Sandbox:WilliamMurdoch
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Within the Stellar Corporate Conglomerate, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, SCC HR has come up with these explicit requirements applicants much meet before being hired or allowed to work as a contractor.
IMPORTANT: Applicability
The following requirements and recommendations are applicable all Horizon crewmembers working for the SCC directly, or as a contractor employed by an SCC affiliate company. More on the SCC and it's affiliates can be found here.
Standard Requirements
All potential employees must be able to meet all of the following criteria to be considered for employment either directly or via contract by the SCC:
- Must be a citizen or possess a work visa from all applicable governments
- Must be at least 18 years old
- Must be of sound-mind
- Those with psychological disorders are subject to additional levels of psychological screening
- Must understand Tau Ceti Basic without a translator
- Must be fluent in speaking Basic or using Sign Language
- Must have no outstanding warrants or bounties in recognized states
Standard Procedure
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.
The following are done in the order listed:
- Two-tier background check
- Employment and Educational History
- Criminal Record
- Routine Level-1 Psychological Evaluation
- Interview(s) with HR and department head(s)
- Sign binding non-disclosure agreement
Occupation Specific Requirements
For requirements on specific jobs, look at the job qualification section on specific job guides.
The physical requirements of each job is listed below.
Job Accessibility Requirements
The Biesel Government alongside its companies has earned a reputation for inclusiveness, this applies not only their policy on aliens but also those differently-abled. Nonetheless, certain disabilities regrettably disallow the affected person to perform certain duties, which could lead to possible hazards, injuries in the workplace, or, in the worst case, loss of profit.
Note, this refers to the state of your character at the beginning of the round. Your character will not get fired because they lost their hand as an engineer in the middle of the round. However, your character should try to find corrective means within possibility as soon as possible. Like a Mechanical Limb.
Criteria
The following are classifications of disability levels that scale up according to the severity in regards to affecting the production of the crewmember. These classifications are not meant to imply that certain conditions are less severe or that individuals that have them are less important. It is simply meant as a simple way for players and admins to classify characters into job roles that are left purposefully vague.
Note, a job that allows characters with high severity disabilities likewise permits lower severity disabilities. Thus a job that allows muteness also allows every other "lower" speech impediment.
Mobility:
- Unimpaired: The job will require the character to move quickly, navigate obstacles and perform complex and exhausting maneuvers in high-stress environments. Characters with prosthetics that are just as effective as healthy limbs also belong to this category.
- Movement Impaired: The job will require a character to be able to move and navigate the station and main departments without issue. Characters with joint pain, Vestibular issues, and other disabilities that might require a cane belong in this category.
- Heavily Movement Impaired: The job will require the character to be able to move in the main hallways and departments. Characters with missing legs, severe arthritis, and other disabilities that might require a wheelchair belong in this category.
Eyesight:
- Perfect: The job will require the character to be able to easily discern details, and have perfect depth of vision. Characters with nearsightedness, or other disabilities that may affect the eyes to a minor extent belong in this category.
- Flawed: This job will require the character to be able to see most of the light spectrum, and have adequate depth of vision. Characters with colorblindness or nearsightedness also belong in this category.
- Blind: This job will not directly require the character to see in any form. Characters that are blind, or otherwise unable to see belong to this category.
Communication:
Speech
- Minimal Speech Impediment: The job will require the character to enunciate quickly, clearly, and properly, lives will depend on their ability to speak. Characters with a minor, single-syllable stutter, or a light, and understandable accent belong in this category.
- Speech Impediment: The job will require the character to be able to speak quickly and properly, these characters might find themselves in emergencies where proper speech might save a life. Characters with the nervousness disability, a stutter, a lisp, or a heavy accent belong in this category.
- Heavy Speech Impediment: The job will require the character to be able to communicate with their co-workers. Characters with a limited ability to speak Tau Ceti basic, heavy stutter, and other disabilities that severely limit speech belong in this category.
- Mute: The job will require the character to communicate with their co-workers via text, sign language, or other means besides speech. Characters who are unable to talk at all, belong in this category.
Hearing
- Healthy Hearing: The job will require the character to receive and understand commands clearly and quickly. Characters with a hearing aid also belong in this category.
- Impaired Hearing: The job does not require the character to receive or understand commands clearly and immediately. Characters with a popped ear-drum, severe tinnitus, or impaired with deafness belong in this category.
Limbs:
- Unimpaired: The job will require the character to use both their limbs with precision and speed. Robotic limbs belong in this category.
- Impaired: The job will require the character to use their limb. Characters with a missing hand, a missing arm, or tremors belong in this category.
Permission
Here is a comprehensive list of which types of disability your character is permitted to have, per their job.
Command
Command is expected to lead during situations and emergencies. However, due to the amount of experience required to attain such a role and the variety, each role has different expectations associated with it.
Command | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Captain: | Movement Impaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Head of Security: | Unimpaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Head of Personnel: | Movement Impaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Chief Engineer: | Unimpaired | Perfect | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Research Director: | Movement Impaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Chief Medical Officer: | Movement Impaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Consular: | Movement Impaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Operations Manager: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Security
Security is one of the most physically demanding departments. Chasing assistants, wrestling with a drunk Unathi, or hunting space carp all belong on the work-list of security. With the exception of cadets, all members of the department are expected to be capable of EVA activity if required.
Security | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Security Officer: | Unimpaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Security Cadet: | Unimpaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Warden: | Unimpaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Investigator: | Unimpaired | Perfect | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Science
While scientists are widely considered lazy and weak, this doesn't mean just anyone can join. Many roles require the crewmember to perform heavy duty work, complicated EVA maneuvers, or delicate movements. Much more leeway is afforded, however, to the basic scientist role as this role can vary wildly in its specialization.
Science | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Scientist: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Phoron Researcher: | Unimpaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Xenoarcheologist: | Unimpaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Anomalist: | Unimpaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Xenobiologist: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Lab Assistant: | Specialization Dependent* | Flawed | Specialization Dependent* | Specialization Dependent* | Specialization Dependent* |
* Choose based on the science role your Lab Assistant is specializing for.
Medical
The medicinal field is much more permissive towards the disposition of the doctors. More frequently they'll be expected to stand around for long hours rather than running to any patients, with the exception of first responders.
Medical | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Physician: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Surgeon: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Pharmacist: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
First Responder: | Unimpaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Unimpaired |
Psychiatrist: | Heavily Movement Impaired | Flawed | Minimal Speech Impediment | Healthy Hearing | Impaired |
Medical Intern: | Specialization Dependent* | Flawed | Specialization Dependent* | Specialization Dependent* | Specialization Dependent* |
* Choose based on the medical role your Medical Intern is specializing for.
Engineering
Engineers are expected to deal with station emergencies and physical work is their daily bread and butter. As far as speech impediments are concerned they aren't as strict.
Engineering | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Station Engineer: | Unimpaired | Perfect | Speech Impediment | Healthy Hearing | Unimpaired |
Atmospheric Technician: | Unimpaired | Perfect | Speech Impediment | Healthy Hearing | Unimpaired |
Engineering Apprentice: | Unimpaired | Perfect | Speech Impediment | Healthy Hearing | Unimpaired |
Service:
The Service department features many jobs and many people. Thus, it is the most permissive department in regards to disabilities.
Service | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Chaplain: | Heavily Movement Impaired | Blind | Mute | Impaired Hearing | Impaired |
Librarian: | Heavily Movement Impaired | Flawed | Mute | Impaired Hearing | Impaired |
Reporter: | Heavily Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Impaired |
Janitor: | Unimpaired | Flawed | Mute | Impaired Hearing | Impaired |
Bartender: | Heavily Movement Impaired | Flawed | Mute | Impaired Hearing | Impaired |
Chef: | Heavily Movement Impaired | Flawed | Mute | Impaired Hearing | Unimpaired |
Hydroponicist: | Heavily Movement Impaired | Flawed | Mute | Impaired Hearing | Impaired |
Assistant: | Specialization Dependent* | Specialization Dependent* | Specialization Dependent* | Specialization Dependent* | Specialization Dependent* |
* Assistants can assist in a variety of roles, refer to the above tables when deciding into which role they should be permitted.
Operations:
Operations is, likewise, relatively permissive. However, it is much more specific to each individual role as a Shaft Miner will be required to do much more physically than a Hangar Technician or a Operations Manager.
Cargo | Mobility | Eyesight | Speech | Hearing | Limbs |
---|---|---|---|---|---|
Hangar Technician: | Unimpaired | Flawed | Mute | Healthy Hearing | Unimpaired |
Shaft Miner: | Unimpaired | Flawed | Heavy Speech Impediment | Healthy Hearing | Unimpaired |
Machinist: | Movement Impaired | Flawed | Speech Impediment | Healthy Hearing | Unimpaired |
Jobs on Aurora
| |
Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |