Qerrbalak
Skrell Lore Pages | ||
---|---|---|
Skrell | Skrell Ethnicities · Skrell Relationships · Skrell Ailments · Notable Skrell | |
Planets, Systems, Settlements | Qerrbalak · Qerr'Malic · Aliose · Aweiji · Tattuqig · Diulszi · Skrell Abroad · Notable Skrell Systems and Locations | |
Organizations, Factions, Politics | Nralakk Federation · Skrell Politics and Enforcement · Federation Crime and Resistance · C'thur in the Federation · Dionae in the Federation · Generation Fleets | |
Culture, Society, History | Skrell Culture · Skrell Cinema and Idols · Skrell Education · Skrell Cuisine · Skrell History · Skrell Beliefs · Skrell Refugees · Skrell Mythology |
Qerrbalak, the Homeworld
Qerrbalak is the fourth planet from Nralakk, and the origin of the Skrell. One of two habitable planets within the system, comprised of various climates ranging from taigas to tropical rainforests. Qerrbalak is 1.8 times the size of Earth, and sports an atmospheric composition of 82% Nitrogen, 17% Oxygen and 1% other. Qerrbalak is currently undergoing slow terraforming efforts to reduce the damage inflicted by the Skrell during unenlightened times.
Environment
Qerrbalak does not have much diversity in biomes, however, is perfect for the Skrell. Largely very humid, and marshy, with most of it being covered in freshwater and saltwater seas, The saline levels are lower than most seas elsewhere; which his uniquely suits the Skrell, as they can safely survive in any of the seas across the Homeworld. It also has polar icecaps, where some Skrell Research Facilities are located and the Headquarters of the Kala.
Before the Skrell entered an era of profound modernisation, Qerrbalak was rich in abundant mineral deposits - both in the planet's deep oceans and its surface. It quickly changed as the Skrell poured resources into pillaging their planet, with little regard for conservation of the resources until it was too late. Now, Qerrbalak orbits Nralakk will little resources left to extract, which prompted the erection of the Jux'Qwi Monument - a reminder that exponential growth cannot go unchecked.
Regions
Eqloq
Eqloq lies within the western hemisphere of Qerrbalak and whose inhabitants have maintained a sheltered, agrarian lifestyle for over a thousand years. Skrell within the region are often tied to traditional values, including xenophobic ideals and a decentralized galactic presence, leading to a number of insurgent-esque ideas throughout the region’s habitation. Qroisht, Regluk'qlip, and Weuzshi are believed to have been founded after several tribes within Ocror migrated north due to various ecological factors. The region is encapsulated by Qeblak and has been so since at least since Skrell developed literacy, with some of the oldest monuments dedicated to the constellations in the entire Jargon Federation.
Ocror
Existing within both the southern and western hemispheres of Qerrbalak, Ocror is considered by many as the "origin-point" of the Skrell, and offers extensive evidence as a cradle of civilization. Arqo-Wohai, the common name given to the largest impact-crater within the region, has several links as the catalyst that allowed for the evolution of life on the planet. The necessary building blocks for life likely arrived aboard the foreign body, but many also believe that it brought with it an element that allows the Zona Bovinae of species to be capable of supporting extensive psionic usage. Qe'blak'qlip, Kal'lo, Tegucigalpa, Zeshblook, and Heshy'qlip maintain an equal population of both Qeblak and Weishii followers. The region previously devoted itself to mineral extraction, and industrial manufacturing within the early days of its establishment; however, it now exists as the bureaucratic center of the Jargon Federation and hosts the Capital (Kal'lo).
Ash'Alq
Resting along the equator, Ash'Alq is the largest tropical island on Qerrbalak. It has maintained itself as one of the most important cultural regions throughout the entirety of the Jargon Federation; most notably, it holds the Tzqul Archives within the atoll of Ploat'nil, which collectively hosts nearly all of Skrellian history. The region began to develop a tourist economy based around these important sites. Ploat'nil, Gfua'Qrsulf, Miftaup'Nion, Duivliak'qlip and Gialock find most of their inhabitants following Qeblak, and hosts several of the largest observatory domes which are capable of viewing nearly all the constellations at any given time. The southern coast hosts a large reef, which is fiercely protected by the local government to ensure its survival. The reef is speculated by some to be the largest in the Jargon Federation, and perhaps the entire sector.
Crieq'Bruq
The most south-eastern continent, Creiq’Bruq enjoys a varied climate, fauna, and flora. Crieq’Bruq is also the newest continent, having formed geologically late in the planet’s formation. As a result, Crieq’Bruq is plagued by frequent, but mundane, earthquakes and tsunamis. Architecture on the coasts includes large drainage ditches, levees, and stilted buildings. Further into the countryside, large high-rises are built to account for the sway and destruction earthquakes may have on the land. Skrell from Crieq’Bruq are traditionally valued for their physical prowess, but also their connection to the land itself. While these Skrell still place a strong value in the stars above, they have a similar relationship with the land and the ocean. Industry is primarily agricultural and scientific, though some areas are difficult to inhabit due to the threat of geological instability.
Ucra
Ucra is a geological atoll that was formed after a large-scale impact event early in Skrell history. The Ucra crater is considered by most to be the deepest underwater pit on the planet. The atoll surrounding the pit is Ucra proper, and are home to various Skrell aboriginals who have a long history of ocean worship. Moreover, most of the Ucra settlements in the Jargon Federation are still governed by people who have long generational ties to Ucra. As a result, citizens here are sometimes xenophobic and wary of outsiders. Ucra cuisine consists of many delicacies from the sea, including pickled urchin, flayed mollusk, and roasted seaweed. Some villages lie a few miles out along the coast, anchored to the sea floor.
Calendar
Long before Skrell had formed the first proto-cities, they looked to the stars for guidance and enlightenment. It lit a desire of curiosity in the Skrell prompting the species to probe, query and investigate the planet they called home, Qerrbalak. The inquisitive nature of the Skrell gave rise to the early development of the Nral-oqq (Nrallak Year) and subsequent development of a chart depicting the days (‘viq), weeks (‘viqi), and months (-qog) of the year (-oqq).
Due to Qerrbalaks relative proximity to Nrallak, and axial tilt, the Nral-oqq has been devised into six months that each harbour 48 days - resulting in a total year being 288 days in length. One Nral-oqq is equal to 1.18 Solarian Years.
Seasons
Nral-oqq has been split into two seasons; Qu-Paalq and Lu-Paalq, each respectively meaning Warm Currents and Cold Currents. Temperatures, and humidity, will commonly spike during Qu-Paalq - with some days reaching 42°C with a humidity index cap of 92%. On the other end of the spectrum, Lu-Paalq is associated with cooler weather prevailing, however, an increased probability of massive tropical storms to develop. The development of the Skrell has mostly accommodate the humongous storms, with some even welcoming them as a way to ‘reset’ Qerrbalak for the upcoming Nral-oqq. Temperatures will dip to usually 25°C and a humidity index that will cap at 50%.
Months
The six months that form the Nral-oqq have guided Skrell for millennia - usually revolving around the most prevalent constellation spotted at the time of the calendar’s formation. Each month is divided into eight weeks. The current iteration of the Nral-oqq is commonly adapted to other planets inhabited by the Skrell for it to be accurate.
- Slaq-qog, the first month of the Nral-oqq. Slaq-qog also falls in Qu-Paalq, with the months average temperature capping usually around 37°C which is accompanied by lower than average humidity index of 64% due the month following the end of Lu-Paalq. The most prominent constellation in Slaq-goq is the Hatching Egg, a good indication of what is supposed to be felt during Slaq-qog. Skrell are expected to undertake new hobbies, or explore out their comfort zone during Slaq-qog.
- Avroxi-qog, the second month of the Nral-oqq. Following the prior months, Avroxi-qog falls into Qu-Paalq, with a slight increase from Slaq-qog’s average temperature and humidity index - 39°C and 72%. The Qu’Poxii is the brightest set of stars during Avroxi-qog, also coincidentally the month in which most Skrell will lay their eggs so that they may hatch during Slaq-qog. During the early weeks of Avroxi-qog, Skrell are encouraged to couple, and form Quya - adding to the romantic atmosphere of Avroxi.
- Phaka-qog, the third month of Nral-oqq. The first half falling in Qu-Paalq, whilst the second half occurs during Lu-Paalq - which has resulted in varying average temperatures and humidity indexes. It commonly will start hot, humid and moist bur as the months continues will allow cooler weather to prevail - but also for tropical storms to occur. The most prominent constellation during Phaka-qog is the Stormcloud, a good representation of what is coming. Most Skrell will begin preparing their abodes for the upcoming storms, but also prepare themselves.
- Xepus-qog, the fourth month of Nral-oqq. Falling into Lu-Paalq, Xepus-qog usually has a much larger dip in temperatures than Phaka-qog - an average of 32°C and a 51% humidity index. The bulk of the tropical storms that plague Qerrbalak occurring during Xepus, complimented by the tides shifting and resulting the various coastal regions being submerged for days at a time. The most prominent constellation during Xepus-qog is the Island. In bygone times, the Skrell typically migrated to higher lands, however, in modern times majority of the coastal cities are outfitted with domes that will encompass the city during its submerging. Skrell are encouraged to reflect on themselves during Xepus-qog.
- Yonio-qog, the fifth month of Nral-oqq. Much like Xepus-qog, Yonio-qog occurs during Lu-Paalq, evident by its further decreased average temperature and humidity index - respectively sitting at 25°C and 46%. Whilst the tides again retreat to their position before Xepus-qog, the tropical storms become much more severe during Yonio-qog. The most prominent constellation of Yonio-qog is the Gnarled Tree. Nearing the final stretch of Nral-oqq, Skrell commence annual traditions during this period, mostly revolving around their Quya.
- Loroq-qog, the sixth and final month of Nral-oqq. The last month in which Lu-Paalq continues, as well as the dissipating of most of the tropical storms which results in increased travel as the circumstances become safer. Temperatures, as well as the humidity index, increase slightly - approaching 34°C and 57% quickly. The most prominent constellation is actually the Void, a chilling reminder to the Skrell that despite surviving the year many did not.
Points of Interest
Landmarks
Tzqul Archive
Tzqul Archive, a facility that houses a vast majority of Skrell History. It was encrypted by Glorsh-Omega shortly before it disappeared and has yet to be unlocked. In 2461, a Skrell attempted to break the encryption through illegal means, which resulted in the Archive commencing various actions that had never been observed before - as well as begin glowing a hue of maroon.
Mount Haq'Xaq
Mount Haq'Xaq, a dormant volcano located southwest of Gialok. Mount Haq'Xaq was said to have last erupted in 601 CE, and is due for another one in the coming years; thousands flock to monitor the seismic activity surrounding the region, even more sit of the edge of their seats in hopes of watching the eruption unfold - possibly the last Skrell to watch Haq'Xaq spill across the area. It has measured to be over 5000m high, almost as large as Mount Everest on Earth.
Prominent Cities and Settlements
Kal'lo
Kal'lo is the capital of Qerrbalak, and by extension, one of the most well-known Skrell cities within the Federation. The region that Kal'lo resides in previously devoted itself to mineral extraction, and industrial manufacturing within the early days of its establishment; however, it now exists as the bureaucratic center of the Jargon Federation. The capital is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states. The Council will utilize subspace communication frequencies to delegate during non-essential meetings, however, they are expected to return to Qerrbalak to attend an annual meeting held in Kal’lo.
Kal'lo mainly finds itself filled with governmental offices and prominent businesses with only small amounts of residential housing along the outskirts of the city. Kal'lo has the highest concentration of Xiiori out of any city in Federation space. Axiori, Xiialt, and Xiiori live in relative peace with little friction in the capitol. The very first Grand Councillor, elected due to their proposal on a blanket ban on any artificial intelligence within the borders of the Federation, was widely supported by almost all the Skrell across the Federation and has since been immortalised in Kal'lo Square where a memorial that is dedicated to Grand Councillor Tiipis Yla has been erected.
Qwklip
Qwklip is most commonly known for it's state of the art research facilities and observatory domes. Most Skrell living in Qwklip are highly recognized scientists and researchers. Being a coastal city, Qwklip is capable of housing both the finest Xiialt and Axiori personnel that Qerrbalak has to offer. There are almost no Skrell below the Primary Numerical rating living in Qwklip. Due to this, the city relies heavily on imported goods from other regions of Qerrbalak; in exchange, valuable data is shared with the rest of the planet. It is often the dream of many intellectually inclined Skrell to "retire" to Qwklip and take on various passion products. Skrell will very rarely move out of the city as it is seen as an honor to live within Qwklip. However, should a Skrell's social credit score drop significantly they may be forced to relocate.
Oibuish
The island city of Oibuish is most well known for the Weilshi Sea Crisis; a tragedy that was caused by an artificial intelligence known as Vana, at the Weilshi Cold Fusion Plant near Oibuish in the northern hemisphere of Qerrbalak on October 31st 1893 CE. It is considered an exemplar by the greater scientific community throughout the Jargon Federation of what can occur should artificial intelligence continue unregulated within human space. The Weilshi Sea Crisis is said to have been the greatest contributor to the increased regulations implemented by the Skrell after the destruction of the Weilshi Cold Fusion Plant. In modern days Oibuish still remains a strong competitor in the industrial industry. Talks of opening a new fusion plant are ongoing but many are still hesitant due to the history.
Pa-Tup'Zlip
The village of Pa-Tup'Zlip resides in the northernmost reaches of Qerrbalak. Originally a settlement early in Skrell history, not much advancement has been made in modern times. Living on the polar icecap has not been without challenge to the Skrell residing here; during Yonio-qog the temperatures can drop to as little as -20°C. Residing mainly in structures made of compact ice and snow the Xiialt that occupy Pa-Tup'Zlip are often considered behind the times when compared to the stereotypical Skrell. They have no real industry and mainly live in a tribal society; delving into the icy waters to catch fish and other creatures for sustenance. The Xiialt of Pa-Tup'Zlip are also a rare case in and of themselves; when compared to a normal Xiialt they would seem quite overweight; especially due to their larger headtails that they wrap around their heads for warmth. However, this added body mass is actually a biological advantage against the cold of the north. In recent years the Pa-Tup'Zlip people have accepted aid from Kal'lo as the resources within their ancestral hunting grounds dwindle.
Qerr'wesi
The area surrounding Qerr'wesi is littered with various trenches and ravines. Qerr'Wesi is also speculated to be the birthplace of the early Ranaera Skrellis with archeological artifacts being studied even to this day. Qerr'wesi is one of the top cities for archeologists due the rich environment of artifacts amongst the various trenches and ravines. Originally a hunter-gatherer society, the members of Qerr'wesi lived in underwater caves; adorning the wall with various carvings and markings. Great care is taken to preserve any remaining cave settlements with the most famous example being the Cave of Ranaera in the city center. Due to the depths of the city (5 KM) Qerr'wesi is inhabited mainly by Axiori but many Skrell, both Axiori and Xiialt alike, who are historically inclined will plan vacations to Qerr'wesi. Because of this, a large portion of Qerr'wesi's income comes from tourism.
Today much of the architecture within the city is built into the ravine walls of Qerr'wesi with whole buildings and roadways being carved into the rock. The top of the trenches are considered prime real estate for both business and residential buildings alike. A "penthouse" in a Qerr'wesi trench is reserved for those with high social credit- often only offered to those with an 8 or higher. Much of the ravine floor is filled with industrial scrap and waste making those who live closer to the bottom of Qerr'Wesi's trenches some of the poorest individuals of the city; as a consequence, they often take menial jobs and join the general labor forces of Qerr'wesi.
Eriuyushi
Eriuyushi, commonly referred to as the Glowing Gem of Qerrbalak, is an underwater settlement that is lush with bioluminescent plant-growth stretching all the way from the sea floor (3 KM) to the surface. Some of the plant-growth is so thick within Eriuyushi that it could be compared to Earth's forests. These vibrant, colorful lights can even be seen faintly from space during the Qerrbalak night cycle. Eriuyushi was first settled when the Ranaera Skrellis of Qerr'wesi attempted to move eastward in the Tuz'qlip Ocean. Even to this day the Eriuyushi people prefer to be simple farmers; herding Aqoliz for both food and credit. For the majority of it's existence Eriuyushi was chiefly populated by Axiori; however, in recent years many prominent Xiialt businesses have encroached on the settlement, turning it into a luxury vacation resort with various shopping outlets.
This push by the Xiialt has left many Axiori within the settlement feeling displaced and taken advantage of. Many natural Aqoliz breeding grounds are now occupied by large expansive resorts and the natural bioluminescence of Eriuyushi is now being drowned out by the lighting of the resorts. One could argue, however, that Eriuyushi has never been more successful. Credits are being brought in hand-over-fist and Eriuyushi has been a major boon to the Qerrbalak economy. It is important to note that the encroachment by the Xiialt has lead to some hostilities within the area; however, some Axiori believe this is a much needed change for Eriyushi as now there is a need for skilled labor within the settlement. Native Axioris only make up a small portion of the workforce due to the large number of Xiialt that flock to Eriuyushi.
Xy'laxi
The district of Xy'laxi would best be described as an industrial zone. Relatively young compared to Eriuyushi and Qerr'wesi, this district is still compromised of mainly Axiori. Heavy machinery is operated around the clock in Xy'laxi to exploit the ocean floor's rich mineral deposits. A large portion of Qerrbalak's metal and minerals come from the machines and forges of Xy'laxi making the district inhabitants rather well-off for simple machine operators. There is often little reason for anyone not already inside the district to visit; due to this, it remains very insular and wary of outsiders. New business often find themselves driven out by the inhabitants and new employees for existing forges are hired from outside only when absolutely necessary. Lately the pollution of Xy'laxi has started to increase the growth of Tuux within the inhabitants. Neighboring cities and settlements, mainly the resorts of Eriuyushi, are starting to call for investigations into Xy'laxi's environmental safety protocols.
Fauna and Flora
Fauna
Vru'qos (Leviathon)
the Vru'qos, or Leviathon, is a large aquatic cetacean-like mammal. Resembling a Blue Whale, with appendages similar to the Skrell headtails, it can reach up to 40 meters (131 feet) and weigh up to 367 tonnes (404 tons). It is one of the largest animals on Qerrbalak, as well as the eldest - with their lifespans capable of reaching up to six hundred years. The Vru'qos has shown psionic capabilities, utilizing it to find mates and smaller aquatic animals to feed on.
Aqoliz (Mollusk)
The Agoliz, or Mollusk, are amphibias creatures similar in appearance to giant Snails that typically were found along the coasts of the various island dotting the seas of Qerrbalak before their domestication. Capable of reaching 1.8 metres (5'9 feet) in length, and a weight of 12 tonnes (13.2 tons), the species provides dozens of Skrell with vital nutrients after they've been culled. They are said to have an exquisite flavour and tender feel when ingested by the Skrell - other species usually going out of their way in avoiding it due to its horrific aroma.
Noni-Qii (Sky Grazer)
The Noni-Qii, or Sky Grazer, a type of avian fauna that inhabits the skies of Qerrbalak - infamous due to their pest-like nature. Similar to a Mantaray, but on a much smaller scale; reaching up to 1 meter (3 feet) and weighing only 7 kilogrammes (15.4 pounds). Their small stature has allowed for the species to easily get between Dyn and Wulumunusha bushes and pick their ripe bearings. After the near-extinction of the species in 1622 CE, the Federation began a programme to increase their numbers once again - prompting a revival of the species that continues to prey on the Skrell plantations.
Flora
Dyn
First found along the river deltas across Qerrbalak, Dyn has since been domesticated by the Skrell. Plantations can typically be found in various lakes, bogs and marshes that grow hundreds of kilometres worth of the plant. Dyn is typically used to create various drinks, or peeled and then mashed in order to create a delightful meal known as Jyalra. Dyn is typically the first seeds planted in colonies, and has become a staple part of Skrell Cuisine.
Wulumunusha
Wulumunusha naturally grows in alpine climates, typically closer to the poles of the Homeworld. With roughly only a dozen or so plantations dedicated to the growth of the plant, prices tend to skyrocket when out of season. It is used by both Qeblak and Weishii followers, and is said to unlock barriers to both Nlom and Srom. Outside of religious usage, Wulumunusha has also managed to gain a nefarious reputation especially since a gene-spliced sample, that supposedly originated on Mars, has begun to be introduced across the Federation.