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Within the Stellar Corporate Conglomerate, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, SCC HR has come up with these explicit requirements applicants much meet before being hired or allowed to work as a contractor.

IMPORTANT: Applicability

The following requirements and recommendations are applicable all Horizon crewmembers working for the SCC directly, or as a contractor employed by an SCC affiliate company. More on the SCC and it's affiliates can be found here.

Standard Requirements

All potential employees must be able to meet all of the following criteria to be considered for employment either directly or via contract by the SCC:

  • Must be a citizen or possess a work visa from all applicable governments
  • Must be at least 18 years old
  • Must be of sound-mind
    • Those with psychological disorders are subject to additional levels of psychological screening
  • Must understand Tau Ceti Basic without a translator
    • Must be fluent in speaking Basic or using Sign Language
  • Must have no outstanding warrants or bounties in recognized states

Standard Procedure

All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.

The following are done in the order listed:

  • Two-tier background check
    • Employment and Educational History
    • Criminal Record
  • Routine Level-1 Psychological Evaluation
  • Interview(s) with HR and department head(s)
  • Sign binding non-disclosure agreement

Occupation Specific Requirements

For requirements on specific jobs, look at the job qualification section on specific job guides.

Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles

General Guides

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink