Hangar Technician
OPERATIONS | ||
Должность не определена Hangar Technician |
Руководители: Operations Manager. |
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The Hangar Technician is a valuable crew member responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the reliable "grease monkeys" ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions.
Duties
Operations Account
The Operations Department has an account with 5000 credits available for use. It is your duty to manage this account and ensure that it does not run out of funds. To maintain a healthy balance, you need to complete bounties, ship crates, phoron and platinum, or charge for handling orders. The phoron and platinum must be inside a crate to be counted towards the account's funds.
Bounties
To earn credits for the Operations Account, you can take on bounties listed on the Supply Console located in the Operations Bay. Open the Cargo Control program and select the Bounties tab to view the list of items. While some bounties can be completed by searching the warehouse, most of them require assistance from other departments. Once you obtain the required items, place them in crates and send them back in the shuttle. Then, claim your rewards in the Supply Console. Upon completing five bounties, you may request new ones.
Handling Orders
As the Hangar Technician, your responsibilities include handling orders, distributing items, and minimizing shuttle costs. To stay informed about crew requests, link your PDA to the ringer terminal and the Requests Console. This will ensure that you are promptly alerted to any demands or needs that arise.
- Order: When a department needs equipment or materials, they can place an order using the Operations Order program or ask you to do it for them. Some items may present a choice regarding different suppliers, and each supplier will have a fee for the shuttle to go to them. Ordering larger quantities from fewer suppliers can help reduce these fees. Additionally, you can adjust the Operations Handling fee to cover any additional costs if necessary.
- Approve/Reject: To view an order that has been placed, go to the Submitted section of the Operations Control program. There, you can see the name of the person who submitted the order and its total cost. Clicking on the Details option will provide additional information, such as the items ordered, the reason for the order, and the individual prices of each item. Based on factors such as who placed the order, the items requested, and the availability of funds, you can either Approve or Reject the order. Ensure that funds are available either in the operations account or the requester's account before approving an order.
- Ship: Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away, and then call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks, or they may be harmed. Again, as was stated in the Order section, the fewer individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.
- Deliver/Pay: Once the shuttle has docked and the orders have arrived, it's time to deliver them and receive payment. If an order has been approved, you can accept payment in advance. To receive payment, simply use the Operations Delivery program on a console or tablet and insert the customer's ID and press the payment key. The funds will be deposited into the Operations Account, and you can give them their order. Alternatively, if an EFTPOS has been set up by the Operations Manager, you can charge them the required amount and then provide them with their order.
Sorting the Warehouse
Operations houses a large warehouse containing a variety of items that differ in their usefulness and utility. While there is no strict requirement to distribute these items to each department unless requested, it is advisable to at least organize the warehouse beforehand, grouping similar items in the same crate. Below is a guide on which items are most suitable for each department:
- Security: Any contraband, weapons, or security equipment
- Medical: Any chemicals, medical tools, or medical supplies
- Research: Any advanced machine parts, robotic limbs, exosuit modules, steel, glass, phoron, gold, silver, diamonds and uranium
- Mining: Any mesons, mining tools, magboots, or lanterns
- Engineering: Any EVA gear not given to mining, materials not given to research, tools, signs, and firefighting equipment (fire axes included)
Anything not mentioned here may be distributed as you feel is best, but should be done so reasonably.
Mailing
Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows:
- Using a roll of parcel paper, wrap your item/crate/locker.
- Grab a Destination Tagger (which looks like a red and black label maker) and set a destination.
- Mark the parcel with the destination.
- Put the item/crate/locker into the belt, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.
- Request your crate back from the department, if needed.
It is important to remember that anything not marked with a destination tag will be sent directly to the Disposals Crusher, so pay attention.
Reloading ship weapons
On specific occasions, you may be ordered to reload The Francisca, The Longbow, and the The Grauwolf. You can find the ammunition for these weapons inside the Secure Ammunition Storage, in the Tech Storage west of the Operations Bay.
For a more detailed guide, refer to the Guide to Gunnery.
Equipment
The Operations Department has some tools that can assist you in supplying the station.
Autolathe
The Autolathe can be filled with glass and steel in order to fabricate tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Operations Office on a table, just so you can supply the Autolathe.
Operations Tug
A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or train tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train.
To activate the tug's engine, locate the keys and turn them in the ignition (do not lose these keys, as they will render the tug inoperable).
To load the tug's platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.
The cargo tug is powered by a power cell, which may run out and require replacement. To replace the power cell, use a screwdriver to undo the panel on the tug's exterior. Then, use a crowbar to extract the depleted power from the latch, and insert a new power cell. Finally, secure the panel back into place using the screwdriver.
Jobs on Aurora
| |
Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |