remove suspect to brig for processing.

For witnessed major/violent crime:

  • Immediately attempt detainment of suspect, with charges readout when the suspect is secured.
  • Remove suspect to the brig for processing.

Processing

Tips

  • Application of lethal force is often not the only solution to an issue. Lethal force should only be pursued if all other routes are tried and fail.
  • Do not needlessly escalate situations, you should be working to defuse any potentially hostile situation, rather than resort to your weapons.
  • You are a Corporate Security Officer not a Police Officer or Entity of a Military. Your job is to ensure the safety of your corporation’s investment (I.E. Smooth operation of your assigned vessel).
  • Apply escalating force as deemed necessary by the suspect’s actions. Minimal force as required by a situation should be applied.
  • Minimal force should be used at all appropriate times, but not at the risk of your own life.
  • Talk first (unless the suspect lets their weapons do the talking).
  • Heads of Department have the final say over their department, and their department areas, consult them before asking for people to be suspended for crimes (barring Central Command/Captain ruling).
  • Ensure access is properly cleared with Heads of Departments, or members of departments, barring exceptional circumstances (i.e. major crime in progress).


Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles